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author | Bastiaan Olij <mux213@gmail.com> | 2019-05-21 00:37:13 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2019-05-21 20:07:46 +1000 |
commit | 3ea778e66e0cb19412831db25171d951e430b58f (patch) | |
tree | dbd6ce5f5ef9d5fad11dab17d25c133684f01147 /servers/visual | |
parent | 6110bdee138febf3b04b47bc15b834bda7b99d52 (diff) |
Implement shadow to opacity
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 8fd5dfc738..bc6010117c 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true; @@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled"); shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled"); + shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity"); shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting"); |