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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /servers/visual
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/SCsub2
-rw-r--r--servers/visual/rasterizer/SCsub6
-rw-r--r--servers/visual/rasterizer/rasterizer.cpp (renamed from servers/visual/rasterizer.cpp)0
-rw-r--r--servers/visual/rasterizer/rasterizer.h (renamed from servers/visual/rasterizer.h)69
-rw-r--r--servers/visual/rasterizer/rasterizer_canvas_rd.cpp1
-rw-r--r--servers/visual/rasterizer/rasterizer_canvas_rd.h28
-rw-r--r--servers/visual/rasterizer/rasterizer_rd.cpp7
-rw-r--r--servers/visual/rasterizer/rasterizer_rd.h49
-rw-r--r--servers/visual/rasterizer/rasterizer_scene_forward_rd.cpp1
-rw-r--r--servers/visual/rasterizer/rasterizer_scene_forward_rd.h85
-rw-r--r--servers/visual/rasterizer/rasterizer_storage_rd.cpp78
-rw-r--r--servers/visual/rasterizer/rasterizer_storage_rd.h579
-rw-r--r--servers/visual/visual_server_canvas.h4
-rw-r--r--servers/visual/visual_server_globals.h2
-rw-r--r--servers/visual/visual_server_raster.h50
-rw-r--r--servers/visual/visual_server_scene.h2
-rw-r--r--servers/visual/visual_server_viewport.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp1
-rw-r--r--servers/visual/visual_server_wrap_mt.h49
19 files changed, 932 insertions, 83 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub
index d730144861..9aa395db70 100644
--- a/servers/visual/SCsub
+++ b/servers/visual/SCsub
@@ -3,3 +3,5 @@
Import('env')
env.add_source_files(env.servers_sources, "*.cpp")
+
+SConscript("rasterizer/SCsub")
diff --git a/servers/visual/rasterizer/SCsub b/servers/visual/rasterizer/SCsub
new file mode 100644
index 0000000000..70cd4087bf
--- /dev/null
+++ b/servers/visual/rasterizer/SCsub
@@ -0,0 +1,6 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.servers_sources, "*.cpp")
+
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer/rasterizer.cpp
index 77c716379a..77c716379a 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer/rasterizer.cpp
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer/rasterizer.h
index 4d281f27a0..70b9ab18c6 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer/rasterizer.h
@@ -60,7 +60,10 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
+#endif
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
@@ -176,56 +179,44 @@ class RasterizerStorage {
public:
/* TEXTURE API */
- virtual RID texture_create() = 0;
- virtual void texture_allocate(RID p_texture,
- int p_width,
- int p_height,
- int p_depth_3d,
- Image::Format p_format,
- VS::TextureType p_type,
- uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
-
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0;
-
- virtual void texture_set_data_partial(RID p_texture,
- const Ref<Image> &p_image,
- int src_x, int src_y,
- int src_w, int src_h,
- int dst_x, int dst_y,
- int p_dst_mip,
- int p_level = 0) = 0;
-
- virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0;
- virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
- virtual uint32_t texture_get_flags(RID p_texture) const = 0;
- virtual Image::Format texture_get_format(RID p_texture) const = 0;
- virtual VS::TextureType texture_get_type(RID p_texture) const = 0;
- virtual uint32_t texture_get_texid(RID p_texture) const = 0;
- virtual uint32_t texture_get_width(RID p_texture) const = 0;
- virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual uint32_t texture_get_depth(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) = 0;
+ virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
+ virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
+
+ //these two APIs can be used together or in combination with the others.
