summaryrefslogtreecommitdiff
path: root/servers/visual
diff options
context:
space:
mode:
authorAnton Yabchinskiy <arn@bestmx.ru>2015-07-29 23:01:36 +0300
committerAnton Yabchinskiy <arn@bestmx.ru>2015-07-29 23:01:36 +0300
commitdc8df8a91a995796f0f330bf6bb6b209f6dfce08 (patch)
tree46cfe09124703b07860754d6b44e0289422e0573 /servers/visual
parent16746f157f83d666079ba3266acec13d35b84c3f (diff)
parent922356b903061cda7591090bf19e8346c3a78cf5 (diff)
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/particle_system_sw.cpp2
-rw-r--r--servers/visual/particle_system_sw.h2
-rw-r--r--servers/visual/rasterizer.cpp2
-rw-r--r--servers/visual/rasterizer.h17
-rw-r--r--servers/visual/rasterizer_dummy.cpp4
-rw-r--r--servers/visual/rasterizer_dummy.h4
-rw-r--r--servers/visual/shader_compiler.cpp2
-rw-r--r--servers/visual/shader_compiler.h2
-rw-r--r--servers/visual/shader_graph.cpp2
-rw-r--r--servers/visual/shader_graph.h2
-rw-r--r--servers/visual/shader_language.cpp20
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--servers/visual/visual_server_raster.cpp65
-rw-r--r--servers/visual/visual_server_raster.h8
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp18
-rw-r--r--servers/visual/visual_server_wrap_mt.h568
16 files changed, 120 insertions, 600 deletions
diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp
index 49a68f8e80..aa9b737459 100644
--- a/servers/visual/particle_system_sw.cpp
+++ b/servers/visual/particle_system_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h
index 2b18c7f4e3..b7ff5e9bb5 100644
--- a/servers/visual/particle_system_sw.h
+++ b/servers/visual/particle_system_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 5088000022..5984e6e35c 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 62563a0771..0b115a4d1d 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -502,7 +502,7 @@ public:
virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0;
virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0;
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection)=0;
+ virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0;
virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
@@ -592,6 +592,7 @@ public:
RID shadow_buffer;
int shadow_buffer_size;
float shadow_esm_mult;
+ Color shadow_color;
void *texture_cache; // implementation dependent
@@ -610,6 +611,7 @@ public:
CanvasLight() {
enabled=true;
color=Color(1,1,1);
+ shadow_color=Color(0,0,0,0);
height=0;
z_min=-1024;
z_max=1024;
@@ -661,6 +663,7 @@ public:
};
Type type;
+ virtual ~Command(){}
};
struct CommandLine : public Command {
@@ -862,17 +865,17 @@ public:
if (polygon->indices != NULL) {
r.pos=polygon->points[polygon->indices[0]];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[polygon->indices[i]]);
- };
+ }
} else {
r.pos=polygon->points[0];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[i]);
- };
- };
+ }
+ }
} break;
case CanvasItem::Command::TYPE_CIRCLE: {
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index 45b29f5484..e32f47b3d8 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1497,7 +1497,7 @@ void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass
}
-void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
+void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) {
}
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index 99c76a1917..cc3c1724a4 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -679,7 +679,7 @@ public:
virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug);
virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass );
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection);
+ virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint);
virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls
diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp
index df2ffa6889..d7b171f5a7 100644
--- a/servers/visual/shader_compiler.cpp
+++ b/servers/visual/shader_compiler.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h
index 6bb523fbce..69d9eedf9c 100644
--- a/servers/visual/shader_compiler.h
+++ b/servers/visual/shader_compiler.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
index 8fb7196276..1346ec9253 100644
--- a/servers/visual/shader_graph.cpp
+++ b/servers/visual/shader_graph.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
index fe305f3955..807dbb3719 100644
--- a/servers/visual/shader_graph.h
+++ b/servers/visual/shader_graph.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 4ad8aa6c71..ea56306241 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
while(true) {
- if (GETCHAR(r_chars+1)=='0')
+ if (GETCHAR(r_chars+1)==0) {
+ r_chars+=1;
break;
- if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/')
+ } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
+ r_chars+=3;
break;
- if (GETCHAR(r_chars+1)=='\n')
+ } if (GETCHAR(r_chars+1)=='\n') {
r_line++;
- r_chars++;
+ }
+
+ r_chars++;
}
return Token();
@@ -1141,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
{ "SRC_COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
+ { "NORMALMAP", TYPE_VEC3},
+ { "NORMALMAP_DEPTH", TYPE_FLOAT},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "TEXTURE", TYPE_TEXTURE},
