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author | Mason Ashbridge <masonjash@gmail.com> | 2017-08-23 14:55:03 -0400 |
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committer | Mason Ashbridge <masonjash@gmail.com> | 2017-08-23 14:55:03 -0400 |
commit | 3757cec8f3abb5c65511391f43397145b8ca3f47 (patch) | |
tree | 04de357fe92257a79ca7cb59ff61f589ae377724 /servers/visual | |
parent | eb238a04dacae397db393cbce74891cf90405a67 (diff) |
Fix shader function calls being assignable
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_language.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 3e0a1a6f45..7146814cbe 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1041,6 +1041,12 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } } break; case OP_ASSIGN: { + + if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) { + valid = false; + break; + } + DataType na = p_op->arguments[0]->get_datatype(); DataType nb = p_op->arguments[1]->get_datatype(); valid = na == nb; |