+ virtual RID texture_2d_placeholder_create() = 0;
+ virtual RID texture_2d_layered_placeholder_create() = 0;
+ virtual RID texture_3d_placeholder_create() = 0;
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
+ virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
+#endif
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
+ virtual void texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) = 0;
+ virtual void texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
- virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0;
-
- virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
- virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
-
- virtual void textures_keep_original(bool p_enable) = 0;
-
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
- virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_proxy) const = 0;
+
/* SKY API */
virtual RID sky_create() = 0;
diff --git a/servers/visual/rasterizer/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer/rasterizer_canvas_rd.cpp
new file mode 100644
index 0000000000..585647ba1d
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_canvas_rd.cpp
@@ -0,0 +1 @@
+#include "rasterizer_canvas_rd.h"
diff --git a/servers/visual/rasterizer/rasterizer_canvas_rd.h b/servers/visual/rasterizer/rasterizer_canvas_rd.h
new file mode 100644
index 0000000000..898fdb238a
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_canvas_rd.h
@@ -0,0 +1,28 @@
+#ifndef RASTERIZER_CANVAS_RD_H
+#define RASTERIZER_CANVAS_RD_H
+
+#include "servers/visual/rasterizer/rasterizer.h"
+
+class RasterizerCanvasRD : public RasterizerCanvas {
+public:
+ RID light_internal_create() { return RID(); }
+ void light_internal_update(RID p_rid, Light *p_light) {}
+ void light_internal_free(RID p_rid) {}
+
+ void canvas_begin(){};
+ void canvas_end(){};
+
+ void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform){};
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){};
+
+ void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {}
+
+ void reset_canvas() {}
+
+ void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
+
+ RasterizerCanvasRD() {}
+ ~RasterizerCanvasRD() {}
+};
+
+#endif // RASTERIZER_CANVAS_RD_H
diff --git a/servers/visual/rasterizer/rasterizer_rd.cpp b/servers/visual/rasterizer/rasterizer_rd.cpp
new file mode 100644
index 0000000000..ecbcc2b251
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_rd.cpp
@@ -0,0 +1,7 @@
+#include "rasterizer_rd.h"
+
+RasterizerRD::RasterizerRD() {
+ canvas = memnew(RasterizerCanvasRD);
+ storage = memnew(RasterizerStorageRD);
+ scene = memnew(RasterizerSceneForwardRD);
+}
diff --git a/servers/visual/rasterizer/rasterizer_rd.h b/servers/visual/rasterizer/rasterizer_rd.h
new file mode 100644
index 0000000000..17ff29c19b
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_rd.h
@@ -0,0 +1,49 @@
+#ifndef RASTERIZER_RD_H
+#define RASTERIZER_RD_H
+
+#include "core/os/os.h"
+#include "servers/visual/rasterizer/rasterizer.h"
+#include "servers/visual/rasterizer/rasterizer_canvas_rd.h"
+#include "servers/visual/rasterizer/rasterizer_scene_forward_rd.h"
+#include "servers/visual/rasterizer/rasterizer_storage_rd.h"
+class RasterizerRD : public Rasterizer {
+protected:
+ RasterizerCanvasRD *canvas;
+ RasterizerStorageRD *storage;
+ RasterizerSceneForwardRD *scene;
+
+public:
+ RasterizerStorage *get_storage() { return storage; }
+ RasterizerCanvas *get_canvas() { return canvas; }
+ RasterizerScene *get_scene() { return scene; }
+
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {}
+
+ void initialize() {}
+ void begin_frame(double frame_step) {}
+ void set_current_render_target(RID p_render_target) {}
+ void restore_render_target(bool p_3d_was_drawn) {}
+ void clear_render_target(const Color &p_color) {}
+ void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {}
+ void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {}
+ void end_frame(bool p_swap_buffers) { OS::get_singleton()->swap_buffers(); }
+ void finalize() {}
+
+ static Error is_viable() {
+ return OK;
+ }
+
+ static Rasterizer *_create_current() {
+ return memnew(RasterizerRD);
+ }
+
+ static void make_current() {
+ _create_func = _create_current;
+ }
+
+ virtual bool is_low_end() const { return true; }
+
+ RasterizerRD();
+ ~RasterizerRD() {}
+};
+#endif // RASTERIZER_RD_H
diff --git a/servers/visual/rasterizer/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer/rasterizer_scene_forward_rd.cpp
new file mode 100644
index 0000000000..56d100ba08
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_scene_forward_rd.cpp
@@ -0,0 +1 @@
+#include "rasterizer_scene_forward_rd.h"
diff --git a/servers/visual/rasterizer/rasterizer_scene_forward_rd.h b/servers/visual/rasterizer/rasterizer_scene_forward_rd.h
new file mode 100644
index 0000000000..03cadb5ba4
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_scene_forward_rd.h
@@ -0,0 +1,85 @@
+#ifndef RASTERIZER_SCENE_FORWARD_RD_H
+#define RASTERIZER_SCENE_FORWARD_RD_H
+
+#include "servers/visual/rasterizer/rasterizer.h"
+
+class RasterizerSceneForwardRD : public RasterizerScene {
+public:
+ /* SHADOW ATLAS API */
+
+ RID shadow_atlas_create() { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size) {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; }
+
+ int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
+ void set_directional_shadow_count(int p_count) {}
+
+ /* ENVIRONMENT API */
+
+ RID environment_create() { return RID(); }
+
+ void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {}
+ void environment_set_sky(RID p_env, RID p_sky) {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) {}
