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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:21 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:59 -0300 |
commit | 8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch) | |
tree | 885d02ee07734df5a0dfabfdeb152699af009f79 /servers/visual | |
parent | 33c146adbc3236798a752f598e40d7732e0e8865 (diff) |
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 81139ecc1c..42f1a98826 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -212,6 +212,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RANDOM_SEED"] = ShaderLanguage::TYPE_UINT; shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard"); shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_force"); |