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authorJuan Linietsky <reduzio@gmail.com>2015-12-02 11:15:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-12-02 11:15:48 -0300
commit4b1f0afb014cae7c9a84c8d7c0429f45f425214b (patch)
treee9cbbafa5f117bda785eff261e9eb8f7a1b41af5 /servers/visual
parent7ac31a7209e0be79a9d5c7c91cd35228821c545d (diff)
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/rasterizer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index aca301e0a8..50407f1b0f 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -1029,6 +1029,8 @@ public:
virtual int get_render_info(VS::RenderInfo p_info)=0;
+ virtual void set_force_16_bits_fbo(bool p_force) {}
+
Rasterizer();
virtual ~Rasterizer() {}
};