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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-20 17:06:03 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-20 17:06:03 +0200 |
commit | 0c5f254956f0115e363ce08045dd178dc30b54f8 (patch) | |
tree | 67321e1f28d3f1bf43d6df7ffe5cfe4d4aa9e947 /servers | |
parent | 1e044da15c2229b8393b2e226ad09ac3520667a1 (diff) | |
parent | 18585c69b3ae45a566e33fd6d97082f45ab6788f (diff) |
Merge pull request #64110 from Geometror/fix-light-shadow-off
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 6c219933b0..d8499681ad 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2868,7 +2868,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); } - light_data.shadow_opacity = p_using_shadows && light_storage->light_has_shadow(base) ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) : 0.0; + light_data.shadow_opacity = (p_using_shadows && light_storage->light_has_shadow(base)) + ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) + : 0.0; float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); if (angular_diameter > 0.0) { @@ -3122,7 +3124,11 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.projector_rect[3] = 0; } - const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self); + const bool needs_shadow = + shadow_atlas && + shadow_atlas->shadow_owners.has(li->self) && + p_using_shadows && + light_storage->light_has_shadow(base); bool in_shadow_range = true; if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { |