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author | Juan Linietsky <reduzio@gmail.com> | 2018-05-07 09:44:17 -0300 |
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committer | GitHub <noreply@github.com> | 2018-05-07 09:44:17 -0300 |
commit | 35322c0678edad29927adc7352003f166549a5d3 (patch) | |
tree | d937d249464150eb21e7c7c39c086054ec95e00c /servers/visual | |
parent | 38aaf78325b9507d825f067f85ce551ebc5cb850 (diff) | |
parent | 6103c8d7a36ffce4acc7a0c9d8d19f174a0d360b (diff) |
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index a4053ad415..2f05f6d477 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -231,6 +231,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_disabled"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only"); |