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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-09-29 12:53:28 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-10-07 11:32:33 +0300
commit0103af1ddda6a2aa31227965141dd7d3a513e081 (patch)
treeb0965bb65919bc1495ee02204a91e5ed3a9b56a7 /servers
parent5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff)
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_eq.cpp6
-rw-r--r--servers/navigation_server_3d.cpp20
-rw-r--r--servers/physics_2d/godot_area_2d.cpp6
-rw-r--r--servers/physics_2d/godot_body_2d.cpp16
-rw-r--r--servers/physics_2d/godot_joints_2d.cpp6
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp66
-rw-r--r--servers/physics_3d/godot_area_3d.cpp6
-rw-r--r--servers/physics_3d/godot_body_3d.cpp30
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp76
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp32
-rw-r--r--servers/rendering/renderer_canvas_cull.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp10
-rw-r--r--servers/rendering/rendering_device_binds.h4
-rw-r--r--servers/rendering/shader_compiler.cpp6
14 files changed, 139 insertions, 149 deletions
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index 14ece8d93e..8a71ef0be7 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -128,8 +128,8 @@ AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {
gain.resize(eq.get_band_count());
for (int i = 0; i < gain.size(); i++) {
gain.write[i] = 0.0;
- String name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
- prop_band_map[name] = i;
- band_names.push_back(name);
+ String band_name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
+ prop_band_map[band_name] = i;
+ band_names.push_back(band_name);
}
}
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 783d32641e..cab8816747 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -190,12 +190,10 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_m
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
- Color debug_navigation_geometry_face_color = get_debug_navigation_geometry_face_color();
-
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- face_material->set_albedo(debug_navigation_geometry_face_color);
+ face_material->set_albedo(get_debug_navigation_geometry_face_color());
if (enabled_geometry_face_random_color) {
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
@@ -213,11 +211,9 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_m
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
- Color debug_navigation_geometry_edge_color = get_debug_navigation_geometry_edge_color();
-
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_albedo(debug_navigation_geometry_edge_color);
+ line_material->set_albedo(get_debug_navigation_geometry_edge_color());
if (enabled_edge_lines_xray) {
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
@@ -232,12 +228,10 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_d
return debug_navigation_geometry_face_disabled_material;
}
- Color debug_navigation_geometry_face_disabled_color = get_debug_navigation_geometry_face_disabled_color();
-
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
+ face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color());
debug_navigation_geometry_face_disabled_material = face_disabled_material;
@@ -251,11 +245,9 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_d
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
- Color debug_navigation_geometry_edge_disabled_color = get_debug_navigation_geometry_edge_disabled_color();
-
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
+ line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color());
if (enabled_edge_lines_xray) {
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
@@ -272,11 +264,9 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connection
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
- Color debug_navigation_edge_connection_color = get_debug_navigation_edge_connection_color();
-
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
+ edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color());
if (enabled_edge_connections_xray) {
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index af90f96438..3fe062de57 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -304,12 +304,12 @@ void GodotArea2D::call_queries() {
void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gravity_distance_scale = get_gravity_distance_scale();
+ const real_t gr_distance_scale = get_gravity_distance_scale();
Vector2 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gravity_distance_scale > 0) {
+ if (gr_distance_scale > 0) {
const real_t v_length = v.length();
if (v_length > 0) {
- const real_t v_scaled = v_length * gravity_distance_scale;
+ const real_t v_scaled = v_length * gr_distance_scale;
r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
} else {
r_gravity = Vector2();
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 90124cd991..4422be959a 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -65,10 +65,10 @@ void GodotBody2D::update_mass_properties() {
real_t area = get_shape_aabb(i).get_area();
- real_t mass = area * this->mass / total_area;
+ real_t mass_new = area * mass / total_area;
// NOTE: we assume that the shape origin is also its center of mass.
