diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-04-19 15:54:33 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2019-04-19 15:56:34 -0300 |
commit | 04847ef5f98d9a20a72286c44cc26302ec82dec5 (patch) | |
tree | 415be73cb62786cd514ce4220de2af64f9e07831 /servers | |
parent | 8e652a1400ee20b99cf4829e8b4883fe3f254d59 (diff) |
Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/visual_server.h | 2 |
6 files changed, 9 insertions, 5 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 39530bbbee..b22e26f903 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -789,6 +789,8 @@ public: RID mesh; RID texture; RID normal_map; + Transform2D transform; + Color modulate; CommandMesh() { type = TYPE_MESH; } }; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 15f37dd6d1..95ba89f8a6 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -829,7 +829,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo canvas_item->commands.push_back(tr); } -void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -839,6 +839,8 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID m->mesh = p_mesh; m->texture = p_texture; m->normal_map = p_normal_map; + m->transform = p_transform; + m->modulate = p_modulate; canvas_item->commands.push_back(m); } diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 8162085ced..7691d68639 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -197,7 +197,7 @@ public: void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); - void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal); void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 8ce25ba906..9c7f474f44 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -600,7 +600,7 @@ public: BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) BIND10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) - BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID) + BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID) BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND4(canvas_item_add_particles, RID, RID, RID, RID) BIND2(canvas_item_add_set_transform, RID, const Transform2D &) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index efe251e9de..9f23ad644e 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -518,7 +518,7 @@ public: FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) - FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) + FUNC6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID) FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) FUNC4(canvas_item_add_particles, RID, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) diff --git a/servers/visual_server.h b/servers/visual_server.h index 596b893b69..c98c5b39a9 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -898,7 +898,7 @@ public: virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; |