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authorSaracen <SaracenOne@gmail.com>2015-11-08 03:21:06 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-08 03:54:55 +0000
commitc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (patch)
treed2512815b6892a1a5ede56f7c220f24999eeb723 /servers/visual
parent3fcfdfec0ac5175f55527b3ec95d14d48bf29dd2 (diff)
New shader feature: change the colour of shadows on a per-material basis.
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_language.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ea56306241..6b1dae433c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1112,7 +1112,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
{ "SPECULAR_EXP", TYPE_FLOAT},
{ "SHADE_PARAM", TYPE_FLOAT},
{ "LIGHT", TYPE_VEC3},
- { "POINT_COORD", TYPE_VEC2},
+ { "SHADOW", TYPE_VEC3 },
+ { "POINT_COORD", TYPE_VEC2 },
// { "SCREEN_POS", TYPE_VEC2},
// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
{ "TIME", TYPE_FLOAT},