+ void environment_set_bg_energy(RID p_env, float p_energy) {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {}
+
+ void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
+ void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
+ void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
+
+ void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
+
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+
+ void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
+
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
+
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
+ void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
+ void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
+
+ bool is_environment(RID p_env) { return false; }
+ VS::EnvironmentBG environment_get_background(RID p_env) { return VS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) { return 0; }
+
+ RID light_instance_create(RID p_light) { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {}
+ void light_instance_mark_visible(RID p_light_instance) {}
+
+ RID reflection_atlas_create() { return RID(); }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_size) {}
+ void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) {}
+
+ RID reflection_probe_instance_create(RID p_probe) { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {}
+ void reflection_probe_release_atlas_index(RID p_instance) {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
+
+ RID gi_probe_instance_create() { return RID(); }
+ void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
+ void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) {}
+
+ void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
+ void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
+
+ void set_scene_pass(uint64_t p_pass) {}
+ void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) {}
+
+ bool free(RID p_rid) { return true; }
+
+ RasterizerSceneForwardRD() {}
+ ~RasterizerSceneForwardRD() {}
+};
+#endif // RASTERIZER_SCENE_FORWARD_RD_H
diff --git a/servers/visual/rasterizer/rasterizer_storage_rd.cpp b/servers/visual/rasterizer/rasterizer_storage_rd.cpp
new file mode 100644
index 0000000000..bdaaba8d10
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_storage_rd.cpp
@@ -0,0 +1,78 @@
+#include "rasterizer_storage_rd.h"
+
+RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
+
+ return RID();
+}
+
+RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) {
+
+ return RID();
+}
+RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image> > &p_slices) {
+
+ return RID();
+}
+
+void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+}
+void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
+}
+void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
+}
+
+//these two APIs can be used together or in combination with the others.
+RID RasterizerStorageRD::texture_2d_placeholder_create() {
+
+ return RID();
+}
+RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
+
+ return RID();
+}
+RID RasterizerStorageRD::texture_3d_placeholder_create() {
+
+ return RID();
+}
+
+Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
+
+ return Ref<Image>();
+}
+Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
+
+ return Ref<Image>();
+}
+Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
+
+ return Ref<Image>();
+}
+
+void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
+}
+void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+}
+
+void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
+}
+String RasterizerStorageRD::texture_get_path(RID p_texture) const {
+ return String();
+}
+
+void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
+}
+void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
+}
+void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
+}
+void RasterizerStorageRD::texture_debug_usage(List<VS::TextureInfo> *r_info) {
+}
+
+void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
+}
+void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+}
+
+Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) const {
+ return Size2();
+}
diff --git a/servers/visual/rasterizer/rasterizer_storage_rd.h b/servers/visual/rasterizer/rasterizer_storage_rd.h
new file mode 100644
index 0000000000..9c41f81fd7
--- /dev/null
+++ b/servers/visual/rasterizer/rasterizer_storage_rd.h
@@ -0,0 +1,579 @@
+#ifndef RASTERIZER_STORAGE_RD_H
+#define RASTERIZER_STORAGE_RD_H
+
+#include "core/rid_owner.h"
+#include "servers/visual/rasterizer/rasterizer.h"
+
+class RasterizerStorageRD : public RasterizerStorage {
+public:
+ /* TEXTURE API */
+ struct RDTexture {
+ int width;
+ int height;
+ uint32_t flags;
+ Image::Format format;
+ Ref<Image> image;
+ String path;
+ };
+
+ struct RDSurface {
+ uint32_t format;
+ VS::PrimitiveType primitive;
+ PoolVector<uint8_t> array;
+ int vertex_count;
+ PoolVector<uint8_t> index_array;
+ int index_count;
+ AABB aabb;
+ Vector<PoolVector<uint8_t> > blend_shapes;
+ Vector<AABB> bone_aabbs;
+ };
+
+ struct RDMesh {
+ Vector<RDSurface> surfaces;
+ int blend_shape_count;
+ VS::BlendShapeMode blend_shape_mode;
+ };
+
+ mutable RID_PtrOwner<RDTexture> texture_owner;
+ mutable RID_PtrOwner<RDMesh> mesh_owner;
+
+ virtual RID texture_2d_create(const Ref<Image> &p_image);
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type);
+ virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices); //all slices, then all the mipmaps, must be coherent
+
+ virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming
+ virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
+ virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap);
+
+ //these two APIs can be used together or in combination with the others.
