diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual_server.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 1161 |
1 files changed, 523 insertions, 638 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 5d231d208e..a28c409b97 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -30,23 +30,20 @@ #include "global_config.h" #include "method_bind_ext.inc" -VisualServer *VisualServer::singleton=NULL; -VisualServer* (*VisualServer::create_func)()=NULL; +VisualServer *VisualServer::singleton = NULL; +VisualServer *(*VisualServer::create_func)() = NULL; VisualServer *VisualServer::get_singleton() { return singleton; } - - PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { -//remove at some point + //remove at some point PoolVector<String> pl; - #if 0 List<StringName> params; shader_get_param_list(p_shader,¶ms); @@ -62,7 +59,7 @@ PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { VisualServer *VisualServer::create() { - ERR_FAIL_COND_V(singleton,NULL); + ERR_FAIL_COND_V(singleton, NULL); if (create_func) return create_func(); @@ -70,13 +67,13 @@ VisualServer *VisualServer::create() { return NULL; } -RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) { +RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) { RID texture = texture_create(); - texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate - ERR_FAIL_COND_V(!texture.is_valid(),texture); + texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate + ERR_FAIL_COND_V(!texture.is_valid(), texture); - texture_set_data(texture, p_image ); + texture_set_data(texture, p_image); return texture; } @@ -89,41 +86,40 @@ RID VisualServer::get_test_texture() { #define TEST_TEXTURE_SIZE 256 - PoolVector<uint8_t> test_data; - test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3); + test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3); { - PoolVector<uint8_t>::Write w=test_data.write(); + PoolVector<uint8_t>::Write w = test_data.write(); - for (int x=0;x<TEST_TEXTURE_SIZE;x++) { + for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { - for (int y=0;y<TEST_TEXTURE_SIZE;y++) { + for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { Color c; - int r=255-(x+y)/2; + int r = 255 - (x + y) / 2; - if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) { + if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { - c.r=y; - c.g=r; - c.b=x; + c.r = y; + c.g = r; + c.b = x; } else { - c.r=r; - c.g=x; - c.b=y; + c.r = r; + c.g = x; + c.b = y; } - w[(y*TEST_TEXTURE_SIZE+x)*3+0]=uint8_t(CLAMP(c.r*255,0,255)); - w[(y*TEST_TEXTURE_SIZE+x)*3+1]=uint8_t(CLAMP(c.g*255,0,255)); - w[(y*TEST_TEXTURE_SIZE+x)*3+2]=uint8_t(CLAMP(c.b*255,0,255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255)); } } } - Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,false,Image::FORMAT_RGB8,test_data); + Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data); test_texture = texture_create_from_image(data); @@ -139,13 +135,10 @@ void VisualServer::_free_internal_rids() { if (test_material.is_valid()) free(test_material); - for(int i=0;i<16;i++) { + for (int i = 0; i < 16; i++) { if (material_2d[i].is_valid()) free(material_2d[i]); } - - - } RID VisualServer::_make_test_cube() { @@ -155,72 +148,69 @@ RID VisualServer::_make_test_cube() { PoolVector<float> tangents; PoolVector<Vector3> uvs; - int vtx_idx=0; -#define ADD_VTX(m_idx) \ - vertices.push_back( face_points[m_idx] );\ - normals.push_back( normal_points[m_idx] );\ - tangents.push_back( normal_points[m_idx][1] );\ - tangents.push_back( normal_points[m_idx][2] );\ - tangents.push_back( normal_points[m_idx][0] );\ - tangents.push_back( 1.0 );\ - uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ - vtx_idx++;\ - - for (int i=0;i<6;i++) { + int vtx_idx = 0; +#define ADD_VTX(m_idx) \ + vertices.push_back(face_points[m_idx]); \ + normals.push_back(normal_points[m_idx]); \ + tangents.push_back(normal_points[m_idx][1]); \ + tangents.push_back(normal_points[m_idx][2]); \ + tangents.push_back(normal_points[m_idx][0]); \ + tangents.push_back(1.0); \ + uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \ + vtx_idx++; + for (int i = 0; i < 6; i++) { Vector3 face_points[4]; Vector3 normal_points[4]; - float uv_points[8]={0,0,0,1,1,1,1,0}; + float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); - for (int k=0;k<3;k++) { + for (int k = 0; k < 3; k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } - normal_points[j]=Vector3(); - normal_points[j][i%3]=(i>=3?-1:1); + normal_points[j] = Vector3(); + normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } - //tri 1 + //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); - //tri 2 + //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); - } RID test_cube = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL]= normals ; - d[VisualServer::ARRAY_TANGENT]= tangents ; - d[VisualServer::ARRAY_TEX_UV]= uvs ; - d[VisualServer::ARRAY_VERTEX]= vertices ; + d[VisualServer::ARRAY_NORMAL] = normals; + d[VisualServer::ARRAY_TANGENT] = tangents; + d[VisualServer::ARRAY_TEX_UV] = uvs; + d[VisualServer::ARRAY_VERTEX] = vertices; PoolVector<int> indices; indices.resize(vertices.size()); - for(int i=0;i<vertices.size();i++) - indices.set(i,i); - d[VisualServer::ARRAY_INDEX]=indices; - - mesh_add_surface_from_arrays( test_cube, PRIMITIVE_TRIANGLES,d ); + for (int i = 0; i < vertices.size(); i++) + indices.set(i, i); + d[VisualServer::ARRAY_INDEX] = indices; + mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d); -/* + /* test_material = fixed_material_create(); //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); @@ -230,47 +220,45 @@ RID VisualServer::_make_test_cube() { fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); */ - mesh_surface_set_material(test_cube, 0, test_material ); + mesh_surface_set_material(test_cube, 0, test_material); return test_cube; } - -RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { +RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { PoolVector<Vector3> vertices; PoolVector<Vector3> normals; - for(int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); + for (int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double lat1 = Math_PI * (-0.5 + (double)i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); - for(int j = p_lons; j >= 1; j--) { + for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double lng1 = 2 * Math_PI * (double)(j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0), + Vector3(x1 * zr1, z1, y1 * zr1), + Vector3(x0 * zr1, z1, y0 * zr1), + Vector3(x0 * zr0, z0, y0 * zr0) }; -#define ADD_POINT(m_idx)\ - normals.push_back(v[m_idx]); \ - vertices.push_back(v[m_idx]*p_radius);\ +#define ADD_POINT(m_idx) \ + normals.push_back(v[m_idx]); \ + vertices.push_back(v[m_idx] * p_radius); ADD_POINT(0); ADD_POINT(1); @@ -286,32 +274,31 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - d[ARRAY_NORMAL]=normals; + d[ARRAY_VERTEX] = vertices; + d[ARRAY_NORMAL] = normals; - mesh_add_surface_from_arrays(mesh,PRIMITIVE_TRIANGLES,d); + mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d); return mesh; } - RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) { - int version=0; + int version = 0; if (p_shaded) - version=1; + version = 1; if (p_transparent) - version|=2; + version |= 2; if (p_cut_alpha) - version|=4; + version |= 4; if (p_opaque_prepass) - version|=8; + version |= 8; if (material_2d[version].is_valid()) return material_2d[version]; //not valid, make -/* material_2d[version]=fixed_material_create(); + /* material_2d[version]=fixed_material_create(); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha); @@ -330,189 +317,167 @@ RID VisualServer::get_white_texture() { return white_texture; PoolVector<uint8_t> wt; - wt.resize(16*3); + wt.resize(16 * 3); { - PoolVector<uint8_t>::Write w =wt.write(); - for(int i=0;i<16*3;i++) - w[i]=255; + PoolVector<uint8_t>::Write w = wt.write(); + for (int i = 0; i < 16 * 3; i++) + w[i] = 255; } - Image white(4,4,0,Image::FORMAT_RGB8,wt); - white_texture=texture_create(); - texture_allocate(white_texture,4,4,Image::FORMAT_RGB8); - texture_set_data(white_texture,white); + Image white(4, 4, 0, Image::FORMAT_RGB8, wt); + white_texture = texture_create(); + texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB8); + texture_set_data(white_texture, white); return white_texture; - } - -Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb) { +Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) { PoolVector<uint8_t>::Write vw = r_vertex_array.write(); PoolVector<uint8_t>::Write iw; if (r_index_array.size()) { - print_line("elements: "+itos(r_index_array.size())); - - iw=r_index_array.write(); + print_line("elements: " + itos(r_index_array.size())); + iw = r_index_array.write(); } - int max_bone=0; - + int max_bone = 0; - for(int ai=0;ai<VS::ARRAY_MAX;ai++) { + for (int ai = 0; ai < VS::ARRAY_MAX; ai++) { - if (!(p_format&(1<<ai))) // no array + if (!(p_format & (1 << ai))) // no array continue; - - switch(ai) { + switch (ai) { case VS::ARRAY_VERTEX: { - if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) { + if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) { PoolVector<Vector2> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Vector2>::Read read = array.read(); - const Vector2* src=read.ptr(); + const Vector2 *src = read.ptr(); // setting vertices means regenerating the AABB Rect2 aabb; + if (p_format & ARRAY_COMPRESS_VERTEX) { - if (p_format&ARRAY_COMPRESS_VERTEX) { + for (int i = 0; i < p_vertex_array_len; i++) { - for (int i=0;i<p_vertex_array_len;i++) { + uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; + copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2); - uint16_t vector[2]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; + if (i == 0) { - copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*2); - - if (i==0) { - - aabb=Rect2(src[i],Vector2()); + aabb = Rect2(src[i], Vector2()); } else { - aabb.expand_to( src[i] ); + aabb.expand_to(src[i]); } } - } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { + float vector[2] = { src[i].x, src[i].y }; - float vector[2]={ src[i].x, src[i].y }; + copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2); - copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*2); + if (i == 0) { - if (i==0) { - - aabb=Rect2(src[i],Vector2()); + aabb = Rect2(src[i], Vector2()); } else { - aabb.expand_to( src[i] ); + aabb.expand_to(src[i]); } } } - r_aabb=Rect3(Vector3(aabb.pos.x,aabb.pos.y,0),Vector3(aabb.size.x,aabb.size.y,0)); - + r_aabb = Rect3(Vector3(aabb.pos.x, aabb.pos.y, 0), Vector3(aabb.size.x, aabb.size.y, 0)); } else { PoolVector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Vector3>::Read read = array.read(); - const Vector3* src=read.ptr(); + const Vector3 *src = read.ptr(); // setting vertices means regenerating the AABB Rect3 aabb; + if (p_format & ARRAY_COMPRESS_VERTEX) { - if (p_format&ARRAY_COMPRESS_VERTEX) { - - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { + uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) }; - uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) }; + copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4); - copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4); + if (i == 0) { - if (i==0) { - - aabb=Rect3(src[i],Vector3()); + aabb = Rect3(src[i], Vector3()); } else { - aabb.expand_to( src[i] ); + aabb.expand_to(src[i]); } } - } else { - for (int i=0;i<p_vertex_array_len;i++) { - + for (int i = 0; i < p_vertex_array_len; i++) { - float vector[3]={ src[i].x, src[i].y, src[i].z }; + float vector[3] = { src[i].x, src[i].y, src[i].z }; - copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*3); + copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3); - if (i==0) { + if (i == 0) { - aabb=Rect3(src[i],Vector3()); + aabb = Rect3(src[i], Vector3()); } else { - aabb.expand_to( src[i] ); + aabb.expand_to(src[i]); } } } - r_aabb=aabb; - + r_aabb = aabb; } - } break; case VS::ARRAY_NORMAL: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); PoolVector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Vector3>::Read read = array.read(); - const Vector3* src=read.ptr(); + const Vector3 *src = read.ptr(); // setting vertices means regenerating the AABB - if (p_format&ARRAY_COMPRESS_NORMAL) { + if (p_format & ARRAY_COMPRESS_NORMAL) { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - uint8_t vector[4]={ - CLAMP(src[i].x*127,-128,127), - CLAMP(src[i].y*127,-128,127), - CLAMP(src[i].z*127,-128,127), + uint8_t vector[4] = { + CLAMP(src[i].x * 127, -128, 127), + CLAMP(src[i].y * 127, -128, 127), + CLAMP(src[i].z * 127, -128, 127), 0, }; - copymem(&vw[p_offsets[ai]+i*p_stride], vector, 4); - + copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4); } } else { - for (int i=0;i<p_vertex_array_len;i++) { - - - float vector[3]={ src[i].x, src[i].y, src[i].z }; - copymem(&vw[p_offsets[ai]+i*p_stride], vector, 3*4); + for (int i = 0; i < p_vertex_array_len; i++) { + float vector[3] = { src[i].x, src[i].y, src[i].z }; + copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4); } } @@ -520,291 +485,257 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t case VS::ARRAY_TANGENT: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); PoolVector<real_t> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); PoolVector<real_t>::Read read = array.read(); - const real_t* src = read.ptr(); + const real_t *src = read.ptr(); - if (p_format&ARRAY_COMPRESS_TANGENT) { + if (p_format & ARRAY_COMPRESS_TANGENT) { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - uint8_t xyzw[4]={ - CLAMP(src[i*4+0]*127,-128,127), - CLAMP(src[i*4+1]*127,-128,127), - CLAMP(src[i*4+2]*127,-128,127), - CLAMP(src[i*4+3]*127,-128,127) + uint8_t xyzw[4] = { + CLAMP(src[i * 4 + 0] * 127, -128, 127), + CLAMP(src[i * 4 + 1] * 127, -128, 127), + CLAMP(src[i * 4 + 2] * 127, -128, 127), + CLAMP(src[i * 4 + 3] * 127, -128, 127) }; - copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4); - + copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4); } - } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - float xyzw[4]={ - src[i*4+0], - src[i*4+1], - src[i*4+2], - src[i*4+3] + float xyzw[4] = { + src[i * 4 + 0], + src[i * 4 + 1], + src[i * 4 + 2], + src[i * 4 + 3] }; - copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4*4); - + copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4); } } } break; case VS::ARRAY_COLOR: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER); PoolVector<Color> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Color>::Read read = array.read(); - const Color* src = read.ptr(); + const Color *src = read.ptr(); - if (p_format&ARRAY_COMPRESS_COLOR) { - - for (int i=0;i<p_vertex_array_len;i++) { + if (p_format & ARRAY_COMPRESS_COLOR) { + for (int i = 0; i < p_vertex_array_len; i++) { uint8_t colors[4]; - for(int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { - colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 ); + colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255); } - copymem(&vw[p_offsets[ai]+i*p_stride], colors, 4); - + copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4); } } else { - for (int i=0;i<p_vertex_array_len;i++) { - + for (int i = 0; i < p_vertex_array_len; i++) { - copymem(&vw[p_offsets[ai]+i*p_stride], &src[i], 4*4); + copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4); } - } - } break; case VS::ARRAY_TEX_UV: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); PoolVector<Vector2> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Vector2>::Read read = array.read(); - const Vector2 * src=read.ptr(); - - + const Vector2 *src = read.ptr(); - if (p_format&ARRAY_COMPRESS_TEX_UV) { + if (p_format & ARRAY_COMPRESS_TEX_UV) { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) }; - copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2); + uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; + copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); } } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - float uv[2]={ src[i].x , src[i].y }; - - copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4); + float uv[2] = { src[i].x, src[i].y }; + copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); } } - } break; case VS::ARRAY_TEX_UV2: { - - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); PoolVector<Vector2> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); PoolVector<Vector2>::Read read = array.read(); - const Vector2 * src=read.ptr(); + const Vector2 *src = read.ptr(); + if (p_format & ARRAY_COMPRESS_TEX_UV2) { + for (int i = 0; i < p_vertex_array_len; i++) { - if (p_format&ARRAY_COMPRESS_TEX_UV2) { - - for (int i=0;i<p_vertex_array_len;i++) { - - uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) }; - copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2); + uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; + copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); } } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - float uv[2]={ src[i].x , src[i].y }; - - copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4); + float uv[2] = { src[i].x, src[i].y }; + copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); } } } break; case VS::ARRAY_WEIGHTS: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); PoolVector<real_t> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); PoolVector<real_t>::Read