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authorLily Garcia <staticdroidpop@gmail.com>2022-11-17 17:18:20 -0500
committerLily Garcia <staticdroidpop@gmail.com>2022-11-17 17:18:20 -0500
commit0683bc37836ab2f38a33e039f905a528cb11b4b0 (patch)
tree51dd71b4fc339213f75e7de71ae6709e81687399 /servers
parent966785751f156c9b75be5aabf64bc52390c4b050 (diff)
Fix global uniforms parsed as instance uniform
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/shader_language.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 497e4476d0..62f061c9c0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8190,25 +8190,27 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
};
[[fallthrough]];
case TK_INSTANCE: {
+ if (tk.type == TK_INSTANCE) {
#ifdef DEBUG_ENABLED
- keyword_completion_context = CF_UNIFORM_KEYWORD;
- if (_lookup_next(next)) {
- if (next.type == TK_UNIFORM) {
- keyword_completion_context ^= CF_UNIFORM_KEYWORD;
+ keyword_completion_context = CF_UNIFORM_KEYWORD;
+ if (_lookup_next(next)) {
+ if (next.type == TK_UNIFORM) {
+ keyword_completion_context ^= CF_UNIFORM_KEYWORD;
+ }
}
- }
#endif // DEBUG_ENABLED
- if (String(shader_type_identifier) != "spatial") {
- _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
- return ERR_PARSE_ERROR;
- }
- if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
- tk = _get_token();
- if (tk.type != TK_UNIFORM) {
- _set_expected_after_error("uniform", "instance");
+ if (String(shader_type_identifier) != "spatial") {
+ _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
- uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE;
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
+ tk = _get_token();
+ if (tk.type != TK_UNIFORM) {
+ _set_expected_after_error("uniform", "instance");
+ return ERR_PARSE_ERROR;
+ }
+ uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE;
+ }
}
};
[[fallthrough]];