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authorFerenc Arn <tagcup@yahoo.com>2017-09-21 21:02:08 -0400
committerFerenc Arn <tagcup@yahoo.com>2017-09-21 21:02:08 -0400
commita6c3147c0a3f0e663399039be136fd116fd79e41 (patch)
treed8b376e7a4a045bc9f2dae96a392eb3c43d91cb9 /servers/visual
parentb51180caa3063937d2155233fd0bf8155c317ba9 (diff)
Add inversesqrt to shader language.
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 6ad433268f..ec3337686f 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1377,6 +1377,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - common
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },