diff options
author | clayjohn <claynjohn@gmail.com> | 2020-01-02 12:05:29 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2020-02-11 12:10:36 +0100 |
commit | e530f49be256fe5a9369cc73113336967d4ccd03 (patch) | |
tree | 4dc9415543e7e5af40ad339dd08753f0c8ae21f9 /servers/visual | |
parent | 6310354cdeb9e9412a9b7e210a0cf341dabbcfda (diff) |
Fix Specular Blinn in vulkan
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer_rd/shaders/scene_forward.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl index fe4e8a52a3..e4addc6fb5 100644 --- a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl +++ b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl @@ -552,9 +552,9 @@ LIGHT_SHADER_CODE //normalized blinn float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float blinn = pow(cNdotH, shininess); + float blinn = pow(cNdotH, shininess) * cNdotL; blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - float intensity = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75); + float intensity = blinn; specular_light += light_color * intensity * specular_blob_intensity * attenuation; |