- center_of_mass_local += mass * get_shape_transform(i).get_origin();
+ center_of_mass_local += mass_new * get_shape_transform(i).get_origin();
}
center_of_mass_local /= mass;
@@ -90,12 +90,12 @@ void GodotBody2D::update_mass_properties() {
continue;
}
- real_t mass = area * this->mass / total_area;
+ real_t mass_new = area * mass / total_area;
Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
Vector2 shape_origin = mtx.get_origin() - center_of_mass_local;
- inertia += shape->get_moment_of_inertia(mass, scale) + mass * shape_origin.length_squared();
+ inertia += shape->get_moment_of_inertia(mass_new, scale) + mass_new * shape_origin.length_squared();
}
}
@@ -578,14 +578,14 @@ void GodotBody2D::integrate_forces(real_t p_step) {
damp = 0;
}
- real_t angular_damp = 1.0 - p_step * total_angular_damp;
+ real_t angular_damp_new = 1.0 - p_step * total_angular_damp;
- if (angular_damp < 0) { // reached zero in the given time
- angular_damp = 0;
+ if (angular_damp_new < 0) { // reached zero in the given time
+ angular_damp_new = 0;
}
linear_velocity *= damp;
- angular_velocity *= angular_damp;
+ angular_velocity *= angular_damp_new;
linear_velocity += _inv_mass * force * p_step;
angular_velocity += _inv_inertia * torque * p_step;
diff --git a/servers/physics_2d/godot_joints_2d.cpp b/servers/physics_2d/godot_joints_2d.cpp
index 0c21b08ea9..34eb66500d 100644
--- a/servers/physics_2d/godot_joints_2d.cpp
+++ b/servers/physics_2d/godot_joints_2d.cpp
@@ -436,13 +436,13 @@ void GodotDampedSpringJoint2D::solve(real_t p_step) {
// not 100% certain this is derived correctly, though it makes sense
real_t v_damp = -vrn * v_coef;
target_vrn = vrn + v_damp;
- Vector2 j = n * v_damp * n_mass;
+ Vector2 j_new = n * v_damp * n_mass;
if (dynamic_A) {
- A->apply_impulse(-j, rA);
+ A->apply_impulse(-j_new, rA);
}
if (dynamic_B) {
- B->apply_impulse(j, rB);
+ B->apply_impulse(j_new, rB);
}
}
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index 72ade3757b..da414ae233 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -225,16 +225,16 @@ void GodotSegmentShape2D::set_data(const Variant &p_data) {
b = r.size;
n = (b - a).orthogonal();
- Rect2 aabb;
- aabb.position = a;
- aabb.expand_to(b);
- if (aabb.size.x == 0) {
- aabb.size.x = 0.001;
+ Rect2 aabb_new;
+ aabb_new.position = a;
+ aabb_new.expand_to(b);
+ if (aabb_new.size.x == 0) {
+ aabb_new.size.x = 0.001;
}
- if (aabb.size.y == 0) {
- aabb.size.y = 0.001;
+ if (aabb_new.size.y == 0) {
+ aabb_new.size.y = 0.001;
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotSegmentShape2D::get_data() const {
@@ -564,13 +564,13 @@ bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const
real_t GodotConvexPolygonShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points.");
- Rect2 aabb;
- aabb.position = points[0].pos * p_scale;
+ Rect2 aabb_new;
+ aabb_new.position = points[0].pos * p_scale;
for (int i = 0; i < point_count; i++) {
- aabb.expand_to(points[i].pos * p_scale);
+ aabb_new.expand_to(points[i].pos * p_scale);
}
- return p_mass * aabb.size.dot(aabb.size) / 12.0;
+ return p_mass * aabb_new.size.dot(aabb_new.size) / 12.0;
}
void GodotConvexPolygonShape2D::set_data(const Variant &p_data) {
@@ -620,13 +620,13 @@ void GodotConvexPolygonShape2D::set_data(const Variant &p_data) {
}
ERR_FAIL_COND(point_count == 0);
- Rect2 aabb;
- aabb.position = points[0].pos;
+ Rect2 aabb_new;
+ aabb_new.position = points[0].pos;
for (int i = 1; i < point_count; i++) {
- aabb.expand_to(points[i].pos);
+ aabb_new.expand_to(points[i].pos);
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotConvexPolygonShape2D::get_data() const {
@@ -705,18 +705,18 @@ bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const
stack[0] = 0;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh = bvhptr[node];
