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author | luz paz <luzpaz@users.noreply.github.com> | 2021-07-07 11:17:32 -0400 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2021-07-25 11:21:51 +0200 |
commit | 3564c16cb851e2c5ae9f75d928e2f501ce5e3d6a (patch) | |
tree | 7865989d08c9ceb12dd860751a8eb8f73cf165a4 /servers/xr | |
parent | 6b11d8cc7373a8d88d09d9c46bc2f33a6643567a (diff) |
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
Diffstat (limited to 'servers/xr')
-rw-r--r-- | servers/xr/xr_interface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 6031bd7003..6b248c9554 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -41,7 +41,7 @@ struct BlitToScreen; /** @author Bastiaan Olij <mux213@gmail.com> - The XR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs. + The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. |