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author | Josh Taylor <taylor.joshua.w@gmail.com> | 2018-07-07 17:10:32 -0500 |
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committer | GitHub <noreply@github.com> | 2018-07-07 17:10:32 -0500 |
commit | 892a4b175a54c1172ba7c8dc1b60f4ad25b968a2 (patch) | |
tree | 60df957db88a6e59fbc1a957345b70d3232e575b /servers/visual | |
parent | ea473594086ebc4d0f5ec8d3cb5fac1607909571 (diff) |
Changed minimum visible viewport size
When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index dcc270ca5e..dd6bc3cf26 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() { ERR_CONTINUE(!vp->render_target.is_valid()); bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)); - visible = visible && vp->size.x > 0 && vp->size.y > 0; + visible = visible && vp->size.x > 1 && vp->size.y > 1; if (!visible) continue; |