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authorRémi Verschelde <rverschelde@gmail.com>2017-10-23 07:43:21 +0200
committerGitHub <noreply@github.com>2017-10-23 07:43:21 +0200
commit9b3983aea0815634e16aa7b1b5931f94eee40bbd (patch)
tree54457b20210902e6cbdc67b6d33d395e139ebce9 /servers/visual
parent346326528baaf76d9fc85f996cdd4316ab999133 (diff)
parentabea816e547f99de4c26e39a63e638b2ed817c9e (diff)
Merge pull request #12342 from godotengine/revert-12296-ggx_rename
Revert "Rename Schlick GGX to GGX." [ci skip]
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index bd8a67c0a3..7489ca7e3e 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -159,7 +159,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_ggx");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong");
shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon");