From 3564c16cb851e2c5ae9f75d928e2f501ce5e3d6a Mon Sep 17 00:00:00 2001 From: luz paz Date: Wed, 7 Jul 2021 11:17:32 -0400 Subject: Fix various typos with codespell Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` --- servers/xr/xr_interface.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/xr') diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 6031bd7003..6b248c9554 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -41,7 +41,7 @@ struct BlitToScreen; /** @author Bastiaan Olij - The XR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs. + The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. -- cgit v1.2.3