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authorJuan Linietsky <reduzio@gmail.com>2019-09-18 19:46:32 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-09-18 19:46:32 -0300
commitd81ddaf33ecddab1c83bc964b0bee4328b7f7b06 (patch)
treed3e07a31f67b0a5aa48e084e6f11899f7480348c /servers/visual
parent2861fd9552c242ef7a98f63312f253e6534c5b34 (diff)
Added skin support and simplified APIs to override bone position.
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
3 files changed, 0 insertions, 3 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 31b468b50b..9aaebefd80 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -357,7 +357,6 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
- virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
/* Light API */
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index dcfbd28dd6..0df228457e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -294,7 +294,6 @@ public:
BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
- BIND3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 41993d7c88..273cf728c1 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -230,7 +230,6 @@ public:
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
- FUNC3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */