diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2019-04-23 06:20:13 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-04-23 06:20:13 +0300 |
commit | 5d33f241f0f9330105a511a4450ffd5137850609 (patch) | |
tree | d8ad457c419ab3cc9637e1f7b3869094b513f553 /servers/visual | |
parent | 01f7166d09662889ae8e3a827ef95c2004ec3e53 (diff) | |
parent | 54b95b6c5ab476707a5ec3a210266716dfbcd3fe (diff) |
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Add FRUSTUM camera mode, allowing tilted frustums
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 21 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 |
4 files changed, 28 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 9c7f474f44..efe2a99d2e 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -430,6 +430,7 @@ public: BIND0R(RID, camera_create) BIND4(camera_set_perspective, RID, float, float, float) BIND4(camera_set_orthogonal, RID, float, float, float) + BIND5(camera_set_frustum, RID, float, Vector2, float, float) BIND2(camera_set_transform, RID, const Transform &) BIND2(camera_set_cull_mask, RID, uint32_t) BIND2(camera_set_environment, RID, RID) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 4ee2824018..c1dc94daa2 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -61,6 +61,16 @@ void VisualServerScene::camera_set_orthogonal(RID p_camera, float p_size, float camera->zfar = p_z_far; } +void VisualServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { + Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND(!camera); + camera->type = Camera::FRUSTUM; + camera->size = p_size; + camera->offset = p_offset; + camera->znear = p_z_near; + camera->zfar = p_z_far; +} + void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) { Camera *camera = camera_owner.get(p_camera); @@ -1730,6 +1740,17 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view ortho = false; } break; + case Camera::FRUSTUM: { + + camera_matrix.set_frustum( + camera->size, + p_viewport_size.width / (float)p_viewport_size.height, + camera->offset, + camera->znear, + camera->zfar, + camera->vaspect); + ortho = false; + } break; } _prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID()); diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 7583acd88f..2c2ba7e15f 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -77,12 +77,14 @@ public: enum Type { PERSPECTIVE, - ORTHOGONAL + ORTHOGONAL, + FRUSTUM }; Type type; float fov; float znear, zfar; float size; + Vector2 offset; uint32_t visible_layers; bool vaspect; RID env; @@ -97,6 +99,7 @@ public: znear = 0.05; zfar = 100; size = 1.0; + offset = Vector2(); vaspect = false; } }; @@ -106,6 +109,7 @@ public: virtual RID camera_create(); virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far); virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); + virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far); virtual void camera_set_transform(RID p_camera, const Transform &p_transform); virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers); virtual void camera_set_environment(RID p_camera, RID p_env); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 9f23ad644e..3e451511cd 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -360,6 +360,7 @@ public: FUNCRID(camera) FUNC4(camera_set_perspective, RID, float, float, float) FUNC4(camera_set_orthogonal, RID, float, float, float) + FUNC5(camera_set_frustum, RID, float, Vector2, float, float) FUNC2(camera_set_transform, RID, const Transform &) FUNC2(camera_set_cull_mask, RID, uint32_t) FUNC2(camera_set_environment, RID, RID) |