+ virtual RID texture_2d_placeholder_create();
+ virtual RID texture_2d_layered_placeholder_create();
+ virtual RID texture_3d_placeholder_create();
+
+ virtual Ref<Image> texture_2d_get(RID p_texture) const;
+ virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const;
+ virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const;
+
+ virtual void texture_replace(RID p_texture, RID p_by_texture);
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
+
+ virtual void texture_set_path(RID p_texture, const String &p_path);
+ virtual String texture_get_path(RID p_texture) const;
+
+ virtual void texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata);
+ virtual void texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata);
+ virtual void texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata);
+
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info);
+
+ virtual void texture_set_proxy(RID p_proxy, RID p_base);
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
+
+ virtual Size2 texture_size_with_proxy(RID p_proxy) const;
+
+ /* SKY API */
+
+ RID sky_create() { return RID(); }
+ void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
+
+ /* SHADER API */
+
+ RID shader_create() { return RID(); }
+
+ void shader_set_code(RID p_shader, const String &p_code) {}
+ String shader_get_code(RID p_shader) const { return ""; }
+ void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {}
+
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
+
+ /* COMMON MATERIAL API */
+
+ RID material_create() { return RID(); }
+
+ void material_set_render_priority(RID p_material, int priority) {}
+ void material_set_shader(RID p_shader_material, RID p_shader) {}
+ RID material_get_shader(RID p_shader_material) const { return RID(); }
+
+ void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
+ Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
+ Variant material_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
+
+ void material_set_line_width(RID p_material, float p_width) {}
+
+ void material_set_next_pass(RID p_material, RID p_next_material) {}
+
+ bool material_is_animated(RID p_material) { return false; }
+ bool material_casts_shadows(RID p_material) { return false; }
+
+ void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
+ void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
+
+ /* MESH API */
+
+ RID mesh_create() {
+ RDMesh *mesh = memnew(RDMesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ mesh->blend_shape_count = 0;
+ mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
+ return mesh_owner.make_rid(mesh);
+ }
+
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+
+ m->surfaces.push_back(RDSurface());
+ RDSurface *s = &m->surfaces.write[m->surfaces.size() - 1];
+ s->format = p_format;
+ s->primitive = p_primitive;
+ s->array = p_array;
+ s->vertex_count = p_vertex_count;
+ s->index_array = p_index_array;
+ s->index_count = p_index_count;
+ s->aabb = p_aabb;
+ s->blend_shapes = p_blend_shapes;
+ s->bone_aabbs = p_bone_aabbs;
+ }
+
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_count = p_amount;
+ }
+ int mesh_get_blend_shape_count(RID p_mesh) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->blend_shape_count;
+ }
+
+ void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_mode = p_mode;
+ }
+ VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED);
+ return m->blend_shape_mode;
+ }
+
+ void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
+
+ void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
+ RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
+
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].vertex_count;
+ }
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].index_count;
+ }
+
+ PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].array;
+ }
+ PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].index_array;
+ }
+
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].format;
+ }
+ VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS);
+
+ return m->surfaces[p_surface].primitive;
+ }
+
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, AABB());
+
+ return m->surfaces[p_surface].aabb;
+ }
+ Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >());
+
+ return m->surfaces[p_surface].blend_shapes;
+ }
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<AABB>());
+
+ return m->surfaces[p_surface].bone_aabbs;
+ }
+
+ void mesh_remove_surface(RID p_mesh, int p_index) {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ ERR_FAIL_COND(p_index >= m->surfaces.size());
+
+ m->surfaces.remove(p_index);
+ }
+ int mesh_get_surface_count(RID p_mesh) const {
+ RDMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->surfaces.size();
+ }
+
+ void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
+ AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
+
+ AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const { return AABB(); }
+ void mesh_clear(RID p_mesh) {}
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_create() { return RID(); }
+
+ void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {}
+ int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
+
+ void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
+ void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
+ void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
+
+ RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
+
+ Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
+ Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
+ Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
+
+ void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {}
+
+ void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
+ int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
+
+ AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
+
+ /* IMMEDIATE API */
+
+ RID immediate_create() { return RID(); }
+ void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
+ void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
+ void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
+ void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
+ void immediate_color(RID p_immediate, const Color &p_color) {}
+ void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
+ void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
+ void immediate_end(RID p_immediate) {}
+ void immediate_clear(RID p_immediate) {}
+ void immediate_set_material(RID p_immediate, RID p_material) {}
+ RID immediate_get_material(RID p_immediate) const { return RID(); }
+ AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
+
+ /* SKELETON API */
+
+ RID skeleton_create() { return RID(); }
+ void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
+ int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
+ Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
+ void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {}
+ Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); }
+
+ /* Light API */
+
+ RID light_create(VS::LightType p_type) { return RID(); }
+
+ RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
+ RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
+ RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
+
+ void light_set_color(RID p_light, const Color &p_color) {}
+ void light_set_param(RID p_light, VS::LightParam p_param, float p_value) {}
+ void light_set_shadow(RID p_light, bool p_enabled) {}
+ void light_set_shadow_color(RID p_light, const Color &p_color) {}
+ void light_set_projector(RID p_light, RID p_texture) {}
+ void light_set_negative(RID p_light, bool p_enable) {}
+ void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
+ void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
+ void light_set_use_gi(RID p_light, bool p_enabled) {}
+
+ void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
+ void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
+
+ void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {}
+ void light_directional_set_blend_splits(RID p_light, bool p_enable) {}
+ bool light_directional_get_blend_splits(RID p_light) const { return false; }
+ void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {}
+ VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const { return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
+
+ VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) { return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ bool light_has_shadow(RID p_light) const { return false; }
+
+ VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; }
+ AABB light_get_aabb(RID p_light) const { return AABB(); }
+ float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
+ Color light_get_color(RID p_light) { return Color(); }
+ bool light_get_use_gi(RID p_light) { return false; }
+ uint64_t light_get_version(RID p_light) const { return 0; }
+
+ /* PROBE API */
+
+ RID reflection_probe_create() { return RID(); }
+
+ void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {}
+ void reflection_probe_set_intensity(RID p_probe, float p_intensity) {}
+ void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {}
+ void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {}
+ void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {}
+ void reflection_probe_set_max_distance(RID p_probe, float p_distance) {}
+ void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {}
+ void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {}
+ void reflection_probe_set_as_interior(RID p_probe, bool p_enable) {}
+ void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {}
+ void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {}
+ void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
+ void reflection_probe_set_resolution(RID p_probe, int p_resolution) {}
+
+ AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
+ VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return VisualServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
+ Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
+ Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
+ float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; }