read = array.read(); - const real_t * src = read.ptr(); + const real_t *src = read.ptr(); - if (p_format&ARRAY_COMPRESS_WEIGHTS) { + if (p_format & ARRAY_COMPRESS_WEIGHTS) { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535); + for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { + data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535); } - copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4); + copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); } } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { float data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; + for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { + data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; } - copymem(&vw[p_offsets[ai]+i*p_stride], data, 4*4); - - + copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4); } } } break; case VS::ARRAY_BONES: { - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER); PoolVector<int> array = p_arrays[ai]; - ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); - + ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); PoolVector<int>::Read read = array.read(); - const int * src = read.ptr(); + const int *src = read.ptr(); + if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) { - if (!(p_format&ARRAY_FLAG_USE_16_BIT_BONES)) { - - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { uint8_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255); - max_bone=MAX(data[j],max_bone); - + for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { + data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255); + max_bone = MAX(data[j], max_bone); } - copymem(&vw[p_offsets[ai]+i*p_stride], data, 4); - - + copymem(&vw[p_offsets[ai] + i * p_stride], data, 4); } } else { - for (int i=0;i<p_vertex_array_len;i++) { + for (int i = 0; i < p_vertex_array_len; i++) { uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; - max_bone=MAX(data[j],max_bone); - + for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { + data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; + max_bone = MAX(data[j], max_bone); } - copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4); - - + copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); } } - } break; case VS::ARRAY_INDEX: { - - ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA ); - ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER); PoolVector<int> indices = p_arrays[ai]; - ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER ); - ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER); /* determine wether using 16 or 32 bits indices */ PoolVector<int>::Read read = indices.read(); - const int *src=read.ptr(); - - for (int i=0;i<p_index_array_len;i++) { + const int *src = read.ptr(); + for (int i = 0; i < p_index_array_len; i++) { - if (p_vertex_array_len<(1<<16)) { - uint16_t v=src[i]; + if (p_vertex_array_len < (1 << 16)) { + uint16_t v = src[i]; - copymem(&iw[i*2], &v, 2); + copymem(&iw[i * 2], &v, 2); } else { - uint32_t v=src[i]; + uint32_t v = src[i]; - copymem(&iw[i*4], &v, 4); + copymem(&iw[i * 4], &v, 4); } } } break; default: { - ERR_FAIL_V( ERR_INVALID_DATA ); + ERR_FAIL_V(ERR_INVALID_DATA); } } } - - if (p_format&VS::ARRAY_FORMAT_BONES) { + if (p_format & VS::ARRAY_FORMAT_BONES) { //create AABBs for each detected bone - int total_bones = max_bone+1; + int total_bones = max_bone + 1; - bool first = r_bone_aabb.size()==0; + bool first = r_bone_aabb.size() == 0; r_bone_aabb.resize(total_bones); if (first) { - for(int i=0;i<total_bones;i++) { - r_bone_aabb[i].size==Vector3(-1,-1,-1); //negative means unused + for (int i = 0; i < total_bones; i++) { + r_bone_aabb[i].size == Vector3(-1, -1, -1); //negative means unused } } @@ -812,33 +743,33 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; - bool any_valid=false; + bool any_valid = false; - if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) { + if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) { int vs = vertices.size(); - PoolVector<Vector3>::Read rv =vertices.read(); - PoolVector<int>::Read rb=bones.read(); - PoolVector<float>::Read rw=weights.read(); + PoolVector<Vector3>::Read rv = vertices.read(); + PoolVector<int>::Read rb = bones.read(); + PoolVector<float>::Read rw = weights.read(); Rect3 *bptr = r_bone_aabb.ptr(); - for(int i=0;i<vs;i++) { + for (int i = 0; i < vs; i++) { Vector3 v = rv[i]; - for(int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { - int idx = rb[i*4+j]; - float w = rw[i*4+j]; - if (w==0) - continue;//break; - ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA); + int idx = rb[i * 4 + j]; + float w = rw[i * 4 + j]; + if (w == 0) + continue; //break; + ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); - if (bptr->size.x<0) { + if (bptr->size.x < 0) { //first - bptr[idx]=Rect3(); - bptr[idx].pos=v; - any_valid=true; + bptr[idx] = Rect3(); + bptr[idx].pos = v; + any_valid = true; } else { bptr[idx].expand_to(v); } @@ -854,226 +785,217 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t return OK; } +void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) { -void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_compress_format) { - - ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); - ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); + ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); + ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX); - uint32_t format=0; + uint32_t format = 0; // validation - int index_array_len=0; - int array_len=0; + int index_array_len = 0; + int array_len = 0; - for(int i=0;i<p_arrays.size();i++) { + for (int i = 0; i < p_arrays.size(); i++) { - if (p_arrays[i].get_type()==Variant::NIL) + if (p_arrays[i].get_type() == Variant::NIL) continue; - format|=(1<<i); + format |= (1 << i); - if (i==VS::ARRAY_VERTEX) { + if (i == VS::ARRAY_VERTEX) { Variant var = p_arrays[i]; - switch(var.get_type()) { + switch (var.get_type()) { case Variant::POOL_VECTOR2_ARRAY: { PoolVector<Vector2> v2 = var; - array_len=v2.size(); + array_len = v2.size(); } break; case Variant::POOL_VECTOR3_ARRAY: { PoolVector<Vector3> v3 = var; - array_len=v3.size(); + array_len = v3.size(); } break; default: { Array v = var; - array_len=v.size(); + array_len = v.size(); } break; } - array_len=PoolVector3Array(p_arrays[i]).size(); - ERR_FAIL_COND(array_len==0); - } else if (i==VS::ARRAY_INDEX) { + array_len = PoolVector3Array(p_arrays[i]).size(); + ERR_FAIL_COND(array_len == 0); + } else if (i == VS::ARRAY_INDEX) { - index_array_len=PoolIntArray(p_arrays[i]).size(); + index_array_len = PoolIntArray(p_arrays[i]).size(); } } - ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory - + ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory if (p_blend_shapes.size()) { //validate format for morphs - for(int i=0;i<p_blend_shapes.size();i++) { + for (int i = 0; i < p_blend_shapes.size(); i++) { - uint32_t bsformat=0; + uint32_t bsformat = 0; Array arr = p_blend_shapes[i]; - for(int j=0;j<arr.size();j++) { - + for (int j = 0; j < arr.size(); j++) { - if (arr[j].get_type()!=Variant::NIL) - bsformat|=(1<<j); + if (arr[j].get_type() != Variant::NIL) + bsformat |= (1 << j); } - ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_INDEX-1))); + ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1))); } } uint32_t offsets[VS::ARRAY_MAX]; - int total_elem_size=0; - - for (int i=0;i<VS::ARRAY_MAX;i++) { + int total_elem_size = 0; + for (int i = 0; i < VS::ARRAY_MAX; i++) { - offsets[i]=0; //reset + offsets[i] = 0; //reset - if (!(format&(1<<i))) // no array + if (!(format & (1 << i))) // no array continue; + int elem_size = 0; - int elem_size=0; - - switch(i) { + switch (i) { case VS::ARRAY_VERTEX: { Variant arr = p_arrays[0]; - if (arr.get_type()==Variant::POOL_VECTOR2_ARRAY) { - elem_size=2; - p_compress_format|=ARRAY_FLAG_USE_2D_VERTICES; - } else if (arr.get_type()==Variant::POOL_VECTOR3_ARRAY) { - p_compress_format&=~ARRAY_FLAG_USE_2D_VERTICES; - elem_size=3; + if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) { + elem_size = 2; + p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES; + } else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) { + p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES; + elem_size = 3; } else { - elem_size=(p_compress_format&ARRAY_FLAG_USE_2D_VERTICES)?2:3; + elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3; } - if (p_compress_format&ARRAY_COMPRESS_VERTEX) { - elem_size*=sizeof(int16_t); + if (p_compress_format & ARRAY_COMPRESS_VERTEX) { + elem_size *= sizeof(int16_t); } else { - elem_size*=sizeof(float); + elem_size *= sizeof(float); } - if (elem_size==6) { + if (elem_size == 6) { //had to pad - elem_size=8; + elem_size = 8; } } break; case VS::ARRAY_NORMAL: { - if (p_compress_format&ARRAY_COMPRESS_NORMAL) { - elem_size=sizeof(uint32_t); + if (p_compress_format & ARRAY_COMPRESS_NORMAL) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*3; + elem_size = sizeof(float) * 3; } } break; case VS::ARRAY_TANGENT: { - if (p_compress_format&ARRAY_COMPRESS_TANGENT) { - elem_size=sizeof(uint32_t); + if (p_compress_format & ARRAY_COMPRESS_TANGENT) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_COLOR: { - if (p_compress_format&ARRAY_COMPRESS_COLOR) { - elem_size=sizeof(uint32_t); + if (p_compress_format & ARRAY_COMPRESS_COLOR) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_TEX_UV: { - if (p_compress_format&ARRAY_COMPRESS_TEX_UV) { - elem_size=sizeof(uint32_t); + if (p_compress_format & ARRAY_COMPRESS_TEX_UV) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*2; + elem_size = sizeof(float) * 2; } } break; case VS::ARRAY_TEX_UV2: { - if (p_compress_format&ARRAY_COMPRESS_TEX_UV2) { - elem_size=sizeof(uint32_t); + if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*2; + elem_size = sizeof(float) * 2; } } break; case VS::ARRAY_WEIGHTS: { - if (p_compress_format&ARRAY_COMPRESS_WEIGHTS) { - elem_size=sizeof(uint16_t)*4; + if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) { + elem_size = sizeof(uint16_t) * 4; } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_BONES: { PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; - int max_bone=0; + int max_bone = 0; { int bc = bones.size(); - PoolVector<int>::Read r=bones.read(); - for(int j=0;j<bc;j++) { - max_bone=MAX(r[j],max_bone); + PoolVector<int>::Read r = bones.read(); + for (int j = 0; j < bc; j++) { + max_bone = MAX(r[j], max_bone); } } if (max_bone > 255) { - p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES; - elem_size=sizeof(uint16_t)*4; + p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES; + elem_size = sizeof(uint16_t) * 4; } else { - p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES; - elem_size=sizeof(uint32_t); + p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES; + elem_size = sizeof(uint32_t); } - } break; case VS::ARRAY_INDEX: { - if (index_array_len<=0) { + if (index_array_len <= 0) { ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); break; } /* determine wether using 16 or 32 bits indices */ - if (array_len>=(1<<16)) { + if (array_len >= (1 << 16)) { - elem_size=4; + elem_size = 4; } else { - elem_size=2; + elem_size = 2; } - offsets[i]=elem_size; + offsets[i] = elem_size; continue; } break; default: { - ERR_FAIL( ); + ERR_FAIL(); } } - offsets[i]=total_elem_size; - total_elem_size+=elem_size; - - + offsets[i] = total_elem_size; + total_elem_size += elem_size; } - uint32_t mask = (1<<ARRAY_MAX)-1; - format|=(~mask)&p_compress_format; //make the full format - + uint32_t mask = (1 << ARRAY_MAX) - 1; + format |= (~mask) & p_compress_format; //make the full format int array_size = total_elem_size * array_len; PoolVector<uint8_t> vertex_array; vertex_array.resize(array_size); - int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len; + int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len; PoolVector<uint8_t> index_array; index_array.resize(index_array_size); @@ -1081,163 +1003,156 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi Rect3 aabb; Vector<Rect3> bone_aabb; - Error err = _surface_set_data(p_arrays,format,offsets,total_elem_size,vertex_array,array_len,index_array,index_array_len,aabb,bone_aabb); + Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb); if (err) { ERR_EXPLAIN("Invalid array format for surface"); - ERR_FAIL_COND(err!=OK); + ERR_FAIL_COND(err != OK); } Vector<PoolVector<uint8_t> > blend_shape_data; - for(int i=0;i<p_blend_shapes.size();i++) { + for (int i = 0; i < p_blend_shapes.size(); i++) { PoolVector<uint8_t> vertex_array_shape; vertex_array_shape.resize(array_size); PoolVector<uint8_t> noindex; Rect3 laabb; - Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb); + Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); aabb.merge_with(laabb); if (err) { ERR_EXPLAIN("Invalid blend shape array format for surface"); - ERR_FAIL_COND(err!=OK); + ERR_FAIL_COND(err != OK); } blend_shape_data.push_back(vertex_array_shape); } - mesh_add_surface(p_mesh,format,p_primitive,vertex_array,array_len,index_array,index_array_len,aabb,blend_shape_data,bone_aabb); - + mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb); } -Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const { - +Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const { uint32_t offsets[ARRAY_MAX]; - int total_elem_size=0; + int total_elem_size = 0; - for (int i=0;i<VS::ARRAY_MAX;i++) { + for (int i = 0; i < VS::ARRAY_MAX; i++) { + offsets[i] = 0; //reset - offsets[i]=0; //reset - - if (!(p_format&(1<<i))) // no array + if (!(p_format & (1 << i))) // no array continue; + int elem_size = 0; - int elem_size=0; - - switch(i) { + switch (i) { case VS::ARRAY_VERTEX: { - - if (p_format&ARRAY_FLAG_USE_2D_VERTICES) { - elem_size=2; + if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { + elem_size = 2; } else { - elem_size=3; + elem_size = 3; } - if (p_format&ARRAY_COMPRESS_VERTEX) { - elem_size*=sizeof(int16_t); + if (p_format & ARRAY_COMPRESS_VERTEX) { + elem_size *= sizeof(int16_t); } else { - elem_size*=sizeof(float); + elem_size *= sizeof(float); } - if (elem_size==6) { - elem_size=8; + if (elem_size == 6) { + elem_size = 8; } } break; case VS::ARRAY_NORMAL: { - if (p_format&ARRAY_COMPRESS_NORMAL) { - elem_size=sizeof(uint32_t); + if (p_format & ARRAY_COMPRESS_NORMAL) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*3; + elem_size = sizeof(float) * 3; } } break; case VS::ARRAY_TANGENT: { - if (p_format&ARRAY_COMPRESS_TANGENT) { - elem_size=sizeof(uint32_t); + if (p_format & ARRAY_COMPRESS_TANGENT) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_COLOR: { - if (p_format&ARRAY_COMPRESS_COLOR) { - elem_size=sizeof(uint32_t); + if (p_format & ARRAY_COMPRESS_COLOR) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_TEX_UV: { - if (p_format&ARRAY_COMPRESS_TEX_UV) { - elem_size=sizeof(uint32_t); + if (p_format & ARRAY_COMPRESS_TEX_UV) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*2; + elem_size = sizeof(float) * 2; } } break; case VS::ARRAY_TEX_UV2: { - if (p_format&ARRAY_COMPRESS_TEX_UV2) { - elem_size=sizeof(uint32_t); + if (p_format & ARRAY_COMPRESS_TEX_UV2) { + elem_size = sizeof(uint32_t); } else { - elem_size=sizeof(float)*2; + elem_size = sizeof(float) * 2; } } break; case VS::ARRAY_WEIGHTS: { - if (p_format&ARRAY_COMPRESS_WEIGHTS) { - elem_size=sizeof(uint16_t)*4; + if (p_format & ARRAY_COMPRESS_WEIGHTS) { + elem_size = sizeof(uint16_t) * 4; } else { - elem_size=sizeof(float)*4; + elem_size = sizeof(float) * 4; } } break; case VS::ARRAY_BONES: { - if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) { - elem_size=sizeof(uint16_t)*4; + if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) { + elem_size = sizeof(uint16_t) * 4; } else { - elem_size=sizeof(uint32_t); + elem_size = sizeof(uint32_t); } } break; case VS::ARRAY_INDEX: { - if (p_index_len<=0) { + if (p_index_len <= 0) { ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); break; } /* determine wether using 16 or 32 bits indices */ - if (p_vertex_len>=(1<<16)) { + if (p_vertex_len >= (1 << 16)) { - elem_size=4; + elem_size = 4; } else { - elem_size=2; + elem_size = 2; } - offsets[i]=elem_size; + offsets[i] = elem_size; continue; } break; default: { - ERR_FAIL_V( Array() ); + ERR_FAIL_V(Array()); } } - offsets[i]=total_elem_size; - total_elem_size+=elem_size; - - + offsets[i] = total_elem_size; + total_elem_size += elem_size; } Array ret; @@ -1245,127 +1160,123 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t PoolVector<uint8_t>::Read r = p_vertex_data.read(); - for(int i=0;i<VS::ARRAY_MAX;i++) { + for (int i = 0; i < VS::ARRAY_MAX; i++) { - if (!(p_format&(1<<i))) + if (!(p_format & (1 << i))) continue; - - switch(i) { + switch (i) { case VS::ARRAY_VERTEX: { - - if (p_format&ARRAY_FLAG_USE_2D_VERTICES) { + if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { PoolVector<Vector2> arr_2d; arr_2d.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_VERTEX) { + if (p_format & ARRAY_COMPRESS_VERTEX) { PoolVector<Vector2>::Write w = arr_2d.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1])); + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); } } else { PoolVector<Vector2>::Write w = arr_2d.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(v[0],v[1]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(v[0], v[1]); } } - ret[i]=arr_2d; + ret[i] = arr_2d; } else { PoolVector<Vector3> arr_3d; arr_3d.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_VERTEX) { + if (p_format & ARRAY_COMPRESS_VERTEX) { PoolVector<Vector3>::Write w = arr_3d.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2])); + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2])); } } else { PoolVector<Vector3>::Write w = arr_3d.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector3(v[0],v[1],v[2]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector3(v[0], v[1], v[2]); } } - ret[i]=arr_3d; + ret[i] = arr_3d; } - } break; case VS::ARRAY_NORMAL: { PoolVector<Vector3> arr; arr.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_NORMAL) { + if (p_format & ARRAY_COMPRESS_NORMAL) { PoolVector<Vector3>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 ); + const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector3(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0); } } else { PoolVector<Vector3>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector3(v[0],v[1],v[2]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector3(v[0], v[1], v[2]); } } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_TANGENT: { PoolVector<float> arr; - arr.resize(p_vertex_len*4); - if (p_format&ARRAY_COMPRESS_TANGENT) { + arr.resize(p_vertex_len * 4); + if (p_format & ARRAY_COMPRESS_TANGENT) { PoolVector<float>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=float(v[k]/255.0)*2.0-1.0; + const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = float(v[k] / 255.0) * 2.0 - 1.0; } } } else { PoolVector<float>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=v[k]; + for (int j = 0; j < p_vertex_len; j++) { + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = v[k]; } } - } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_COLOR: { @@ -1373,141 +1284,139 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t PoolVector<Color> arr; arr.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_COLOR) { + if (p_format & ARRAY_COMPRESS_COLOR) { PoolVector<Color>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 ); + const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Color(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0, float(v[3] / 255.0) * 2.0 - 1.0); } } else { PoolVector<Color>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Color(v[0],v[1],v[2],v[3]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Color(v[0], v[1], v[2], v[3]); } } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_TEX_UV: { PoolVector<Vector2> arr; arr.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_TEX_UV) { + if (p_format & ARRAY_COMPRESS_TEX_UV) { PoolVector<Vector2>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1])); + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); } } else { PoolVector<Vector2>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(v[0],v[1]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(v[0], v[1]); } } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_TEX_UV2: { PoolVector<Vector2> arr; arr.resize(p_vertex_len); - if (p_format&ARRAY_COMPRESS_TEX_UV2) { + if (p_format & ARRAY_COMPRESS_TEX_UV2) { PoolVector<Vector2>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1])); + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); } } else { PoolVector<Vector2>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - w[j]=Vector2(v[0],v[1]); + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + w[j] = Vector2(v[0], v[1]); } } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_WEIGHTS: { PoolVector<float> arr; - arr.resize(p_vertex_len*4); - if (p_format&ARRAY_COMPRESS_WEIGHTS) { + arr.resize(p_vertex_len * 4); + if (p_format & ARRAY_COMPRESS_WEIGHTS) { PoolVector<float>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=float(v[k]/65535.0)*2.0-1.0; + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = float(v[k] / 65535.0) * 2.0 - 1.0; } } } else { PoolVector<float>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { - const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=v[k]; + for (int j = 0; j < p_vertex_len; j++) { + const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = v[k]; } } - } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_BONES: { PoolVector<int> arr; - arr.resize(p_vertex_len*4); - if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) { + arr.resize(p_vertex_len * 4); + if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) { PoolVector<int>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { + for (int j = 0; j < p_vertex_len; j++) { - const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=v[k]; + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = v[k]; } } } else { PoolVector<int>::Write w = arr.write(); - for(int j=0;j<p_vertex_len;j++) { - const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]]; - for(int k=0;k<4;k++) { - w[j*4+k]=v[k]; + for (int j = 0; j < p_vertex_len; j++) { + const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = v[k]; } } - } - ret[i]=arr; + ret[i] = arr; } break; case VS::ARRAY_INDEX: { @@ -1517,29 +1426,28 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t PoolVector<int> arr; arr.resize(p_index_len); - if (p_vertex_len<(1<<16)) { + if (p_vertex_len < (1 << 16)) { PoolVector<int>::Write w = arr.write(); - for(int j=0;j<p_index_len;j++) { + for (int j = 0; j < p_index_len; j++) { - const uint16_t *v = (const uint16_t*)&ir[j*2]; - w[j]=*v; + const uint16_t *v = (const uint16_t *)&ir[j * 2]; + w[j] = *v; } } else { PoolVector<int>::Write w = arr.write(); - for(int j=0;j<p_index_len;j++) { - const int *v = (const int*)&ir[j*4]; - w[j]=*v; + for (int j = 0; j < p_index_len; j++) { + const int *v = (const int *)&ir[j * 4]; + w[j] = *v; } - } - ret[i]=arr; + ret[i] = arr; } break; default: { - ERR_FAIL_V( ret ); + ERR_FAIL_V(ret); } } } @@ -1547,141 +1455,118 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t return ret; } -Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const { - - PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface); - ERR_FAIL_COND_V(vertex_data.size()==0,Array()); - int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface); - - PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface); - int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface); +Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { - uint32_t format = mesh_surface_get_format(p_mesh,p_surface); + PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface); + ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); + int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); + PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface); + int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface); - return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len); + uint32_t format = mesh_surface_get_format(p_mesh, p_surface); + return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); } void VisualServer::_bind_methods() { - - ClassDB::bind_method(D_METHOD("texture_create"),&VisualServer::texture_create); - ClassDB::bind_method(D_METHOD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); + ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); + ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); //ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); //ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); //ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect ); - ClassDB::bind_method(D_METHOD("texture_set_flags"),&VisualServer::texture_set_flags ); - ClassDB::bind_method(D_METHOD("texture_get_flags"),&VisualServer::texture_get_flags ); - ClassDB::bind_method(D_METHOD("texture_get_width"),&VisualServer::texture_get_width ); - ClassDB::bind_method(D_METHOD("texture_get_height"),&VisualServer::texture_get_height ); - - ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data ); - - - + ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags); + ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags); + ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width); + ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height); + ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data); } -void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) { +void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { - ERR_FAIL_COND(p_margins.size()!=4); + ERR_FAIL_COND(p_margins.size() != 4); //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); } -void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) { +void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far); + camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); } - - - - -void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) { +void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { #if 1 PoolVector<Vector3> vertices; PoolVector<Vector3> normals; - for (int i=0;i<p_mesh_data.faces.size();i++) { + for (int i = 0; i < p_mesh_data.faces.size(); i++) { - const Geometry::MeshData::Face& f = p_mesh_data.faces[i]; + const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; - for (int j=2;j<f.indices.size();j++) { + for (int j = 2; j < f.indices.size(); j++) { -#define _ADD_VERTEX(m_idx)\ - vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\ - normals.push_back( f.plane.normal ); +#define _ADD_VERTEX(m_idx) \ + vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ + normals.push_back(f.plane.normal); - _ADD_VERTEX( 0 ); - _ADD_VERTEX( j-1 ); - _ADD_VERTEX( j ); + _ADD_VERTEX(0); + _ADD_VERTEX(j - 1); + _ADD_VERTEX(j); } } Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - d[ARRAY_NORMAL]=normals; - mesh_add_surface_from_arrays(p_mesh,PRIMITIVE_TRIANGLES, d); + d[ARRAY_VERTEX] = vertices; + d[ARRAY_NORMAL] = normals; + mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); #else - PoolVector<Vector3> vertices; + for (int i = 0; i < p_mesh_data.edges.size(); i++) { - - for (int i=0;i<p_mesh_data.edges.size();i++) { - - const Geometry::MeshData::Edge& f = p_mesh_data.edges[i]; - vertices.push_back(p_mesh_data.vertices[ f.a]); - vertices.push_back(p_mesh_data.vertices[ f.b]); + const Geometry::MeshData::Edge &f = p_mesh_data.edges[i]; + vertices.push_back(p_mesh_data.vertices[f.a]); + vertices.push_back(p_mesh_data.vertices[f.b]); } Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - mesh_add_surface(p_mesh,PRIMITIVE_LINES, d); - - - + d[ARRAY_VERTEX] = vertices; + mesh_add_surface(p_mesh, PRIMITIVE_LINES, d); #endif - } -void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) { - +void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) { Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); - mesh_add_surface_from_mesh_data(p_mesh,mdata); - + mesh_add_surface_from_mesh_data(p_mesh, mdata); } -void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) { - immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0)); +void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) { + immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0)); } RID VisualServer::instance_create2(RID p_base, RID p_scenario) { RID instance = instance_create(); - instance_set_base(instance,p_base); - instance_set_scenario(instance,p_scenario); + instance_set_base(instance, p_base); + instance_set_scenario(instance, p_scenario); return instance; } - VisualServer::VisualServer() { //ERR_FAIL_COND(singleton); - singleton=this; - + singleton = this; } - VisualServer::~VisualServer() { - singleton=NULL; + singleton = NULL; } |