diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-08 12:34:05 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-08 12:36:15 -0300 |
commit | f4c8c552f956094e1bb8787de79476f57dd6a7b6 (patch) | |
tree | 4ed1eb9e7d0a9401db6eaaadf257d8e73e03b499 /servers/visual | |
parent | 0067982f5ece3145c00e2f4c0bc092d1ec28c8b3 (diff) |
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 |
4 files changed, 10 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 69fd097ee8..8c9d8f089c 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -225,6 +225,8 @@ public: virtual void material_set_line_width(RID p_material, float p_width) = 0; + virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; + virtual bool material_is_animated(RID p_material) = 0; virtual bool material_casts_shadows(RID p_material) = 0; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index c7ffcb5095..9cd7a3faeb 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -136,6 +136,12 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon"); + + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon"); shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 448af17478..1573116c50 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -685,6 +685,7 @@ public: BIND2RC(Variant, material_get_param, RID, const StringName &) BIND2(material_set_line_width, RID, float) + BIND2(material_set_next_pass, RID, RID) /* MESH API */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index c8afc18740..6a1b0f7e46 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -129,6 +129,7 @@ public: FUNC2RC(Variant, material_get_param, RID, const StringName &) FUNC2(material_set_line_width, RID, float) + FUNC2(material_set_next_pass, RID, RID) /* MESH API */ |