+ const BVH &bvh2 = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = bvh.aabb.intersects_segment(p_begin, p_end);
+ bool valid = bvh2.aabb.intersects_segment(p_begin, p_end);
if (!valid) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (bvh.left < 0) {
- const Segment &s = segmentptr[bvh.right];
+ if (bvh2.left < 0) {
+ const Segment &s = segmentptr[bvh2.right];
Vector2 a = pointptr[s.points[0]];
Vector2 b = pointptr[s.points[1]];
@@ -742,13 +742,13 @@ bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const
continue;
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.left | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.left | TEST_AABB_BIT;
level++;
}
continue;
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.right | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.right | TEST_AABB_BIT;
level++;
}
continue;
@@ -822,7 +822,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY);
#endif
- Rect2 aabb;
+ Rect2 aabb_new;
if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
Vector<Vector2> p2arr = p_data;
@@ -835,7 +835,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
bvh_depth = 1;
if (len == 0) {
- configure(aabb);
+ configure(aabb_new);
return;
}
@@ -868,9 +868,9 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
}
points.resize(pointmap.size());
- aabb.position = pointmap.begin()->key;
+ aabb_new.position = pointmap.begin()->key;
for (const KeyValue<Point2, int> &E : pointmap) {
- aabb.expand_to(E.key);
+ aabb_new.expand_to(E.key);
points.write[E.value] = E.key;
}
@@ -889,7 +889,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
//dictionary with arrays
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotConcavePolygonShape2D::get_data() const {
@@ -937,17 +937,17 @@ void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p
stack[0] = 0;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh = bvhptr[node];
+ const BVH &bvh2 = bvhptr[node];
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = p_local_aabb.intersects(bvh.aabb);
+ bool valid = p_local_aabb.intersects(bvh2.aabb);
if (!valid) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (bvh.left < 0) {
- const Segment &s = segmentptr[bvh.right];
+ if (bvh2.left < 0) {
+ const Segment &s = segmentptr[bvh2.right];
Vector2 a = pointptr[s.points[0]];
Vector2 b = pointptr[s.points[1]];
@@ -966,13 +966,13 @@ void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p
continue;
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.left | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.left | TEST_AABB_BIT;
level++;
}
continue;
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.right | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.right | TEST_AABB_BIT;
level++;
}
continue;
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index 9765d0bf58..d4d3b3e6aa 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -333,12 +333,12 @@ void GodotArea3D::call_queries() {
void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gravity_distance_scale = get_gravity_distance_scale();
+ const real_t gr_distance_scale = get_gravity_distance_scale();
Vector3 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gravity_distance_scale > 0) {
+ if (gr_distance_scale > 0) {
const real_t v_length = v.length();
if (v_length > 0) {
- const real_t v_scaled = v_length * gravity_distance_scale;
+ const real_t v_scaled = v_length * gr_distance_scale;
r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
} else {
r_gravity = Vector3();
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index 19f065c319..cec233d95b 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -78,10 +78,10 @@ void GodotBody3D::update_mass_properties() {
real_t area = get_shape_area(i);
- real_t mass = area * this->mass / total_area;
+ real_t mass_new = area * mass / total_area;
// NOTE: we assume that the shape origin is also its center of mass.