+ bool reflection_probe_renders_shadows(RID p_probe) const { return false; }
+
+ void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
+ void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
+
+ void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
+ void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
+
+ /* GI PROBE API */
+
+ RID gi_probe_create() { return RID(); }
+
+ void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {}
+ AABB gi_probe_get_bounds(RID p_probe) const { return AABB(); }
+
+ void gi_probe_set_cell_size(RID p_probe, float p_range) {}
+ float gi_probe_get_cell_size(RID p_probe) const { return 0.0; }
+
+ void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {}
+ Transform gi_probe_get_to_cell_xform(RID p_probe) const { return Transform(); }
+
+ void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {}
+ PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const {
+ PoolVector<int> p;
+ return p;
+ }
+
+ void gi_probe_set_dynamic_range(RID p_probe, int p_range) {}
+ int gi_probe_get_dynamic_range(RID p_probe) const { return 0; }
+
+ void gi_probe_set_energy(RID p_probe, float p_range) {}
+ float gi_probe_get_energy(RID p_probe) const { return 0.0; }
+
+ void gi_probe_set_bias(RID p_probe, float p_range) {}
+ float gi_probe_get_bias(RID p_probe) const { return 0.0; }
+
+ void gi_probe_set_normal_bias(RID p_probe, float p_range) {}
+ float gi_probe_get_normal_bias(RID p_probe) const { return 0.0; }
+
+ void gi_probe_set_propagation(RID p_probe, float p_range) {}
+ float gi_probe_get_propagation(RID p_probe) const { return 0.0; }
+
+ void gi_probe_set_interior(RID p_probe, bool p_enable) {}
+ bool gi_probe_is_interior(RID p_probe) const { return false; }
+
+ void gi_probe_set_compress(RID p_probe, bool p_enable) {}
+ bool gi_probe_is_compressed(RID p_probe) const { return false; }
+
+ uint32_t gi_probe_get_version(RID p_probe) { return 0; }
+
+ GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const { return GI_PROBE_UNCOMPRESSED; }
+ RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { return RID(); }
+ void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {}
+
+ /* LIGHTMAP CAPTURE */
+ struct Instantiable {
+
+ SelfList<RasterizerScene::InstanceBase>::List instance_list;
+
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
+
+ SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
+ while (instances) {
+
+ instances->self()->base_changed(p_aabb, p_materials);
+ instances = instances->next();
+ }
+ }
+
+ _FORCE_INLINE_ void instance_remove_deps() {
+ SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
+ while (instances) {
+
+ SelfList<RasterizerScene::InstanceBase> *next = instances->next();
+ instances->self()->base_removed();
+ instances = next;
+ }
+ }
+
+ Instantiable() {}
+ virtual ~Instantiable() {
+ }
+ };
+
+ struct LightmapCapture : public Instantiable {
+
+ PoolVector<LightmapCaptureOctree> octree;
+ AABB bounds;
+ Transform cell_xform;
+ int cell_subdiv;
+ float energy;
+ LightmapCapture() {
+ energy = 1.0;
+ cell_subdiv = 1;
+ }
+ };
+
+ mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
+ void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
+ AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
+ void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {}
+ RID lightmap_capture_create() {
+ LightmapCapture *capture = memnew(LightmapCapture);
+ return lightmap_capture_data_owner.make_rid(capture);
+ }
+ PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
+ return PoolVector<uint8_t>();
+ }
+ void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
+ Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
+ void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
+ int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
+ void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
+ float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
+ const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, NULL);
+ return &capture->octree;
+ }
+
+ /* PARTICLES */
+
+ RID particles_create() { return RID(); }
+
+ void particles_set_emitting(RID p_particles, bool p_emitting) {}
+ void particles_set_amount(RID p_particles, int p_amount) {}
+ void particles_set_lifetime(RID p_particles, float p_lifetime) {}
+ void particles_set_one_shot(RID p_particles, bool p_one_shot) {}
+ void particles_set_pre_process_time(RID p_particles, float p_time) {}
+ void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {}
+ void particles_set_randomness_ratio(RID p_particles, float p_ratio) {}
+ void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {}
+ void particles_set_speed_scale(RID p_particles, float p_scale) {}
+ void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {}
+ void particles_set_process_material(RID p_particles, RID p_material) {}
+ void particles_set_fixed_fps(RID p_particles, int p_fps) {}
+ void particles_set_fractional_delta(RID p_particles, bool p_enable) {}
+ void particles_restart(RID p_particles) {}
+
+ void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {}
+
