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authormarynate <mary.w.nate@gmail.com>2014-06-21 23:42:25 +0800
committermarynate <mary.w.nate@gmail.com>2014-06-21 23:42:57 +0800
commitd29ccb4db3f5d97c56a01507552e77f748ef7cd4 (patch)
treec7e53d651fea3330d0a631aaedb931fedccb6a3f /servers/visual
parente086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (diff)
Fix FixedMaterial uv xform not working bug
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index e21848eac2..f489102bc9 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -60,7 +60,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
int texcoords_used=0;
String code;
- static const char* _uv_str[4]={"UV","UV2","uv_xform","uv_sphere"};
+ static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"};
#define _TEXUVSTR(m_idx) String( _uv_str[(p_key.texcoord_mask>>(m_idx*2))&0x3] )