- center_of_mass_local += mass * get_shape_transform(i).origin;
+ center_of_mass_local += mass_new * get_shape_transform(i).origin;
}
center_of_mass_local /= mass;
@@ -108,9 +108,9 @@ void GodotBody3D::update_mass_properties() {
const GodotShape3D *shape = get_shape(i);
- real_t mass = area * this->mass / total_area;
+ real_t mass_new = area * mass / total_area;
- Basis shape_inertia_tensor = Basis::from_scale(shape->get_moment_of_inertia(mass));
+ Basis shape_inertia_tensor = Basis::from_scale(shape->get_moment_of_inertia(mass_new));
Transform3D shape_transform = get_shape_transform(i);
Basis shape_basis = shape_transform.basis.orthonormalized();
@@ -637,14 +637,14 @@ void GodotBody3D::integrate_forces(real_t p_step) {
damp = 0;
}
- real_t angular_damp = 1.0 - p_step * total_angular_damp;
+ real_t angular_damp_new = 1.0 - p_step * total_angular_damp;
- if (angular_damp < 0) { // reached zero in the given time
- angular_damp = 0;
+ if (angular_damp_new < 0) { // reached zero in the given time
+ angular_damp_new = 0;
}
linear_velocity *= damp;
- angular_velocity *= angular_damp;
+ angular_velocity *= angular_damp_new;
linear_velocity += _inv_mass * force * p_step;
angular_velocity += _inv_inertia_tensor.xform(torque) * p_step;
@@ -707,27 +707,27 @@ void GodotBody3D::integrate_velocities(real_t p_step) {
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
- Transform3D transform = get_transform();
+ Transform3D transform_new = get_transform();
if (!Math::is_zero_approx(ang_vel)) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
- transform.origin += ((identity3 - rot) * transform.basis).xform(center_of_mass_local);
- transform.basis = rot * transform.basis;
- transform.orthonormalize();
+ transform_new.origin += ((identity3 - rot) * transform_new.basis).xform(center_of_mass_local);
+ transform_new.basis = rot * transform_new.basis;
+ transform_new.orthonormalize();
}
Vector3 total_linear_velocity = linear_velocity + biased_linear_velocity;
/*for(int i=0;i<3;i++) {
if (axis_lock&(1<<i)) {
- transform.origin[i]=0.0;
+ transform_new.origin[i]=0.0;
}
}*/
- transform.origin += total_linear_velocity * p_step;
+ transform_new.origin += total_linear_velocity * p_step;
- _set_transform(transform);
+ _set_transform(transform_new);
_set_inv_transform(get_transform().inverse());
_update_transform_dependent();
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 5574be20b7..e051c688fa 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -411,9 +411,9 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 *
}
bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
- AABB aabb(-half_extents, half_extents * 2.0);
+ AABB aabb_ext(-half_extents, half_extents * 2.0);
- return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
+ return aabb_ext.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
bool GodotBoxShape3D::intersect_point(const Vector3 &p_point) const {
@@ -1259,14 +1259,14 @@ Vector3 GodotConcavePolygonShape3D::get_support(const Vector3 &p_normal) const {
}
void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
- const BVH *bvh = &p_params->bvh[p_idx];
+ const BVH *params_bvh = &p_params->bvh[p_idx];
- if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
+ if (!params_bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
return;
}
- if (bvh->face_index >= 0) {
- const Face *f = &p_params->faces[bvh->face_index];
+ if (params_bvh->face_index >= 0) {
+ const Face *f = &p_params->faces[params_bvh->face_index];
GodotFaceShape3D *face = p_params->face;
face->normal = f->normal;
face->vertex[0] = p_params->vertices[f->indices[0]];
@@ -1285,11 +1285,11 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_
}
}
} else {
- if (bvh->left >= 0) {
- _cull_segment(bvh->left, p_params);
+ if (params_bvh->left >= 0) {
+ _cull_segment(params_bvh->left, p_params);
}
- if (bvh->right >= 0) {
- _cull_segment(bvh->right, p_params);
+ if (params_bvh->right >= 0) {
+ _cull_segment(params_bvh->right, p_params);
}
}
}
@@ -1339,14 +1339,14 @@ Vector3 GodotConcavePolygonShape3D::get_closest_point_to(const Vector3 &p_point)
}
bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const {
- const BVH *bvh = &p_params->bvh[p_idx];
+ const BVH *params_bvh = &p_params->bvh[p_idx];
- if (!p_params->aabb.intersects(bvh->aabb)) {
+ if (!p_params->aabb.intersects(params_bvh->aabb)) {
