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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual_server.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp1161
1 files changed, 523 insertions, 638 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 5d231d208e..a28c409b97 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -30,23 +30,20 @@
#include "global_config.h"
#include "method_bind_ext.inc"
-VisualServer *VisualServer::singleton=NULL;
-VisualServer* (*VisualServer::create_func)()=NULL;
+VisualServer *VisualServer::singleton = NULL;
+VisualServer *(*VisualServer::create_func)() = NULL;
VisualServer *VisualServer::get_singleton() {
return singleton;
}
-
-
PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
-//remove at some point
+ //remove at some point
PoolVector<String> pl;
-
#if 0
List<StringName> params;
shader_get_param_list(p_shader,&params);
@@ -62,7 +59,7 @@ PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
VisualServer *VisualServer::create() {
- ERR_FAIL_COND_V(singleton,NULL);
+ ERR_FAIL_COND_V(singleton, NULL);
if (create_func)
return create_func();
@@ -70,13 +67,13 @@ VisualServer *VisualServer::create() {
return NULL;
}
-RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) {
+RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) {
RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
- ERR_FAIL_COND_V(!texture.is_valid(),texture);
+ texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
+ ERR_FAIL_COND_V(!texture.is_valid(), texture);
- texture_set_data(texture, p_image );
+ texture_set_data(texture, p_image);
return texture;
}
@@ -89,41 +86,40 @@ RID VisualServer::get_test_texture() {
#define TEST_TEXTURE_SIZE 256
-
PoolVector<uint8_t> test_data;
- test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3);
+ test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
{
- PoolVector<uint8_t>::Write w=test_data.write();
+ PoolVector<uint8_t>::Write w = test_data.write();
- for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
+ for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
- for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
+ for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
Color c;
- int r=255-(x+y)/2;
+ int r = 255 - (x + y) / 2;
- if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
+ if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
- c.r=y;
- c.g=r;
- c.b=x;
+ c.r = y;
+ c.g = r;
+ c.b = x;
} else {
- c.r=r;
- c.g=x;
- c.b=y;
+ c.r = r;
+ c.g = x;
+ c.b = y;
}
- w[(y*TEST_TEXTURE_SIZE+x)*3+0]=uint8_t(CLAMP(c.r*255,0,255));
- w[(y*TEST_TEXTURE_SIZE+x)*3+1]=uint8_t(CLAMP(c.g*255,0,255));
- w[(y*TEST_TEXTURE_SIZE+x)*3+2]=uint8_t(CLAMP(c.b*255,0,255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
+ w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
}
}
}
- Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,false,Image::FORMAT_RGB8,test_data);
+ Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data);
test_texture = texture_create_from_image(data);
@@ -139,13 +135,10 @@ void VisualServer::_free_internal_rids() {
if (test_material.is_valid())
free(test_material);
- for(int i=0;i<16;i++) {
+ for (int i = 0; i < 16; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
-
-
-
}
RID VisualServer::_make_test_cube() {
@@ -155,72 +148,69 @@ RID VisualServer::_make_test_cube() {
PoolVector<float> tangents;
PoolVector<Vector3> uvs;
- int vtx_idx=0;
-#define ADD_VTX(m_idx) \
- vertices.push_back( face_points[m_idx] );\
- normals.push_back( normal_points[m_idx] );\
- tangents.push_back( normal_points[m_idx][1] );\
- tangents.push_back( normal_points[m_idx][2] );\
- tangents.push_back( normal_points[m_idx][0] );\
- tangents.push_back( 1.0 );\
- uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
- vtx_idx++;\
-
- for (int i=0;i<6;i++) {
+ int vtx_idx = 0;
+#define ADD_VTX(m_idx) \
+ vertices.push_back(face_points[m_idx]); \
+ normals.push_back(normal_points[m_idx]); \
+ tangents.push_back(normal_points[m_idx][1]); \
+ tangents.push_back(normal_points[m_idx][2]); \
+ tangents.push_back(normal_points[m_idx][0]); \
+ tangents.push_back(1.0); \
+ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
+ vtx_idx++;
+ for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
+ float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
- for (int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
+ v[0] = 1.0;
+ v[1] = 1 - 2 * ((j >> 1) & 1);
+ v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k=0;k<3;k++) {
+ for (int k = 0; k < 3; k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ if (i < 3)
+ face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
+ normal_points[j] = Vector3();
+ normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
- //tri 1
+ //tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
- //tri 2
+ //tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
-
}
RID test_cube = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
+ d[VisualServer::ARRAY_NORMAL] = normals;
+ d[VisualServer::ARRAY_TANGENT] = tangents;
+ d[VisualServer::ARRAY_TEX_UV] = uvs;
+ d[VisualServer::ARRAY_VERTEX] = vertices;
PoolVector<int> indices;
indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
-
- mesh_add_surface_from_arrays( test_cube, PRIMITIVE_TRIANGLES,d );
+ for (int i = 0; i < vertices.size(); i++)
+ indices.set(i, i);
+ d[VisualServer::ARRAY_INDEX] = indices;
+ mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
-/*
+ /*
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
@@ -230,47 +220,45 @@ RID VisualServer::_make_test_cube() {
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
*/
- mesh_surface_set_material(test_cube, 0, test_material );
+ mesh_surface_set_material(test_cube, 0, test_material);
return test_cube;
}
-
-RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
+RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
+ for (int i = 1; i <= p_lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
+ double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
+ for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
+ double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
+ double lng1 = 2 * Math_PI * (double)(j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
+ Vector3 v[4] = {
+ Vector3(x1 * zr0, z0, y1 * zr0),
+ Vector3(x1 * zr1, z1, y1 * zr1),
+ Vector3(x0 * zr1, z1, y0 * zr1),
+ Vector3(x0 * zr0, z0, y0 * zr0)
};
-#define ADD_POINT(m_idx)\
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx]*p_radius);\
+#define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]); \
+ vertices.push_back(v[m_idx] * p_radius);
ADD_POINT(0);
ADD_POINT(1);
@@ -286,32 +274,31 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
- mesh_add_surface_from_arrays(mesh,PRIMITIVE_TRIANGLES,d);
+ mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
return mesh;
}
-
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
- int version=0;
+ int version = 0;
if (p_shaded)
- version=1;
+ version = 1;
if (p_transparent)
- version|=2;
+ version |= 2;
if (p_cut_alpha)
- version|=4;
+ version |= 4;
if (p_opaque_prepass)
- version|=8;
+ version |= 8;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
-/* material_2d[version]=fixed_material_create();
+ /* material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
@@ -330,189 +317,167 @@ RID VisualServer::get_white_texture() {
return white_texture;
PoolVector<uint8_t> wt;
- wt.resize(16*3);
+ wt.resize(16 * 3);
{
- PoolVector<uint8_t>::Write w =wt.write();
- for(int i=0;i<16*3;i++)
- w[i]=255;
+ PoolVector<uint8_t>::Write w = wt.write();
+ for (int i = 0; i < 16 * 3; i++)
+ w[i] = 255;
}
- Image white(4,4,0,Image::FORMAT_RGB8,wt);
- white_texture=texture_create();
- texture_allocate(white_texture,4,4,Image::FORMAT_RGB8);
- texture_set_data(white_texture,white);
+ Image white(4, 4, 0, Image::FORMAT_RGB8, wt);
+ white_texture = texture_create();
+ texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB8);
+ texture_set_data(white_texture, white);
return white_texture;
-
}
-
-Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,Rect3 &r_aabb,Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
- print_line("elements: "+itos(r_index_array.size()));
-
- iw=r_index_array.write();
+ print_line("elements: " + itos(r_index_array.size()));
+ iw = r_index_array.write();
}
- int max_bone=0;
-
+ int max_bone = 0;
- for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
+ for (int ai = 0; ai < VS::ARRAY_MAX; ai++) {
- if (!(p_format&(1<<ai))) // no array
+ if (!(p_format & (1 << ai))) // no array
continue;
-
- switch(ai) {
+ switch (ai) {
case VS::ARRAY_VERTEX: {
- if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2* src=read.ptr();
+ const Vector2 *src = read.ptr();
// setting vertices means regenerating the AABB
Rect2 aabb;
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
- uint16_t vector[2]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ if (i == 0) {
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*2);
-
- if (i==0) {
-
- aabb=Rect2(src[i],Vector2());
+ aabb = Rect2(src[i], Vector2());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float vector[2] = { src[i].x, src[i].y };
- float vector[2]={ src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*2);
+ if (i == 0) {
- if (i==0) {
-
- aabb=Rect2(src[i],Vector2());
+ aabb = Rect2(src[i], Vector2());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
}
- r_aabb=Rect3(Vector3(aabb.pos.x,aabb.pos.y,0),Vector3(aabb.size.x,aabb.size.y,0));
-
+ r_aabb = Rect3(Vector3(aabb.pos.x, aabb.pos.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
+ const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
Rect3 aabb;
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
- if (p_format&ARRAY_COMPRESS_VERTEX) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
- uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4);
+ if (i == 0) {
- if (i==0) {
-
- aabb=Rect3(src[i],Vector3());
+ aabb = Rect3(src[i], Vector3());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float vector[3]={ src[i].x, src[i].y, src[i].z };
+ float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*3);
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
- if (i==0) {
+ if (i == 0) {
- aabb=Rect3(src[i],Vector3());
+ aabb = Rect3(src[i], Vector3());
} else {
- aabb.expand_to( src[i] );
+ aabb.expand_to(src[i]);
}
}
}
- r_aabb=aabb;
-
+ r_aabb = aabb;
}
-
} break;
case VS::ARRAY_NORMAL: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
+ const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- if (p_format&ARRAY_COMPRESS_NORMAL) {
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t vector[4]={
- CLAMP(src[i].x*127,-128,127),
- CLAMP(src[i].y*127,-128,127),
- CLAMP(src[i].z*127,-128,127),
+ uint8_t vector[4] = {
+ CLAMP(src[i].x * 127, -128, 127),
+ CLAMP(src[i].y * 127, -128, 127),
+ CLAMP(src[i].z * 127, -128, 127),
0,
};
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
-
- float vector[3]={ src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai]+i*p_stride], vector, 3*4);
+ for (int i = 0; i < p_vertex_array_len; i++) {
+ float vector[3] = { src[i].x, src[i].y, src[i].z };
+ copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
}
}
@@ -520,291 +485,257 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
case VS::ARRAY_TANGENT: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
- const real_t* src = read.ptr();
+ const real_t *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_TANGENT) {
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint8_t xyzw[4]={
- CLAMP(src[i*4+0]*127,-128,127),
- CLAMP(src[i*4+1]*127,-128,127),
- CLAMP(src[i*4+2]*127,-128,127),
- CLAMP(src[i*4+3]*127,-128,127)
+ uint8_t xyzw[4] = {
+ CLAMP(src[i * 4 + 0] * 127, -128, 127),
+ CLAMP(src[i * 4 + 1] * 127, -128, 127),
+ CLAMP(src[i * 4 + 2] * 127, -128, 127),
+ CLAMP(src[i * 4 + 3] * 127, -128, 127)
};
- copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
}
-
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float xyzw[4]={
- src[i*4+0],
- src[i*4+1],
- src[i*4+2],
- src[i*4+3]
+ float xyzw[4] = {
+ src[i * 4 + 0],
+ src[i * 4 + 1],
+ src[i * 4 + 2],
+ src[i * 4 + 3]
};
- copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4*4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
}
}
} break;
case VS::ARRAY_COLOR: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Color> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Color>::Read read = array.read();
- const Color* src = read.ptr();
+ const Color *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_COLOR) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ if (p_format & ARRAY_COMPRESS_COLOR) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t colors[4];
- for(int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
+ colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], colors, 4);
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
-
+ for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&vw[p_offsets[ai]+i*p_stride], &src[i], 4*4);
+ copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
}
-
}
-
} break;
case VS::ARRAY_TEX_UV: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2 * src=read.ptr();
-
-
+ const Vector2 *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2]={ src[i].x , src[i].y };
-
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+ float uv[2] = { src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
-
} break;
case VS::ARRAY_TEX_UV2: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
- const Vector2 * src=read.ptr();
+ const Vector2 *src = read.ptr();
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
-
- uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
- float uv[2]={ src[i].x , src[i].y };
-
- copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+ float uv[2] = { src[i].x, src[i].y };
+ copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
} break;
case VS::ARRAY_WEIGHTS: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
- const real_t * src = read.ptr();
+ const real_t *src = read.ptr();
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535);
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
float data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 4*4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
