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authorJuan Linietsky <reduzio@gmail.com>2015-04-27 08:11:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-27 08:11:54 -0300
commit0adca0a7c9e44177df4cefd1f414359a4edb419b (patch)
tree4f63469b814d1b739db657a9753feabc934f5ab6 /servers
parent82cbee2d2d3254d321efed7fdf5fc714cd3850b5 (diff)
-made normalmaps easier in 2D, fixes #1467
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9b1b61dcef..16676cec83 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1145,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
{ "SRC_COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
+ { "NORMALMAP", TYPE_VEC3},
+ { "NORMALMAP_DEPTH", TYPE_FLOAT},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "TEXTURE", TYPE_TEXTURE},