+ void particles_set_draw_passes(RID p_particles, int p_count) {}
+ void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {}
+
+ void particles_request_process(RID p_particles) {}
+ AABB particles_get_current_aabb(RID p_particles) { return AABB(); }
+ AABB particles_get_aabb(RID p_particles) const { return AABB(); }
+
+ void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {}
+
+ bool particles_get_emitting(RID p_particles) { return false; }
+ int particles_get_draw_passes(RID p_particles) const { return 0; }
+ RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+
+ virtual bool particles_is_inactive(RID p_particles) const { return false; }
+
+ /* RENDER TARGET */
+
+ RID render_target_create() { return RID(); }
+ void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
+ RID render_target_get_texture(RID p_render_target) const { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
+ void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
+ bool render_target_was_used(RID p_render_target) { return false; }
+ void render_target_clear_used(RID p_render_target) {}
+ void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {}
+
+ /* CANVAS SHADOW */
+
+ RID canvas_light_shadow_buffer_create(int p_width) { return RID(); }
+
+ /* LIGHT SHADOW MAPPING */
+
+ RID canvas_light_occluder_create() { return RID(); }
+ void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
+
+ VS::InstanceType get_base_type(RID p_rid) const {
+ if (mesh_owner.owns(p_rid)) {
+ return VS::INSTANCE_MESH;
+ }
+
+ return VS::INSTANCE_NONE;
+ }
+
+ bool free(RID p_rid) {
+
+ if (texture_owner.owns(p_rid)) {
+ // delete the texture
+ RDTexture *texture = texture_owner.getornull(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+ }
+ return true;
+ }
+
+ bool has_os_feature(const String &p_feature) const { return false; }
+
+ void update_dirty_resources() {}
+
+ void set_debug_generate_wireframes(bool p_generate) {}
+
+ void render_info_begin_capture() {}
+ void render_info_end_capture() {}
+ int get_captured_render_info(VS::RenderInfo p_info) { return 0; }
+
+ int get_render_info(VS::RenderInfo p_info) { return 0; }
+ String get_video_adapter_name() const { return String(); }
+ String get_video_adapter_vendor() const { return String(); }
+
+ static RasterizerStorage *base_singleton;
+
+ RasterizerStorageRD(){};
+ ~RasterizerStorageRD() {}
+};
+
+#endif // RASTERIZER_STORAGE_RD_H
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 8044afe164..7b5d2f6cb4 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -31,7 +31,7 @@
#ifndef VISUALSERVERCANVAS_H
#define VISUALSERVERCANVAS_H
-#include "rasterizer.h"
+#include "rasterizer/rasterizer.h"
#include "visual_server_viewport.h"
class VisualServerCanvas {
@@ -90,7 +90,7 @@ public:
}
};
- struct LightOccluderPolygon {
+ struct LightOccluderPolygon {
bool active;
Rect2 aabb;
diff --git a/servers/visual/visual_server_globals.h b/servers/visual/visual_server_globals.h
index 5a9d365eca..5bc76afe4c 100644
--- a/servers/visual/visual_server_globals.h
+++ b/servers/visual/visual_server_globals.h
@@ -31,7 +31,7 @@
#ifndef VISUAL_SERVER_GLOBALS_H
#define VISUAL_SERVER_GLOBALS_H
-#include "rasterizer.h"
+#include "rasterizer/rasterizer.h"
class VisualServerCanvas;
class VisualServerViewport;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 9afcfc4648..ff2a4b01c4 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -32,7 +32,7 @@
#define VISUAL_SERVER_RASTER_H
#include "core/math/octree.h"
-#include "servers/visual/rasterizer.h"
+#include "servers/visual/rasterizer/rasterizer.h"
#include "servers/visual_server.h"
#include "visual_server_canvas.h"
#include "visual_server_globals.h"
@@ -142,33 +142,42 @@ public:
/* TEXTURE API */
- BIND0R(RID, texture_create)
- BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t)
- BIND3(texture_set_data, RID, const Ref<Image> &, int)
- BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int)
- BIND2RC(Ref<Image>, texture_get_data, RID, int)
- BIND2(texture_set_flags, RID, uint32_t)
- BIND1RC(uint32_t, texture_get_flags, RID)
- BIND1RC(Image::Format, texture_get_format, RID)
- BIND1RC(TextureType, texture_get_type, RID)
- BIND1RC(uint32_t, texture_get_texid, RID)
- BIND1RC(uint32_t, texture_get_width, RID)
- BIND1RC(uint32_t, texture_get_height, RID)
- BIND1RC(uint32_t, texture_get_depth, RID)
- BIND4(texture_set_size_override, RID, int, int, int)
+ //these go pass-through, as they can be called from any thread
+ BIND1R(RID, texture_2d_create, const Ref<Image> &)
+ BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image> > &, TextureLayeredType)
+ BIND1R(RID, texture_3d_create, const Vector<Ref<Image> > &)
+
+ //goes pass-through
+ BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
+ //these go through command queue if they are in another thread
+ BIND3(texture_2d_update, RID, const Ref<Image> &, int)
+ BIND4(texture_3d_update, RID, const Ref<Image> &, int, int)
+
+ //these also go pass-through
+ BIND0R(RID, texture_2d_placeholder_create)
+ BIND0R(RID, texture_2d_layered_placeholder_create)
+ BIND0R(RID, texture_3d_placeholder_create)