return false;
}
- if (bvh->face_index >= 0) {
- const Face *f = &p_params->faces[bvh->face_index];
+ if (params_bvh->face_index >= 0) {
+ const Face *f = &p_params->faces[params_bvh->face_index];
GodotFaceShape3D *face = p_params->face;
face->normal = f->normal;
face->vertex[0] = p_params->vertices[f->indices[0]];
@@ -1356,14 +1356,14 @@ bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const {
return true;
}
} else {
- if (bvh->left >= 0) {
- if (_cull(bvh->left, p_params)) {
+ if (params_bvh->left >= 0) {
+ if (_cull(params_bvh->left, p_params)) {
return true;
}
}
- if (bvh->right >= 0) {
- if (_cull(bvh->right, p_params)) {
+ if (params_bvh->right >= 0) {
+ if (_cull(params_bvh->right, p_params)) {
return true;
}
}
@@ -1919,14 +1919,14 @@ Vector3 GodotHeightMapShape3D::get_closest_point_to(const Vector3 &p_point) cons
}
void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const {
- const AABB &aabb = get_aabb();
+ const AABB &shape_aabb = get_aabb();
- Vector3 pos_local = aabb.position + local_origin;
+ Vector3 pos_local = shape_aabb.position + local_origin;
Vector3 clamped_point(p_point);
- clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + aabb.size.x);
- clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + aabb.size.y);
- clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + aabb.size.z);
+ clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
+ clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z);
r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
@@ -2070,19 +2070,19 @@ void GodotHeightMapShape3D::_setup(const Vector<real_t> &p_heights, int p_width,
depth = p_depth;
// Initialize aabb.
- AABB aabb;
- aabb.position = Vector3(0.0, p_min_height, 0.0);
- aabb.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1);
+ AABB aabb_new;
+ aabb_new.position = Vector3(0.0, p_min_height, 0.0);
+ aabb_new.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1);
// Initialize origin as the aabb center.
- local_origin = aabb.position + 0.5 * aabb.size;
+ local_origin = aabb_new.position + 0.5 * aabb_new.size;
local_origin.y = 0.0;
- aabb.position -= local_origin;
+ aabb_new.position -= local_origin;
_build_accelerator();
- configure(aabb);
+ configure(aabb_new);
}
void GodotHeightMapShape3D::set_data(const Variant &p_data) {
@@ -2093,11 +2093,11 @@ void GodotHeightMapShape3D::set_data(const Variant &p_data) {
ERR_FAIL_COND(!d.has("depth"));
ERR_FAIL_COND(!d.has("heights"));
- int width = d["width"];
- int depth = d["depth"];
+ int width_new = d["width"];
+ int depth_new = d["depth"];
- ERR_FAIL_COND(width <= 0.0);
- ERR_FAIL_COND(depth <= 0.0);
+ ERR_FAIL_COND(width_new <= 0.0);
+ ERR_FAIL_COND(depth_new <= 0.0);
Variant heights_variant = d["heights"];
Vector<real_t> heights_buffer;
@@ -2151,10 +2151,10 @@ void GodotHeightMapShape3D::set_data(const Variant &p_data) {
ERR_FAIL_COND(min_height > max_height);
- ERR_FAIL_COND(heights_buffer.size() != (width * depth));
+ ERR_FAIL_COND(heights_buffer.size() != (width_new * depth_new));
// If specified, min and max height will be used as precomputed values.
- _setup(heights_buffer, width, depth, min_height, max_height);
+ _setup(heights_buffer, width_new, depth_new, min_height, max_height);
}
Variant GodotHeightMapShape3D::get_data() const {
@@ -2162,9 +2162,9 @@ Variant GodotHeightMapShape3D::get_data() const {
d["width"] = width;
d["depth"] = depth;
- const AABB &aabb = get_aabb();
- d["min_height"] = aabb.position.y;
- d["max_height"] = aabb.position.y + aabb.size.y;
+ const AABB &shape_aabb = get_aabb();
+ d["min_height"] = shape_aabb.position.y;
+ d["max_height"] = shape_aabb.position.y + shape_aabb.size.y;
d["heights"] = heights;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index c5818d9290..ffd8f695c6 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -114,16 +114,16 @@ void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<Renderer
} while (ysort_owner && ysort_owner->sort_y);
}
-void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
+void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
- if (use_canvas_group) {
+ if (p_use_canvas_group) {
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
if (canvas_group_from == nullptr) {
// no list before processing this item, means must put stuff in group from the beginning of list.
