diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
commit | 6f0b4678e26c04abfc88c0226c803e78a108de98 (patch) | |
tree | 51b99b2ece75e5782c0b14c97bb6913c48e7f363 /servers/visual | |
parent | d9adf2627a70ab37408aca9ae4140c6280dfe6df (diff) |
More 3D Improvements
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.cpp | 6 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 22 | ||||
-rw-r--r-- | servers/visual/rasterizer_dummy.cpp | 80 | ||||
-rw-r--r-- | servers/visual/rasterizer_dummy.h | 29 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 77 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 15 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 16 |
8 files changed, 246 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 2de49d3d81..e21848eac2 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -157,6 +157,9 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { if (p_key.use_alpha) { code+="DIFFUSE_ALPHA=diffuse;\n"; + if (p_key.discard_alpha) { + code+="DISCARD=diffuse.a<0.5;\n"; + } } else { code+="DIFFUSE=diffuse.rgb;\n"; } @@ -262,6 +265,7 @@ void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) { void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) { + Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); FixedMaterial &fm=*E->get(); @@ -271,6 +275,7 @@ void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break; case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break; case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break; } if (!fm.dirty_list.in_list()) @@ -288,6 +293,7 @@ bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break; case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break; + case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break; } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 783231d2e5..a3cdff9859 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -55,6 +55,7 @@ protected: bool use_alpha:1; bool use_color_array:1; bool use_pointsize:1; + bool discard_alpha:1; bool valid:1; }; @@ -80,6 +81,7 @@ protected: RID self; bool use_alpha; bool use_color_array; + bool discard_alpha; bool use_pointsize; float point_size; Transform uv_xform; @@ -100,6 +102,7 @@ protected: k.use_alpha=use_alpha; k.use_color_array=use_color_array; k.use_pointsize=use_pointsize; + k.discard_alpha=discard_alpha; k.detail_blend=detail_blend; k.valid=true; for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { @@ -119,6 +122,7 @@ protected: use_alpha=false; use_color_array=false; use_pointsize=false; + discard_alpha=false; point_size=1.0; detail_blend=VS::MATERIAL_BLEND_MODE_MIX; for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { @@ -298,6 +302,22 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + /* IMMEDIATE API */ + + virtual RID immediate_create()=0; + virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; + virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; + virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; + virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; + virtual void immediate_color(RID p_immediate,const Color& p_color)=0; + virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; + virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; + virtual void immediate_end(RID p_immediate)=0; + virtual void immediate_clear(RID p_immediate)=0; + virtual AABB immediate_get_aabb(RID p_immediate) const=0; + virtual void immediate_set_material(RID p_immediate,RID p_material)=0; + virtual RID immediate_get_material(RID p_immediate) const=0; + /* PARTICLES API */ @@ -487,6 +507,7 @@ public: virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; + virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; @@ -544,6 +565,7 @@ public: virtual bool is_material(const RID& p_rid) const=0; virtual bool is_mesh(const RID& p_rid) const=0; virtual bool is_multimesh(const RID& p_rid) const=0; + virtual bool is_immediate(const RID& p_rid) const=0; virtual bool is_particles(const RID &p_beam) const=0; virtual bool is_light(const RID& p_rid) const=0; diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 39c02c2037..1d55693bfb 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -709,6 +709,74 @@ int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const { } +/* IMMEDIATE API */ + + +RID RasterizerDummy::immediate_create() { + + Immediate *im = memnew( Immediate ); + return immediate_owner.make_rid(im); + +} + +void RasterizerDummy::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){ + + +} +void RasterizerDummy::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ + + +} +void RasterizerDummy::immediate_normal(RID p_immediate,const Vector3& p_normal){ + + +} +void RasterizerDummy::immediate_tangent(RID p_immediate,const Plane& p_tangent){ + + +} +void RasterizerDummy::immediate_color(RID p_immediate,const Color& p_color){ + + +} +void RasterizerDummy::immediate_uv(RID p_immediate,const Vector2& tex_uv){ + + +} +void RasterizerDummy::immediate_uv2(RID p_immediate,const Vector2& tex_uv){ + + +} + +void RasterizerDummy::immediate_end(RID p_immediate){ + + +} +void RasterizerDummy::immediate_clear(RID p_immediate) { + + +} + +AABB RasterizerDummy::immediate_get_aabb(RID p_immediate) const { + + return AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); +} + +void RasterizerDummy::immediate_set_material(RID p_immediate,RID p_material) { + + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + im->material=p_material; + +} + +RID RasterizerDummy::immediate_get_material(RID p_immediate) const { + + const Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND_V(!im,RID()); + return im->material; + +} /* PARTICLES API */ @@ -1627,6 +1695,12 @@ bool RasterizerDummy::is_mesh(const RID& p_rid) const { return mesh_owner.owns(p_rid); } + +bool RasterizerDummy::is_immediate(const RID& p_rid) const { + + return immediate_owner.owns(p_rid); +} + bool RasterizerDummy::is_multimesh(const RID& p_rid) const { return multimesh_owner.owns(p_rid); @@ -1703,6 +1777,12 @@ void RasterizerDummy::free(const RID& p_rid) { multimesh_owner.free(p_rid); memdelete(multimesh); + } else if (immediate_owner.owns(p_rid)) { + + Immediate *immediate = immediate_owner.get(p_rid); + immediate_owner.free(p_rid); + memdelete(immediate); + } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.get(p_rid); diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index 880e19c9b0..b683a25bdc 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -231,8 +231,18 @@ class RasterizerDummy : public Rasterizer { }; + mutable RID_Owner<MultiMesh> multimesh_owner; + struct Immediate { + + + RID material; + int empty; + }; + + mutable RID_Owner<Immediate> immediate_owner; + struct Particles : public Geometry { ParticleSystemSW data; // software particle system @@ -490,6 +500,23 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; + /* IMMEDIATE API */ + + virtual RID immediate_create(); + virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID()); + virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex); + virtual void immediate_normal(RID p_immediate,const Vector3& p_normal); + virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent); + virtual void immediate_color(RID p_immediate,const Color& p_color); + virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv); + virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv); + virtual void immediate_end(RID p_immediate); + virtual void immediate_clear(RID p_immediate); + virtual void immediate_set_material(RID p_immediate,RID p_material); + virtual RID immediate_get_material(RID p_immediate) const; + + virtual AABB immediate_get_aabb(RID p_mesh) const; + /* PARTICLES API */ virtual RID particles_create(); @@ -647,6 +674,7 @@ public: virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data); virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data); + virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {} virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data); virtual void end_scene(); @@ -692,6 +720,7 @@ public: virtual bool is_texture(const RID& p_rid) const; virtual bool is_material(const RID& p_rid) const; virtual bool is_mesh(const RID& p_rid) const; + virtual bool is_immediate(const RID& p_rid) const; virtual bool is_multimesh(const RID& p_rid) const; virtual bool is_particles(const RID &p_beam) const; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 3061c2ddff..cdc1f678e7 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1034,7 +1034,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ { "SPEC_EXP", TYPE_FLOAT}, { "GLOW", TYPE_FLOAT}, { "SHADE_PARAM", TYPE_FLOAT}, - { "DISCARD", TYPE_FLOAT}, + { "DISCARD", TYPE_BOOL}, { "SCREEN_UV", TYPE_VEC2}, { "POINT_COORD", TYPE_VEC2}, { "INV_CAMERA_MATRIX", TYPE_MAT4}, diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 6b74b34ba1..bffc1c43fe 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -519,6 +519,72 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { } +/* IMMEDIATE API */ + + +RID VisualServerRaster::immediate_create() { + + return rasterizer->immediate_create(); +} + +void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){ + + rasterizer->immediate_begin(p_immediate,p_primitive,p_texture); +} +void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ + + rasterizer->immediate_vertex(p_immediate,p_vertex); + +} +void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ + + rasterizer->immediate_normal(p_immediate,p_normal); + +} +void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ + + rasterizer->immediate_tangent(p_immediate,p_tangent); + +} +void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ + + rasterizer->immediate_color(p_immediate,p_color); + +} +void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){ + + rasterizer->immediate_uv(p_immediate,p_uv); + +} +void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){ + + rasterizer->immediate_uv2(p_immediate,p_uv2); + +} +void VisualServerRaster::immediate_end(RID p_immediate){ + + VS_CHANGED; + _dependency_queue_update(p_immediate,true); + rasterizer->immediate_end(p_immediate); + +} +void VisualServerRaster::immediate_clear(RID p_immediate){ + + VS_CHANGED; + _dependency_queue_update(p_immediate,true); + rasterizer->immediate_clear(p_immediate); + +} + +void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) { + + rasterizer->immediate_set_material(p_immediate,p_material); +} + +RID VisualServerRaster::immediate_get_material(RID p_immediate) const { + + return rasterizer->immediate_get_material(p_immediate); +} /* PARTICLES API */ @@ -1705,6 +1771,8 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); } else if (rasterizer->is_multimesh(p_base)) { instance->base_type=INSTANCE_MULTIMESH; + } else if (rasterizer->is_immediate(p_base)) { + instance->base_type=INSTANCE_IMMEDIATE; } else if (rasterizer->is_particles(p_base)) { instance->base_type=INSTANCE_PARTICLES; instance->particles_info=memnew( Instance::ParticlesInfo ); @@ -2468,6 +2536,12 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid); } break; + case VisualServer::INSTANCE_IMMEDIATE: { + + new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid); + + + } break; case VisualServer::INSTANCE_PARTICLES: { new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); @@ -3498,6 +3572,9 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) { case INSTANCE_MULTIMESH: { rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data); } break; + case INSTANCE_IMMEDIATE: { + rasterizer->add_immediate(p_instance->base_rid, &p_instance->data); + } break; case INSTANCE_PARTICLES: { rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data); } break; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index c281e0b9e6..f6ef4ba6d5 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -766,6 +766,21 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; + /* IMMEDIATE API */ + + virtual RID immediate_create(); + virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID()); + virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex); + virtual void immediate_normal(RID p_immediate,const Vector3& p_normal); + virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent); + virtual void immediate_color(RID p_immediate,const Color& p_color); + virtual void immediate_uv(RID p_immediate, const Vector2& p_uv); + virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv); + virtual void immediate_end(RID p_immediate); + virtual void immediate_clear(RID p_immediate); + virtual void immediate_set_material(RID p_immediate,RID p_material); + virtual RID immediate_get_material(RID p_immediate) const; + /* PARTICLES API */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 87e13cb202..cfc4bd8605 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -741,6 +741,22 @@ public: FUNC2(multimesh_set_visible_instances,RID,int); FUNC1RC(int,multimesh_get_visible_instances,RID); + /* IMMEDIATE API */ + + + FUNC0R(RID,immediate_create); + FUNC3(immediate_begin,RID,PrimitiveType,RID); + FUNC2(immediate_vertex,RID,const Vector3&); + FUNC2(immediate_normal,RID,const Vector3&); + FUNC2(immediate_tangent,RID,const Plane&); + FUNC2(immediate_color,RID,const Color&); + FUNC2(immediate_uv,RID,const Vector2&); + FUNC2(immediate_uv2,RID,const Vector2&); + FUNC1(immediate_end,RID); + FUNC1(immediate_clear,RID); + FUNC2(immediate_set_material,RID,RID); + FUNC1RC(RID,immediate_get_material,RID); + /* PARTICLES API */ |