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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-19 20:03:04 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-19 20:03:04 +0200 |
commit | 28265fb52639067d11e392c808f5f28d120674e4 (patch) | |
tree | 1eed99c37f037077e89fa41b95adcac209fab8e0 /servers/visual | |
parent | fae14153f708098165bc90c69aebdf96c0ef8ac3 (diff) | |
parent | b8358680670efd75a1a91ea516d1316e2c3fad18 (diff) |
Merge pull request #31202 from azagaya/light-data
Create shadow_vec for altering shadow computation
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 75910ff1c0..019f477362 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -235,6 +235,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_VEC"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2); |