diff options
author | Lily Garcia <staticdroidpop@gmail.com> | 2022-11-17 17:18:20 -0500 |
---|---|---|
committer | Lily Garcia <staticdroidpop@gmail.com> | 2022-11-17 17:18:20 -0500 |
commit | 0683bc37836ab2f38a33e039f905a528cb11b4b0 (patch) | |
tree | 51dd71b4fc339213f75e7de71ae6709e81687399 /servers | |
parent | 966785751f156c9b75be5aabf64bc52390c4b050 (diff) |
Fix global uniforms parsed as instance uniform
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 497e4476d0..62f061c9c0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -8190,25 +8190,27 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f }; [[fallthrough]]; case TK_INSTANCE: { + if (tk.type == TK_INSTANCE) { #ifdef DEBUG_ENABLED - keyword_completion_context = CF_UNIFORM_KEYWORD; - if (_lookup_next(next)) { - if (next.type == TK_UNIFORM) { - keyword_completion_context ^= CF_UNIFORM_KEYWORD; + keyword_completion_context = CF_UNIFORM_KEYWORD; + if (_lookup_next(next)) { + if (next.type == TK_UNIFORM) { + keyword_completion_context ^= CF_UNIFORM_KEYWORD; + } } - } #endif // DEBUG_ENABLED - if (String(shader_type_identifier) != "spatial") { - _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); - return ERR_PARSE_ERROR; - } - if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { - tk = _get_token(); - if (tk.type != TK_UNIFORM) { - _set_expected_after_error("uniform", "instance"); + if (String(shader_type_identifier) != "spatial") { + _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); return ERR_PARSE_ERROR; } - uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE; + if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { + tk = _get_token(); + if (tk.type != TK_UNIFORM) { + _set_expected_after_error("uniform", "instance"); + return ERR_PARSE_ERROR; + } + uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE; + } } }; [[fallthrough]]; |