}
}
} break;
case VS::ARRAY_BONES: {
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<int>::Read read = array.read();
- const int * src = read.ptr();
+ const int *src = read.ptr();
+ if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
- if (!(p_format&ARRAY_FLAG_USE_16_BIT_BONES)) {
-
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255);
- max_bone=MAX(data[j],max_bone);
-
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
+ max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
}
} else {
- for (int i=0;i<p_vertex_array_len;i++) {
+ for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
- max_bone=MAX(data[j],max_bone);
-
+ for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
+ data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
+ max_bone = MAX(data[j], max_bone);
}
- copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
-
-
+ copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
}
-
} break;
case VS::ARRAY_INDEX: {
-
- ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> indices = p_arrays[ai];
- ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
/* determine wether using 16 or 32 bits indices */
PoolVector<int>::Read read = indices.read();
- const int *src=read.ptr();
-
- for (int i=0;i<p_index_array_len;i++) {
+ const int *src = read.ptr();
+ for (int i = 0; i < p_index_array_len; i++) {
- if (p_vertex_array_len<(1<<16)) {
- uint16_t v=src[i];
+ if (p_vertex_array_len < (1 << 16)) {
+ uint16_t v = src[i];
- copymem(&iw[i*2], &v, 2);
+ copymem(&iw[i * 2], &v, 2);
} else {
- uint32_t v=src[i];
+ uint32_t v = src[i];
- copymem(&iw[i*4], &v, 4);
+ copymem(&iw[i * 4], &v, 4);
}
}
} break;
default: {
- ERR_FAIL_V( ERR_INVALID_DATA );
+ ERR_FAIL_V(ERR_INVALID_DATA);
}
}
}
-
- if (p_format&VS::ARRAY_FORMAT_BONES) {
+ if (p_format & VS::ARRAY_FORMAT_BONES) {
//create AABBs for each detected bone
- int total_bones = max_bone+1;
+ int total_bones = max_bone + 1;
- bool first = r_bone_aabb.size()==0;
+ bool first = r_bone_aabb.size() == 0;
r_bone_aabb.resize(total_bones);
if (first) {
- for(int i=0;i<total_bones;i++) {
- r_bone_aabb[i].size==Vector3(-1,-1,-1); //negative means unused
+ for (int i = 0; i < total_bones; i++) {
+ r_bone_aabb[i].size == Vector3(-1, -1, -1); //negative means unused
}
}
@@ -812,33 +743,33 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
- bool any_valid=false;
+ bool any_valid = false;
- if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
+ if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
int vs = vertices.size();
- PoolVector<Vector3>::Read rv =vertices.read();
- PoolVector<int>::Read rb=bones.read();
- PoolVector<float>::Read rw=weights.read();
+ PoolVector<Vector3>::Read rv = vertices.read();
+ PoolVector<int>::Read rb = bones.read();
+ PoolVector<float>::Read rw = weights.read();
Rect3 *bptr = r_bone_aabb.ptr();
- for(int i=0;i<vs;i++) {
+ for (int i = 0; i < vs; i++) {
Vector3 v = rv[i];
- for(int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- int idx = rb[i*4+j];
- float w = rw[i*4+j];
- if (w==0)
- continue;//break;
- ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA);
+ int idx = rb[i * 4 + j];
+ float w = rw[i * 4 + j];
+ if (w == 0)
+ continue; //break;
+ ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
- if (bptr->size.x<0) {
+ if (bptr->size.x < 0) {
//first
- bptr[idx]=Rect3();
- bptr[idx].pos=v;
- any_valid=true;
+ bptr[idx] = Rect3();
+ bptr[idx].pos = v;
+ any_valid = true;
} else {
bptr[idx].expand_to(v);
}
@@ -854,226 +785,217 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
return OK;
}
+void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
-void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_compress_format) {
-
- ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
- ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
+ ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
+ ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
- uint32_t format=0;
+ uint32_t format = 0;
// validation
- int index_array_len=0;
- int array_len=0;
+ int index_array_len = 0;
+ int array_len = 0;
- for(int i=0;i<p_arrays.size();i++) {
+ for (int i = 0; i < p_arrays.size(); i++) {
- if (p_arrays[i].get_type()==Variant::NIL)
+ if (p_arrays[i].get_type() == Variant::NIL)
continue;
- format|=(1<<i);
+ format |= (1 << i);
- if (i==VS::ARRAY_VERTEX) {
+ if (i == VS::ARRAY_VERTEX) {
Variant var = p_arrays[i];
- switch(var.get_type()) {
+ switch (var.get_type()) {
case Variant::POOL_VECTOR2_ARRAY: {
PoolVector<Vector2> v2 = var;
- array_len=v2.size();
+ array_len = v2.size();
} break;
case Variant::POOL_VECTOR3_ARRAY: {
PoolVector<Vector3> v3 = var;
- array_len=v3.size();
+ array_len = v3.size();
} break;
default: {
Array v = var;
- array_len=v.size();
+ array_len = v.size();
} break;
}
- array_len=PoolVector3Array(p_arrays[i]).size();
- ERR_FAIL_COND(array_len==0);
- } else if (i==VS::ARRAY_INDEX) {
+ array_len = PoolVector3Array(p_arrays[i]).size();
+ ERR_FAIL_COND(array_len == 0);
+ } else if (i == VS::ARRAY_INDEX) {
- index_array_len=PoolIntArray(p_arrays[i]).size();
+ index_array_len = PoolIntArray(p_arrays[i]).size();
}
}
- ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
-
+ ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
if (p_blend_shapes.size()) {
//validate format for morphs
- for(int i=0;i<p_blend_shapes.size();i++) {
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
- uint32_t bsformat=0;
+ uint32_t bsformat = 0;
Array arr = p_blend_shapes[i];
- for(int j=0;j<arr.size();j++) {
-
+ for (int j = 0; j < arr.size(); j++) {
- if (arr[j].get_type()!=Variant::NIL)
- bsformat|=(1<<j);
+ if (arr[j].get_type() != Variant::NIL)
+ bsformat |= (1 << j);
}
- ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_INDEX-1)));
+ ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
}
}
uint32_t offsets[VS::ARRAY_MAX];
- int total_elem_size=0;
-
- for (int i=0;i<VS::ARRAY_MAX;i++) {
+ int total_elem_size = 0;
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- offsets[i]=0; //reset
+ offsets[i] = 0; //reset
- if (!(format&(1<<i))) // no array
+ if (!(format & (1 << i))) // no array
continue;
+ int elem_size = 0;
- int elem_size=0;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
Variant arr = p_arrays[0];
- if (arr.get_type()==Variant::POOL_VECTOR2_ARRAY) {
- elem_size=2;
- p_compress_format|=ARRAY_FLAG_USE_2D_VERTICES;
- } else if (arr.get_type()==Variant::POOL_VECTOR3_ARRAY) {
- p_compress_format&=~ARRAY_FLAG_USE_2D_VERTICES;
- elem_size=3;
+ if (arr.get_type() == Variant::POOL_VECTOR2_ARRAY) {
+ elem_size = 2;
+ p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES;
+ } else if (arr.get_type() == Variant::POOL_VECTOR3_ARRAY) {
+ p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES;
+ elem_size = 3;
} else {
- elem_size=(p_compress_format&ARRAY_FLAG_USE_2D_VERTICES)?2:3;
+ elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3;
}
- if (p_compress_format&ARRAY_COMPRESS_VERTEX) {
- elem_size*=sizeof(int16_t);
+ if (p_compress_format & ARRAY_COMPRESS_VERTEX) {
+ elem_size *= sizeof(int16_t);
} else {
- elem_size*=sizeof(float);
+ elem_size *= sizeof(float);
}
- if (elem_size==6) {
+ if (elem_size == 6) {
//had to pad
- elem_size=8;
+ elem_size = 8;
}
} break;
case VS::ARRAY_NORMAL: {
- if (p_compress_format&ARRAY_COMPRESS_NORMAL) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_NORMAL) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*3;
+ elem_size = sizeof(float) * 3;
}
} break;
case VS::ARRAY_TANGENT: {
- if (p_compress_format&ARRAY_COMPRESS_TANGENT) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
- if (p_compress_format&ARRAY_COMPRESS_COLOR) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_COLOR) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
- if (p_compress_format&ARRAY_COMPRESS_TEX_UV) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TEX_UV) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
- if (p_compress_format&ARRAY_COMPRESS_TEX_UV2) {
- elem_size=sizeof(uint32_t);
+ if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_WEIGHTS: {
- if (p_compress_format&ARRAY_COMPRESS_WEIGHTS) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_BONES: {
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
- int max_bone=0;
+ int max_bone = 0;
{
int bc = bones.size();
- PoolVector<int>::Read r=bones.read();
- for(int j=0;j<bc;j++) {
- max_bone=MAX(r[j],max_bone);
+ PoolVector<int>::Read r = bones.read();
+ for (int j = 0; j < bc; j++) {
+ max_bone = MAX(r[j], max_bone);
}
}
if (max_bone > 255) {
- p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES;
- elem_size=sizeof(uint16_t)*4;
+ p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size = sizeof(uint16_t) * 4;
} else {
- p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES;
- elem_size=sizeof(uint32_t);
+ p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size = sizeof(uint32_t);
}
-
} break;
case VS::ARRAY_INDEX: {
- if (index_array_len<=0) {
+ if (index_array_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine wether using 16 or 32 bits indices */
- if (array_len>=(1<<16)) {
+ if (array_len >= (1 << 16)) {
- elem_size=4;
+ elem_size = 4;
} else {
- elem_size=2;
+ elem_size = 2;
}
- offsets[i]=elem_size;
+ offsets[i] = elem_size;
continue;
} break;
default: {
- ERR_FAIL( );
+ ERR_FAIL();
}
}
- offsets[i]=total_elem_size;
- total_elem_size+=elem_size;
-
-
+ offsets[i] = total_elem_size;
+ total_elem_size += elem_size;