- canvas_group_from = z_list[zidx];
+ canvas_group_from = r_z_list[zidx];
} else {
// there was a list before processing, so begin group from this one.
canvas_group_from = canvas_group_from->next;
@@ -198,13 +198,13 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next = ci;
- z_last_list[zidx] = ci;
+ if (r_z_last_list[zidx]) {
+ r_z_last_list[zidx]->next = ci;
+ r_z_last_list[zidx] = ci;
} else {
- z_list[zidx] = ci;
- z_last_list[zidx] = ci;
+ r_z_list[zidx] = ci;
+ r_z_last_list[zidx] = ci;
}
ci->z_final = p_z;
@@ -223,7 +223,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
}
}
-void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
+void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
Item *ci = p_canvas_item;
if (!ci->visible) {
@@ -313,38 +313,38 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
sorter.sort(child_items, child_item_count);
for (i = 0; i < child_item_count; i++) {
- _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, child_items[i]->ysort_parent_abs_z_index, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
if (use_canvas_group) {
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
- canvas_group_from = z_last_list[zidx];
+ canvas_group_from = r_z_last_list[zidx];
}
- _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
if (use_canvas_group) {
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
- canvas_group_from = z_last_list[zidx];
+ canvas_group_from = r_z_last_list[zidx];
}
for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind && !use_canvas_group) {
continue;
}
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
}
- _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || use_canvas_group) {
continue;
}
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
}
}
}
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 0d6a4006f8..7a01fad9de 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -176,11 +176,11 @@ public:
PagedAllocator<Item::VisibilityNotifierData> visibility_notifier_allocator;
SelfList<Item::VisibilityNotifierData>::List visibility_notifier_list;
- _FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform);
+ _FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform);
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
- void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
+ void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6157d7d840..061263ef76 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1279,8 +1279,8 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed
//RID sampled_light;
- RenderGeometryInstance *gi = geometry_instance_create(p_base);
- ERR_FAIL_NULL_V(gi, TypedArray<Image>());
+ RenderGeometryInstance *gi_inst = geometry_instance_create(p_base);
+ ERR_FAIL_NULL_V(gi_inst, TypedArray<Image>());
uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
Vector<RID> materials;
@@ -1292,15 +1292,15 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Typed
}
}
- gi->set_surface_materials(materials);
+ gi_inst->set_surface_materials(materials);
if (cull_argument.size() == 0) {
cull_argument.push_back(nullptr);
}
- cull_argument[0] = gi;
+ cull_argument[0] = gi_inst;
_render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
- geometry_instance_free(gi);
+ geometry_instance_free(gi_inst);
TypedArray<Image> ret;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index a56b7eb241..d95b46933c 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -407,10 +407,10 @@ protected:
List<Variant> keys;
p_versions.get_key_list(&keys);
for (const Variant &E : keys) {
- StringName name = E;
+ StringName vname = E;
Ref<RDShaderSPIRV> bc = p_versions[E];
ERR_CONTINUE(bc.is_null());
- versions[name] = bc;
+ versions[vname] = bc;
}
emit_changed();
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 1d83cc9de7..54cc7a011a 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1369,11 +1369,11 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
HashMap<String, Vector<String>> includes;
includes[""] = Vector<String>();
Vector<String> include_stack;
- Vector<String> shader = p_code.split("\n");
+ Vector<String> shader_lines = p_code.split("\n");
// Reconstruct the files.
- for (int i = 0; i < shader.size(); i++) {
- String l = shader[i];
+ for (int i = 0; i < shader_lines.size(); i++) {
+ String l = shader_lines[i];
if (l.begins_with("@@>")) {
String inc_path = l.replace_first("@@>", "");