diff options
author | Ferenc Arn <tagcup@yahoo.com> | 2017-11-16 21:09:00 -0500 |
---|---|---|
committer | Ferenc Arn <tagcup@yahoo.com> | 2017-11-17 11:01:41 -0500 |
commit | d28763a4c1792dc00fde3d151eaea54f9cf2b8a9 (patch) | |
tree | 7abd311b6e672829bd751fbf4d9135b60f2f9913 /servers/visual | |
parent | b44cb4e3b9b573a3cbbd6f71aff81e6c3465d84b (diff) |
Rename Rect3 to AABB.
Fixes #12973.
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 36 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 32 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 12 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 24 |
5 files changed, 55 insertions, 55 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 333fe1e72a..21d059c48e 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -234,7 +234,7 @@ public: virtual RID mesh_create() = 0; - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0; + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0; virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; @@ -256,17 +256,17 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; + virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; + virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0; - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ @@ -290,7 +290,7 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0; + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; /* IMMEDIATE API */ @@ -306,7 +306,7 @@ public: virtual void immediate_clear(RID p_immediate) = 0; virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; virtual RID immediate_get_material(RID p_immediate) const = 0; - virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0; + virtual AABB immediate_get_aabb(RID p_immediate) const = 0; /* SKELETON API */ @@ -350,7 +350,7 @@ public: virtual bool light_has_shadow(RID p_light) const = 0; virtual VS::LightType light_get_type(RID p_light) const = 0; - virtual Rect3 light_get_aabb(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0; virtual Color light_get_color(RID p_light) = 0; virtual uint64_t light_get_version(RID p_light) const = 0; @@ -372,7 +372,7 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; - virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0; + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; @@ -390,8 +390,8 @@ public: virtual RID gi_probe_create() = 0; - virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0; - virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0; + virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0; + virtual AABB gi_probe_get_bounds(RID p_probe) const = 0; virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; virtual float gi_probe_get_cell_size(RID p_probe) const = 0; @@ -446,7 +446,7 @@ public: virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; - virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; @@ -460,8 +460,8 @@ public: virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; virtual void particles_request_process(RID p_particles) = 0; - virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; - virtual Rect3 particles_get_aabb(RID p_particles) const = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; @@ -882,7 +882,7 @@ public: case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); + AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -890,7 +890,7 @@ public: case Item::Command::TYPE_MULTIMESH: { const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); - Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); + AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -899,7 +899,7 @@ public: const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); if (particles_cmd->particles.is_valid()) { - Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); + AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 67375e81b6..08a0cfa269 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer { static void _changes_changed() {} public: -//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() -//#define DEBUG_CHANGES + //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() + //#define DEBUG_CHANGES #ifdef DEBUG_CHANGES _FORCE_INLINE_ static void redraw_request() { @@ -96,7 +96,7 @@ public: #define DISPLAY_CHANGED \ changes++; #endif -// print_line(String("CHANGED: ") + __FUNCTION__); + // print_line(String("CHANGED: ") + __FUNCTION__); #define BIND0R(m_r, m_name) \ m_r m_name() { return BINDBASE->m_name(); } @@ -203,7 +203,7 @@ public: BIND0R(RID, mesh_create) - BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &) + BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &) BIND2(mesh_set_blend_shape_count, RID, int) BIND1RC(int, mesh_get_blend_shape_count, RID) @@ -225,15 +225,15 @@ public: BIND2RC(uint32_t, mesh_surface_get_format, RID, int) BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int) - BIND2RC(Rect3, mesh_surface_get_aabb, RID, int) + BIND2RC(AABB, mesh_surface_get_aabb, RID, int) BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int) - BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int) + BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int) BIND2(mesh_remove_surface, RID, int) BIND1RC(int, mesh_get_surface_count, RID) - BIND2(mesh_set_custom_aabb, RID, const Rect3 &) - BIND1RC(Rect3, mesh_get_custom_aabb, RID) + BIND2(mesh_set_custom_aabb, RID, const AABB &) + BIND1RC(AABB, mesh_get_custom_aabb, RID) BIND1(mesh_clear, RID) @@ -250,7 +250,7 @@ public: BIND3(multimesh_instance_set_color, RID, int, const Color &) BIND1RC(RID, multimesh_get_mesh, RID) - BIND1RC(Rect3, multimesh_get_aabb, RID) + BIND1RC(AABB, multimesh_get_aabb, RID) BIND2RC(Transform, multimesh_instance_get_transform, RID, int) BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) @@ -327,8 +327,8 @@ public: BIND0R(RID, gi_probe_create) - BIND2(gi_probe_set_bounds, RID, const Rect3 &) - BIND1RC(Rect3, gi_probe_get_bounds, RID) + BIND2(gi_probe_set_bounds, RID, const AABB &) + BIND1RC(AABB, gi_probe_get_bounds, RID) BIND2(gi_probe_set_cell_size, RID, float) BIND1RC(float, gi_probe_get_cell_size, RID) @@ -371,7 +371,7 @@ public: BIND2(particles_set_pre_process_time, RID, float) BIND2(particles_set_explosiveness_ratio, RID, float) BIND2(particles_set_randomness_ratio, RID, float) - BIND2(particles_set_custom_aabb, RID, const Rect3 &) + BIND2(particles_set_custom_aabb, RID, const AABB &) BIND2(particles_set_speed_scale, RID, float) BIND2(particles_set_use_local_coordinates, RID, bool) BIND2(particles_set_process_material, RID, RID) @@ -384,7 +384,7 @@ public: BIND2(particles_set_draw_passes, RID, int) BIND3(particles_set_draw_pass_mesh, RID, int, RID) - BIND1R(Rect3, particles_get_current_aabb, RID) + BIND1R(AABB, particles_get_current_aabb, RID) BIND2(particles_set_emission_transform, RID, const Transform &) #undef BINDBASE @@ -449,7 +449,7 @@ public: BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) -/* ENVIRONMENT API */ + /* ENVIRONMENT API */ #undef BINDBASE //from now on, calls forwarded to this singleton @@ -479,7 +479,7 @@ public: BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float) BIND5(environment_set_fog_height, RID, bool, float, float, float) -/* SCENARIO API */ + /* SCENARIO API */ #undef BINDBASE #define BINDBASE VSG::scene @@ -510,7 +510,7 @@ public: BIND2(instance_set_extra_visibility_margin, RID, real_t) // don't use these in a game! - BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID) + BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index e49baf0763..3e46705ff8 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -614,7 +614,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) { void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { } -Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const { +Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<ObjectID> instances; Scenario *scenario = scenario_owner.get(p_scenario); @@ -772,7 +772,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - Rect3 new_aabb; + AABB new_aabb; new_aabb = p_instance->transform.xform(p_instance->aabb); @@ -817,7 +817,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { void VisualServerScene::_update_instance_aabb(Instance *p_instance) { - Rect3 new_aabb; + AABB new_aabb; ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid()); @@ -1279,7 +1279,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view camera->zfar, camera->vaspect - ); + ); ortho = true; } break; case Camera::PERSPECTIVE: { @@ -1291,7 +1291,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view camera->zfar, camera->vaspect - ); + ); ortho = false; } break; @@ -1863,7 +1863,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { probe->dynamic.enabled = true; Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base); - Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base); + AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base); float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base); probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse(); diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index d30a2108a5..2738fa058d 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -195,8 +195,8 @@ public: SelfList<Instance> update_item; - Rect3 aabb; - Rect3 transformed_aabb; + AABB aabb; + AABB transformed_aabb; float extra_margin; uint32_t object_ID; @@ -466,7 +466,7 @@ public: virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin); // don't use these in a game! - virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const; + virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const; virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 1dddef7bd4..509b77cf9c 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -63,7 +63,7 @@ class VisualServerWrapMT : public VisualServer { int pool_max_size; -//#define DEBUG_SYNC + //#define DEBUG_SYNC #ifdef DEBUG_SYNC #define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); @@ -136,7 +136,7 @@ public: FUNCRID(mesh) - FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &) + FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &) FUNC2(mesh_set_blend_shape_count, RID, int) FUNC1RC(int, mesh_get_blend_shape_count, RID) @@ -158,15 +158,15 @@ public: FUNC2RC(uint32_t, mesh_surface_get_format, RID, int) FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int) - FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int) + FUNC2RC(AABB, mesh_surface_get_aabb, RID, int) FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int) - FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int) + FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int) FUNC2(mesh_remove_surface, RID, int) FUNC1RC(int, mesh_get_surface_count, RID) - FUNC2(mesh_set_custom_aabb, RID, const Rect3 &) - FUNC1RC(Rect3, mesh_get_custom_aabb, RID) + FUNC2(mesh_set_custom_aabb, RID, const AABB &) + FUNC1RC(AABB, mesh_get_custom_aabb, RID) FUNC1(mesh_clear, RID) @@ -183,7 +183,7 @@ public: FUNC3(multimesh_instance_set_color, RID, int, const Color &) FUNC1RC(RID, multimesh_get_mesh, RID) - FUNC1RC(Rect3, multimesh_get_aabb, RID) + FUNC1RC(AABB, multimesh_get_aabb, RID) FUNC2RC(Transform, multimesh_instance_get_transform, RID, int) FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) @@ -260,8 +260,8 @@ public: FUNCRID(gi_probe) - FUNC2(gi_probe_set_bounds, RID, const Rect3 &) - FUNC1RC(Rect3, gi_probe_get_bounds, RID) + FUNC2(gi_probe_set_bounds, RID, const AABB &) + FUNC1RC(AABB, gi_probe_get_bounds, RID) FUNC2(gi_probe_set_cell_size, RID, float) FUNC1RC(float, gi_probe_get_cell_size, RID) @@ -304,7 +304,7 @@ public: FUNC2(particles_set_pre_process_time, RID, float) FUNC2(particles_set_explosiveness_ratio, RID, float) FUNC2(particles_set_randomness_ratio, RID, float) - FUNC2(particles_set_custom_aabb, RID, const Rect3 &) + FUNC2(particles_set_custom_aabb, RID, const AABB &) FUNC2(particles_set_speed_scale, RID, float) FUNC2(particles_set_use_local_coordinates, RID, bool) FUNC2(particles_set_process_material, RID, RID) @@ -318,7 +318,7 @@ public: FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC2(particles_set_emission_transform, RID, const Transform &) - FUNC1R(Rect3, particles_get_current_aabb, RID) + FUNC1R(AABB, particles_get_current_aabb, RID) /* CAMERA API */ @@ -431,7 +431,7 @@ public: FUNC2(instance_set_extra_visibility_margin, RID, real_t) // don't use these in a game! - FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID) + FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) |