@@ -1273,7 +1279,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper
if (p_func->op==OP_CONSTRUCT && all_const) {
- bool all_const=false;
+
Vector<float> cdata;
for(int i=0;i<argcount;i++) {
@@ -1708,7 +1714,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
if (!existing) {
- parser.set_error("Unexisting identifier in expression: "+identifier);
+ parser.set_error("Nonexistent identifier in expression: "+identifier);
return ERR_PARSE_ERROR;
}
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7777c8bcf3..9fd070ee2e 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 7a9db4ba11..b51f59050d 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -4071,6 +4071,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo
}
+void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->shadow_color=p_color;
+
+}
+
+
/****** CANVAS LIGHT OCCLUDER ******/
RID VisualServerRaster::canvas_light_occluder_create() {
@@ -4393,7 +4402,7 @@ void VisualServerRaster::free( RID p_rid ) {
VS_CHANGED;
- if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid)) {
+ if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
rasterizer->free(p_rid);
} else if (rasterizer->is_skeleton(p_rid)) {
@@ -4410,7 +4419,7 @@ void VisualServerRaster::free( RID p_rid ) {
}
rasterizer->free(p_rid);
- } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) ) {
+ } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) {
//delete the resource
_free_attached_instances(p_rid);
@@ -6302,7 +6311,7 @@ void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera
else
environment=p_scenario->fallback_environment;
- rasterizer->set_camera(Transform(),CameraMatrix());
+ rasterizer->set_camera(Transform(),CameraMatrix(),false);
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
rasterizer->end_scene();
@@ -6318,7 +6327,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
-
+ bool ortho=false;
+
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
@@ -6330,6 +6340,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
p_camera->vaspect
);
+ ortho=true;
} break;
case Camera::PERSPECTIVE: {
@@ -6341,12 +6352,13 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
p_camera->vaspect
);
+ ortho=false;
} break;
}
- rasterizer->set_camera(p_camera->transform, camera_matrix);
+ rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
@@ -6839,6 +6851,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
ci->global_rect_cache=global_rect;
+ ci->global_rect_cache.pos-=p_clip_rect.pos;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
@@ -7046,17 +7059,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
+
Rasterizer::CanvasLight* cl=F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
tsize*=cl->scale;
+
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
+
cl->filter_next_ptr=lights;
lights=cl;
cl->texture_cache=NULL;
@@ -7066,6 +7082,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos=cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
+
cl->shadows_next_ptr=lights_with_shadow;
if (lights_with_shadow==NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
@@ -7276,7 +7293,7 @@ void VisualServerRaster::_draw_viewports() {
if (r.size.width==0)
r.size.width=window_w;
if (r.size.height==0)
- r.size.height=window_w;
+ r.size.height=window_h;
_draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);
@@ -7353,7 +7370,7 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_end_rect();
};
-void VisualServerRaster::flush() {
+void VisualServerRaster::sync() {
//do none
}
@@ -7391,7 +7408,7 @@ void VisualServerRaster::set_default_clear_color(const Color& p_color) {
clear_color=p_color;
}
-void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) {
+void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) {
if (p_image.empty())
return;
@@ -7413,9 +7430,27 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
texture_set_data(texture,p_image);
rasterizer->canvas_begin_rect(Matrix32());
Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
- Rect2 screenrect=imgrect;
- screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
- rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0));
+ Rect2 screenrect;
+ if (p_scale) {
+
+ if (window_w > window_h) {
+ //scale horizontally
+ screenrect.size.y = window_h;
+ screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
+ screenrect.pos.x = (window_w - screenrect.size.x)/2;
+
+ } else {
+ //scale vertically
+ screenrect.size.x = window_w;
+ screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
+ screenrect.pos.y = (window_h - screenrect.size.y)/2;
+ }
+ } else {
+
+ screenrect=imgrect;
+ screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
+
+ }
rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
rasterizer->canvas_end_rect();
@@ -7470,6 +7505,10 @@ void VisualServerRaster::finish() {
free(default_cursor_texture);
+ if (test_cube.is_valid())
+ free(test_cube);
+
+ _free_internal_rids();
_clean_up_owner( &room_owner,"Room" );
_clean_up_owner( &portal_owner,"Portal" );
@@ -7487,7 +7526,7 @@ void VisualServerRaster::finish() {
octree_allocator.clear();
if (instance_dependency_map.size()) {
- print_line("base resources missing "+itos(instance_dependency_map.size()));
