diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-08 08:06:13 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-08 08:07:49 -0300 |
commit | 84de71872ff2f3d0e7b53229fedb8765a8e820eb (patch) | |
tree | 0ac3667819016feb053a8e07e60bcf07100d198e /servers/visual | |
parent | fdcac7be02e119e5fdc43bd650921d799e65b8ef (diff) |
-Added triplanar mapping modes
-Some fixes to shader lang
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_language.cpp | 3 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 5 |
2 files changed, 3 insertions, 5 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 96d56dfc56..49f9e161fa 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1357,11 +1357,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, //builtins - exponential { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, - { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b04c8716fb..c7ffcb5095 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -137,7 +137,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); /************ CANVAS ITEM **************************/ @@ -188,7 +189,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add"); |