}
- uint32_t mask = (1<<ARRAY_MAX)-1;
- format|=(~mask)&p_compress_format; //make the full format
-
+ uint32_t mask = (1 << ARRAY_MAX) - 1;
+ format |= (~mask) & p_compress_format; //make the full format
int array_size = total_elem_size * array_len;
PoolVector<uint8_t> vertex_array;
vertex_array.resize(array_size);
- int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
+ int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len;
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
@@ -1081,163 +1003,156 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
Rect3 aabb;
Vector<Rect3> bone_aabb;
- Error err = _surface_set_data(p_arrays,format,offsets,total_elem_size,vertex_array,array_len,index_array,index_array_len,aabb,bone_aabb);
+ Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
if (err) {
ERR_EXPLAIN("Invalid array format for surface");
- ERR_FAIL_COND(err!=OK);
+ ERR_FAIL_COND(err != OK);
}
Vector<PoolVector<uint8_t> > blend_shape_data;
- for(int i=0;i<p_blend_shapes.size();i++) {
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
PoolVector<uint8_t> vertex_array_shape;
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
Rect3 laabb;
- Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
+ Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
ERR_EXPLAIN("Invalid blend shape array format for surface");
- ERR_FAIL_COND(err!=OK);
+ ERR_FAIL_COND(err != OK);
}
blend_shape_data.push_back(vertex_array_shape);
}
- mesh_add_surface(p_mesh,format,p_primitive,vertex_array,array_len,index_array,index_array_len,aabb,blend_shape_data,bone_aabb);
-
+ mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb);
}
-Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const {
-
+Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
- int total_elem_size=0;
+ int total_elem_size = 0;
- for (int i=0;i<VS::ARRAY_MAX;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+ offsets[i] = 0; //reset
- offsets[i]=0; //reset
-
- if (!(p_format&(1<<i))) // no array
+ if (!(p_format & (1 << i))) // no array
continue;
+ int elem_size = 0;
- int elem_size=0;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
-
- if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
- elem_size=2;
+ if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
+ elem_size = 2;
} else {
- elem_size=3;
+ elem_size = 3;
}
- if (p_format&ARRAY_COMPRESS_VERTEX) {
- elem_size*=sizeof(int16_t);
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
+ elem_size *= sizeof(int16_t);
} else {
- elem_size*=sizeof(float);
+ elem_size *= sizeof(float);
}
- if (elem_size==6) {
- elem_size=8;
+ if (elem_size == 6) {
+ elem_size = 8;
}
} break;
case VS::ARRAY_NORMAL: {
- if (p_format&ARRAY_COMPRESS_NORMAL) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*3;
+ elem_size = sizeof(float) * 3;
}
} break;
case VS::ARRAY_TANGENT: {
- if (p_format&ARRAY_COMPRESS_TANGENT) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
- if (p_format&ARRAY_COMPRESS_COLOR) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_COLOR) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
- elem_size=sizeof(uint32_t);
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
+ elem_size = sizeof(uint32_t);
} else {
- elem_size=sizeof(float)*2;
+ elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_WEIGHTS: {
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(float)*4;
+ elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_BONES: {
- if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
- elem_size=sizeof(uint16_t)*4;
+ if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
+ elem_size = sizeof(uint16_t) * 4;
} else {
- elem_size=sizeof(uint32_t);
+ elem_size = sizeof(uint32_t);
}
} break;
case VS::ARRAY_INDEX: {
- if (p_index_len<=0) {
+ if (p_index_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine wether using 16 or 32 bits indices */
- if (p_vertex_len>=(1<<16)) {
+ if (p_vertex_len >= (1 << 16)) {
- elem_size=4;
+ elem_size = 4;
} else {
- elem_size=2;
+ elem_size = 2;
}
- offsets[i]=elem_size;
+ offsets[i] = elem_size;
continue;
} break;
default: {
- ERR_FAIL_V( Array() );
+ ERR_FAIL_V(Array());
}
}
- offsets[i]=total_elem_size;
- total_elem_size+=elem_size;
-
-
+ offsets[i] = total_elem_size;
+ total_elem_size += elem_size;
}
Array ret;
@@ -1245,127 +1160,123 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<uint8_t>::Read r = p_vertex_data.read();
- for(int i=0;i<VS::ARRAY_MAX;i++) {
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
- if (!(p_format&(1<<i)))
+ if (!(p_format & (1 << i)))
continue;
-
- switch(i) {
+ switch (i) {
case VS::ARRAY_VERTEX: {
-
- if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
