diff options
author | Saracen <SaracenOne@gmail.com> | 2015-11-08 03:21:06 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2015-11-08 03:54:55 +0000 |
commit | c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (patch) | |
tree | d2512815b6892a1a5ede56f7c220f24999eeb723 /servers/visual | |
parent | 3fcfdfec0ac5175f55527b3ec95d14d48bf29dd2 (diff) |
New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_language.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index ea56306241..6b1dae433c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1112,7 +1112,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ { "SPECULAR_EXP", TYPE_FLOAT}, { "SHADE_PARAM", TYPE_FLOAT}, { "LIGHT", TYPE_VEC3}, - { "POINT_COORD", TYPE_VEC2}, + { "SHADOW", TYPE_VEC3 }, + { "POINT_COORD", TYPE_VEC2 }, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, { "TIME", TYPE_FLOAT}, |