diff options
author | Saracen <SaracenOne@gmail.com> | 2015-11-18 23:18:10 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2015-11-18 23:18:10 +0000 |
commit | dd00452997122029dd2f74a278574d781fd2bf5f (patch) | |
tree | e36f0c62cac499500724c2929100c042972d1a5c /servers/visual | |
parent | c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff) | |
parent | 94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/SCsub | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer_dummy.h | 4 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 1 |
4 files changed, 2 insertions, 7 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub index 16fe3a59ac..d31af2c1c4 100644 --- a/servers/visual/SCsub +++ b/servers/visual/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.servers_sources,"*.cpp") Export('env') - - diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index e22b3c3a6c..aca301e0a8 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -693,7 +693,7 @@ public: Rect2 rect; RID texture; float margin[4]; - float draw_center; + bool draw_center; Color color; CommandStyle() { draw_center=true; type = TYPE_STYLE; } }; diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index f582fbd8ee..2c503249fe 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -162,10 +162,6 @@ class RasterizerDummy : public Rasterizer { uint32_t format; uint32_t morph_format; - RID material; - bool material_owned; - - Surface() { packed=false; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 6b1dae433c..6c5f64edd9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ { "SRC_TANGENT", TYPE_VEC3}, { "SRC_BINORMALF", TYPE_FLOAT}, + { "POSITION", TYPE_VEC4 }, { "VERTEX", TYPE_VEC3}, { "NORMAL", TYPE_VEC3}, { "TANGENT", TYPE_VEC3}, |