PoolVector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector2>::Write w = arr_2d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr_2d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr_2d;
+ ret[i] = arr_2d;
} else {
PoolVector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_VERTEX) {
+ if (p_format & ARRAY_COMPRESS_VERTEX) {
PoolVector<Vector3>::Write w = arr_3d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
}
} else {
PoolVector<Vector3>::Write w = arr_3d.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(v[0],v[1],v[2]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(v[0], v[1], v[2]);
}
}
- ret[i]=arr_3d;
+ ret[i] = arr_3d;
}
-
} break;
case VS::ARRAY_NORMAL: {
PoolVector<Vector3> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_NORMAL) {
+ if (p_format & ARRAY_COMPRESS_NORMAL) {
PoolVector<Vector3>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0);
}
} else {
PoolVector<Vector3>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector3(v[0],v[1],v[2]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector3(v[0], v[1], v[2]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TANGENT: {
PoolVector<float> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_COMPRESS_TANGENT) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_COMPRESS_TANGENT) {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=float(v[k]/255.0)*2.0-1.0;
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = float(v[k] / 255.0) * 2.0 - 1.0;
}
}
} else {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_COLOR: {
@@ -1373,141 +1284,139 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<Color> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_COLOR) {
+ if (p_format & ARRAY_COMPRESS_COLOR) {
PoolVector<Color>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Color(float(v[0] / 255.0) * 2.0 - 1.0, float(v[1] / 255.0) * 2.0 - 1.0, float(v[2] / 255.0) * 2.0 - 1.0, float(v[3] / 255.0) * 2.0 - 1.0);
}
} else {
PoolVector<Color>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Color(v[0],v[1],v[2],v[3]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Color(v[0], v[1], v[2], v[3]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TEX_UV: {
PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV) {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_TEX_UV2: {
PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
- if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+ if (p_format & ARRAY_COMPRESS_TEX_UV2) {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- w[j]=Vector2(v[0],v[1]);
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ w[j] = Vector2(v[0], v[1]);
}
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_WEIGHTS: {
PoolVector<float> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_COMPRESS_WEIGHTS) {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=float(v[k]/65535.0)*2.0-1.0;
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = float(v[k] / 65535.0) * 2.0 - 1.0;
}
}
} else {
PoolVector<float>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_BONES: {
PoolVector<int> arr;
- arr.resize(p_vertex_len*4);
- if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+ arr.resize(p_vertex_len * 4);
+ if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
+ for (int j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
} else {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_vertex_len;j++) {
- const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
- for(int k=0;k<4;k++) {
- w[j*4+k]=v[k];
+ for (int j = 0; j < p_vertex_len; j++) {
+ const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
+ for (int k = 0; k < 4; k++) {
+ w[j * 4 + k] = v[k];
}
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
case VS::ARRAY_INDEX: {
@@ -1517,29 +1426,28 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
PoolVector<int> arr;
arr.resize(p_index_len);
- if (p_vertex_len<(1<<16)) {
+ if (p_vertex_len < (1 << 16)) {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_index_len;j++) {
+ for (int j = 0; j < p_index_len; j++) {
- const uint16_t *v = (const uint16_t*)&ir[j*2];
- w[j]=*v;
+ const uint16_t *v = (const uint16_t *)&ir[j * 2];
+ w[j] = *v;
}
} else {
PoolVector<int>::Write w = arr.write();
- for(int j=0;j<p_index_len;j++) {
- const int *v = (const int*)&ir[j*4];
- w[j]=*v;
+ for (int j = 0; j < p_index_len; j++) {
+ const int *v = (const int *)&ir[j * 4];
+ w[j] = *v;
}
-
}
- ret[i]=arr;
+ ret[i] = arr;
} break;
default: {
- ERR_FAIL_V( ret );
+ ERR_FAIL_V(ret);
}
}
}
@@ -1547,141 +1455,118 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t
return ret;
}
-Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
-
- PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
- ERR_FAIL_COND_V(vertex_data.size()==0,Array());
- int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
-
- PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
- int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
+Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
- uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
+ PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface);
+ ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
+ int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface);
+ PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface);
+ int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface);
- return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len);
+ uint32_t format = mesh_surface_get_format(p_mesh, p_surface);
+ return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len);
}
void VisualServer::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("texture_create"),&VisualServer::texture_create);
- ClassDB::bind_method(D_METHOD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
+ ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
+ ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
- ClassDB::bind_method(D_METHOD("texture_set_flags"),&VisualServer::texture_set_flags );
- ClassDB::bind_method(D_METHOD("texture_get_flags"),&VisualServer::texture_get_flags );
- ClassDB::bind_method(D_METHOD("texture_get_width"),&VisualServer::texture_get_width );
- ClassDB::bind_method(D_METHOD("texture_get_height"),&VisualServer::texture_get_height );
-
- ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
-
-
-
+ ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width);
+ ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height);
+ ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
}
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
- ERR_FAIL_COND(p_margins.size()!=4);
+ ERR_FAIL_COND(p_margins.size() != 4);
//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
-void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
+void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far);
+ camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
-
-
-
-
-void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
+void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
#if 1
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
- for (int i=0;i<p_mesh_data.faces.size();i++) {
+ for (int i = 0; i < p_mesh_data.faces.size(); i++) {
- const Geometry::MeshData::Face& f = p_mesh_data.faces[i];
+ const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
- for (int j=2;j<f.indices.size();j++) {
+ for (int j = 2; j < f.indices.size(); j++) {
-#define _ADD_VERTEX(m_idx)\
- vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\
- normals.push_back( f.plane.normal );
+#define _ADD_VERTEX(m_idx) \
+ vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
+ normals.push_back(f.plane.normal);
- _ADD_VERTEX( 0 );
- _ADD_VERTEX( j-1 );
- _ADD_VERTEX( j );
+ _ADD_VERTEX(0);
+ _ADD_VERTEX(j - 1);
+ _ADD_VERTEX(j);
}
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
- mesh_add_surface_from_arrays(p_mesh,PRIMITIVE_TRIANGLES, d);
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
+ mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
#else
-
PoolVector<Vector3> vertices;
+ for (int i = 0; i < p_mesh_data.edges.size(); i++) {
-
- for (int i=0;i<p_mesh_data.edges.size();i++) {
-
- const Geometry::MeshData::Edge& f = p_mesh_data.edges[i];
- vertices.push_back(p_mesh_data.vertices[ f.a]);
- vertices.push_back(p_mesh_data.vertices[ f.b]);
+ const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
+ vertices.push_back(p_mesh_data.vertices[f.a]);
+ vertices.push_back(p_mesh_data.vertices[f.b]);
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- mesh_add_surface(p_mesh,PRIMITIVE_LINES, d);
-
-
-
+ d[ARRAY_VERTEX] = vertices;
+ mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
#endif
-
}
-void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) {
-
+void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
- mesh_add_surface_from_mesh_data(p_mesh,mdata);
-
+ mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
-void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
- immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
+void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
+ immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
}
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
- instance_set_base(instance,p_base);
- instance_set_scenario(instance,p_scenario);
+ instance_set_base(instance, p_base);
+ instance_set_scenario(instance, p_scenario);
return instance;
}
-
VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
- singleton=this;
-
+ singleton = this;
}
-
VisualServer::~VisualServer() {
- singleton=NULL;
+ singleton = NULL;
}