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authorJuan Linietsky <reduzio@gmail.com>2017-07-08 14:01:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-08 14:01:56 -0300
commite577c5b0705168177943fcdf9a0b66c1f8f864f3 (patch)
treece5a473a273a0c8c209fd1b0b1c365449af9b689 /servers/visual
parentf4c8c552f956094e1bb8787de79476f57dd6a7b6 (diff)
Some adjustments to toon material to make it more flexible
Ability to also disable specular
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 9cd7a3faeb..599a6419a7 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -142,6 +142,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform");
shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords");