diff options
author | JFonS <joan.fonssanchez@gmail.com> | 2018-09-05 00:54:35 +0200 |
---|---|---|
committer | JFonS <joan.fonssanchez@gmail.com> | 2018-09-13 23:05:33 +0200 |
commit | 3cedec5f754b08d04095d5ebe0cd9532de011268 (patch) | |
tree | 90d35b0b0a116ec04e23351776cb2dc4f7722758 /servers/visual | |
parent | ae8f984cf37210ebd0667bcaa2e80e947efc4841 (diff) |
Set uniform default values in inspector
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 1 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 84 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 |
5 files changed, 88 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index c26f02f087..6eeaf12dfc 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -249,6 +249,7 @@ public: virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; + virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const = 0; virtual void material_set_line_width(RID p_material, float p_width) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 8a8b8af267..35236b23f1 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2273,6 +2273,90 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) { p_type == TYPE_SAMPLERCUBE; } +Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) { + if (p_value.size() > 0) { + Variant value; + switch (p_type) { + case ShaderLanguage::TYPE_BOOL: + value = Variant(p_value[0].boolean); + break; + case ShaderLanguage::TYPE_BVEC2: + case ShaderLanguage::TYPE_BVEC3: + case ShaderLanguage::TYPE_BVEC4: + case ShaderLanguage::TYPE_INT: + value = Variant(p_value[0].sint); + break; + case ShaderLanguage::TYPE_IVEC2: + value = Variant(Vector2(p_value[0].sint, p_value[1].sint)); + break; + case ShaderLanguage::TYPE_IVEC3: + value = Variant(Vector3(p_value[0].sint, p_value[1].sint, p_value[2].sint)); + break; + case ShaderLanguage::TYPE_IVEC4: + value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + break; + case ShaderLanguage::TYPE_UINT: + value = Variant(p_value[0].uint); + break; + case ShaderLanguage::TYPE_UVEC2: + value = Variant(Vector2(p_value[0].uint, p_value[1].uint)); + break; + case ShaderLanguage::TYPE_UVEC3: + value = Variant(Vector3(p_value[0].uint, p_value[1].uint, p_value[2].uint)); + break; + case ShaderLanguage::TYPE_UVEC4: + value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + break; + case ShaderLanguage::TYPE_FLOAT: + value = Variant(p_value[0].real); + break; + case ShaderLanguage::TYPE_VEC2: + value = Variant(Vector2(p_value[0].real, p_value[1].real)); + break; + case ShaderLanguage::TYPE_VEC3: + value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + break; + case ShaderLanguage::TYPE_VEC4: + value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + break; + case ShaderLanguage::TYPE_MAT2: + value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); + break; + case ShaderLanguage::TYPE_MAT3: { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[3].real; + p[1][1] = p_value[4].real; + p[1][2] = p_value[5].real; + p[2][0] = p_value[6].real; + p[2][1] = p_value[7].real; + p[2][2] = p_value[8].real; + value = Variant(p); + break; + } + case ShaderLanguage::TYPE_MAT4: { + Basis p; + p[0][0] = p_value[0].real; + p[0][1] = p_value[1].real; + p[0][2] = p_value[2].real; + p[1][0] = p_value[4].real; + p[1][1] = p_value[5].real; + p[1][2] = p_value[6].real; + p[2][0] = p_value[8].real; + p[2][1] = p_value[9].real; + p[2][2] = p_value[10].real; + Transform t = Transform(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); + value = Variant(t); + break; + } + } + return value; + } + return Variant(); +} + void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { Set<String> kws; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index e8ae099302..08c4d06992 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -548,6 +548,7 @@ public: static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); static bool is_sampler_type(DataType p_type); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type); static void get_keyword_list(List<String> *r_keywords); static void get_builtin_funcs(List<String> *r_keywords); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index f25973c4e2..b54e150656 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -203,6 +203,7 @@ public: BIND3(material_set_param, RID, const StringName &, const Variant &) BIND2RC(Variant, material_get_param, RID, const StringName &) + BIND2RC(Variant, material_get_param_default, RID, const StringName &) BIND2(material_set_render_priority, RID, int) BIND2(material_set_line_width, RID, float) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 85205e5132..b8f86d7123 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -137,6 +137,7 @@ public: FUNC3(material_set_param, RID, const StringName &, const Variant &) FUNC2RC(Variant, material_get_param, RID, const StringName &) + FUNC2RC(Variant, material_get_param_default, RID, const StringName &) FUNC2(material_set_render_priority, RID, int) FUNC2(material_set_line_width, RID, float) |