+ print_line("Base resources missing amount: "+itos(instance_dependency_map.size()));
}
ERR_FAIL_COND( instance_dependency_map.size() );
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index a89a685e30..73298d58cd 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1180,6 +1180,8 @@ public:
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier);
+ virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
+
virtual RID canvas_light_occluder_create();
@@ -1237,7 +1239,7 @@ public:
/* EVENT QUEUING */
virtual void draw();
- virtual void flush();
+ virtual void sync();
virtual void init();
virtual void finish();
@@ -1251,7 +1253,7 @@ public:
RID get_test_cube();
- virtual void set_boot_image(const Image& p_image, const Color& p_color);
+ virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale);
virtual void set_default_clear_color(const Color& p_color);
VisualServerRaster(Rasterizer *p_rasterizer);
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 62f18b9e81..19dff3d36c 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,16 +96,19 @@ void VisualServerWrapMT::thread_loop() {
/* EVENT QUEUING */
-void VisualServerWrapMT::flush() {
+void VisualServerWrapMT::sync() {
if (create_thread) {
+ /* TODO: sync with the thread */
+
+ /*
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
-
- command_queue.push( this, &VisualServerWrapMT::thread_flush);
+ */
+ //command_queue.push( this, &VisualServerWrapMT::thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -118,15 +121,16 @@ void VisualServerWrapMT::draw() {
if (create_thread) {
+ /* TODO: Make it draw
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
command_queue.push( this, &VisualServerWrapMT::thread_draw);
+ */
} else {
- command_queue.flush_all(); //flush all pending from other threads
visual_server->draw();
}
}
@@ -187,8 +191,8 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_t
draw_pending=0;
draw_thread_up=false;
alloc_mutex=Mutex::create();
- texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20);
- mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20);
+ texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5);
+ mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20);
if (!p_create_thread) {
server_thread=Thread::get_caller_ID();
} else {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 6cd374aa08..db03d82829 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,554 +79,10 @@ class VisualServerWrapMT : public VisualServer {
public:
-#define FUNC0R(m_r,m_type)\
- virtual m_r m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-#define FUNCRID(m_type)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( visual_server->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &VisualServerWrapMT::m_type##allocn,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return visual_server->m_type##_create();\
- }\
- }
-
-#define FUNC0RC(m_r,m_type)\
- virtual m_r m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0C(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0S(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0SC(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-///////////////////////////////////////////////
-
-
-#define FUNC1R(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1RC(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1S(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1SC(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1C(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-
-
-#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2S(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2SC(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2C(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-
-
-#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-
-
-#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-
-
-#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-
-
-#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-
-
-#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-
+#define ServerName VisualServer
+#define ServerNameWrapMT VisualServerWrapMT
+#define server_name visual_server
+#include "servers/server_wrap_mt_common.h"
//FUNC0R(RID,texture_create);
FUNCRID(texture);
@@ -1170,6 +626,8 @@ public:
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
+ FUNC2(canvas_light_set_shadow_color,RID,const Color&);
+
/* CANVAS OCCLUDER */
@@ -1225,7 +683,7 @@ public:
virtual void init();
virtual void finish();
virtual void draw();
- virtual void flush();
+ virtual void sync();
FUNC0RC(bool,has_changed);
/* RENDER INFO */
@@ -1233,7 +691,7 @@ public:
FUNC1R(int,get_render_info,RenderInfo );
virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
- FUNC2(set_boot_image,const Image& , const Color& );
+ FUNC3(set_boot_image,const Image& , const Color&,bool );
FUNC1(set_default_clear_color,const Color& );
FUNC0R(RID,get_test_cube );
@@ -1242,7 +700,15 @@ public:
VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread);
~VisualServerWrapMT();
+#undef ServerName
+#undef ServerNameWrapMT
+#undef server_name
+
};
+#ifdef DEBUG_SYNC
+#undef DEBUG_SYNC
+#endif
+#undef SYNC_DEBUG
#endif