+
+ BIND1RC(Ref<Image>, texture_2d_get, RID)
+ BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int)
+ BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int)
+
+ BIND2(texture_replace, RID, RID)
+
+ BIND3(texture_set_size_override, RID, int, int)
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
BIND2(texture_bind, RID, uint32_t)
+#endif
BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
+ BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
BIND2(texture_set_path, RID, const String &)
BIND1RC(String, texture_get_path, RID)
- BIND1(texture_set_shrink_all_x2_on_set_data, bool)
BIND1(texture_debug_usage, List<TextureInfo> *)
- BIND1(textures_keep_original, bool)
-
BIND2(texture_set_proxy, RID, RID)
BIND2(texture_set_force_redraw_if_visible, RID, bool)
@@ -502,7 +511,10 @@ public:
BIND2(environment_set_bg_energy, RID, float)
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
BIND2(environment_set_camera_feed_id, RID, int)
+#endif
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index a2d65791a0..61fdfd0861 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -31,7 +31,7 @@
#ifndef VISUALSERVERSCENE_H
#define VISUALSERVERSCENE_H
-#include "servers/visual/rasterizer.h"
+#include "servers/visual/rasterizer/rasterizer.h"
#include "core/math/geometry.h"
#include "core/math/octree.h"
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index f701e3612a..4af22a4ad8 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -33,7 +33,7 @@
#include "core/rid_owner.h"
#include "core/self_list.h"
-#include "rasterizer.h"
+#include "rasterizer/rasterizer.h"
#include "servers/arvr/arvr_interface.h"
#include "servers/visual_server.h"
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 29ea8d80e7..4bce8eb942 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -136,7 +136,6 @@ void VisualServerWrapMT::finish() {
visual_server->finish();
}
- texture_free_cached_ids();
sky_free_cached_ids();
shader_free_cached_ids();
material_free_cached_ids();
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b1bbed24fd..9b999a33f6 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -77,34 +77,42 @@ public:
#define server_name visual_server
#include "servers/server_wrap_mt_common.h"
- /* EVENT QUEUING */
- FUNCRID(texture)
- FUNC7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t)
- FUNC3(texture_set_data, RID, const Ref<Image> &, int)
- FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int)
- FUNC2RC(Ref<Image>, texture_get_data, RID, int)
- FUNC2(texture_set_flags, RID, uint32_t)
- FUNC1RC(uint32_t, texture_get_flags, RID)
- FUNC1RC(Image::Format, texture_get_format, RID)
- FUNC1RC(TextureType, texture_get_type, RID)
- FUNC1RC(uint32_t, texture_get_texid, RID)
- FUNC1RC(uint32_t, texture_get_width, RID)
- FUNC1RC(uint32_t, texture_get_height, RID)
- FUNC1RC(uint32_t, texture_get_depth, RID)
- FUNC4(texture_set_size_override, RID, int, int, int)
+ //these go pass-through, as they can be called from any thread
+ virtual RID texture_2d_create(const Ref<Image> &p_image) { return visual_server->texture_2d_create(p_image); }
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, TextureLayeredType p_layered_type) { return visual_server->texture_2d_layered_create(p_layers, p_layered_type); }
+ virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) { return visual_server->texture_3d_create(p_slices); }
+
+ //goes pass-through
+ virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { visual_server->texture_2d_update_immediate(p_texture, p_image, p_layer); }
+ //these go through command queue if they are in another thread
+ FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
+ FUNC4(texture_3d_update, RID, const Ref<Image> &, int, int)
+
+ //these also go pass-through
+ virtual RID texture_2d_placeholder_create() { return visual_server->texture_2d_placeholder_create(); }
+ virtual RID texture_2d_layered_placeholder_create() { return visual_server->texture_2d_layered_placeholder_create(); }
+ virtual RID texture_3d_placeholder_create() { return visual_server->texture_3d_placeholder_create(); }
+
+ FUNC1RC(Ref<Image>, texture_2d_get, RID)
+ FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
+ FUNC3RC(Ref<Image>, texture_3d_slice_get, RID, int, int)
+
+ FUNC2(texture_replace, RID, RID)
+
+ FUNC3(texture_set_size_override, RID, int, int)
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
FUNC2(texture_bind, RID, uint32_t)
+#endif
FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
+ FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
FUNC2(texture_set_path, RID, const String &)
FUNC1RC(String, texture_get_path, RID)
- FUNC1(texture_set_shrink_all_x2_on_set_data, bool)
FUNC1S(texture_debug_usage, List<TextureInfo> *)
- FUNC1(textures_keep_original, bool)
-
FUNC2(texture_set_proxy, RID, RID)
FUNC2(texture_set_force_redraw_if_visible, RID, bool)
@@ -429,7 +437,10 @@ public:
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
FUNC2(environment_set_camera_feed_id, RID, int)
+#endif
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)