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authorAaron Franke <arnfranke@yahoo.com>2021-04-28 03:36:08 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 07:30:01 -0400
commit08a85352fbf03e392d9fe9ffa2db067d1fea8488 (patch)
tree56b06ff18d3da46b87e074f62fbc35fe1b948eee /servers
parentde3f6699a5192153e9882a62b58b9ca6cd82ee2d (diff)
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
Diffstat (limited to 'servers')
-rw-r--r--servers/physics_server_3d.cpp4
-rw-r--r--servers/rendering/shader_language.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 9d17c4b8e3..752a3b72d7 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -128,7 +128,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
}
PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
@@ -242,7 +242,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 519f147ed9..f485d79fb0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3040,7 +3040,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::BASIS;
break;
case ShaderLanguage::TYPE_MAT4:
- pi.type = Variant::TRANSFORM;
+ pi.type = Variant::TRANSFORM3D;
break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D: