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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-11 23:02:58 +0100
committerGitHub <noreply@github.com>2022-02-11 23:02:58 +0100
commit006ce4d83d2588907604b121023fb9f060ca1085 (patch)
treed75fb8ee2b992b4453a7f77bdacfbd637c0d9ad9 /servers
parent45360ca118a153e6defa6f7cf256f02c1c8fc75d (diff)
parent7a9972afc2373fb903ca83363de68c067f721e1d (diff)
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
Diffstat (limited to 'servers')
-rw-r--r--servers/display_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/display_server.h b/servers/display_server.h
index 19bb111094..bd38f28f17 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -175,7 +175,7 @@ public:
SCREEN_OF_MAIN_WINDOW = -1
};
- const float SCREEN_REFRESH_RATE_FALLBACK = 60.0; // Returned by screen_get_refresh_rate if the method fails. Most screens are 60hz as of 2022.
+ const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails.
virtual int get_screen_count() const = 0;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;