diff options
author | Juan Linietsky <juan@okamstudio.com> | 2015-01-22 11:07:16 -0300 |
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committer | Juan Linietsky <juan@okamstudio.com> | 2015-01-22 11:07:16 -0300 |
commit | 67d357191ff74b2cfc80015941363a97e7ee19fd (patch) | |
tree | 7073fe351796714b6a2c50898ab919e75bec81c6 /servers/visual | |
parent | c6eabbbec5a9fec7a0d473fe67a544af3454c3d2 (diff) |
begin work on lighting system for 2D
nothing functional yet, just experimenting with API
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 85 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 34 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 23 |
3 files changed, 142 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index a3aa573e35..fc32702a12 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3819,6 +3819,91 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { } +/***** CANVAS LIGHT *******/ + +RID VisualServerRaster::canvas_light_create() { + + return RID(); +} + +void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ + + +} +void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ + + +} +void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ + + +} +void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ + + +} +void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ + + +} +void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ + + +} +void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ + + +} +void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ + + +} +void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ + + +} + +void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){ + + +} +void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ + + +} +void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ + + +} +void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){ + + +} + +/****** CANVAS LIGHT OCCLUDER ******/ + +RID VisualServerRaster::canvas_light_occluder_create() { + + return RID(); +} + +void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { + + +} + +void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ + + +} + +void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){ + + +} + + + /******** CANVAS *********/ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 6c4e15827a..57032ab441 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1122,9 +1122,43 @@ public: virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable); + virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; + virtual RID canvas_light_create(); + virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_texture(RID p_light, RID p_texture); + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); + virtual void canvas_light_set_color(RID p_light, const Color& p_color); + virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); + virtual void canvas_light_set_item_mask(RID p_light, int p_mask); + + enum CanvasightBlendMode { + CANVAS_LIGHT_BLEND_ADD, + CANVAS_LIGHT_BLEND_SUB, + CANVAS_LIGHT_BLEND_MULTIPLY, + CANVAS_LIGHT_BLEND_DODGE, + CANVAS_LIGHT_BLEND_BURN, + CANVAS_LIGHT_BLEND_LIGHTEN, + CANVAS_LIGHT_BLEND_DARKEN, + CANVAS_LIGHT_BLEND_OVERLAY, + CANVAS_LIGHT_BLEND_SCREEN, + }; + virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode); + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); + virtual void canvas_light_set_shadow_filter(RID p_light, int p_size); + + + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); + virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); + virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape); + virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index b59fdbc66a..9574dff018 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1146,6 +1146,29 @@ public: FUNC1(canvas_item_clear,RID); FUNC1(canvas_item_raise,RID); + /* CANVAS LIGHT */ + FUNC0R(RID,canvas_light_create); + FUNC2(canvas_light_attach_to_canvas,RID,RID); + FUNC2(canvas_light_set_enabled,RID,bool); + FUNC2(canvas_light_set_transform,RID,const Matrix32&); + FUNC2(canvas_light_set_texture,RID,RID); + FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); + FUNC2(canvas_light_set_color,RID,const Color&); + FUNC2(canvas_light_set_height,RID,float); + FUNC3(canvas_light_set_z_range,RID,int,int); + FUNC2(canvas_light_set_item_mask,RID,int); + + FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode); + FUNC2(canvas_light_set_shadow_enabled,RID,bool); + FUNC2(canvas_light_set_shadow_buffer_size,RID,int); + FUNC2(canvas_light_set_shadow_filter,RID,int); + + /* CANVAS OCCLUDER */ + + FUNC0R(RID,canvas_light_occluder_create); + FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID); + FUNC2(canvas_light_occluder_set_enabled,RID,bool); + FUNC2(canvas_light_occluder_set_shape,RID,const DVector<Vector2>&); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians |