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authorHugo Locurcio <hugo.locurcio@hugo.pro>2018-04-22 19:36:01 +0200
committerMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-04-22 19:36:01 +0200
commit1c419531a009f48aa074f9b5f93b98d387c33723 (patch)
tree6beff4f51161e61e22b70266b5e0385496e35b6b /servers/visual
parentca25f1e6eae9ffd498ddba05f94e341827269fea (diff)
Change ".." punctuation for "..." in editor strings (#16507)
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_language.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 7aca497881..ba8d134b5c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2966,7 +2966,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr_pos++;
if (expr_pos == expression.size()) {
//can happen..
- _set_error("Unexpected end of expression..");
+ _set_error("Unexpected end of expression...");
return NULL;
}
}
@@ -3003,7 +3003,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else if (is_ternary) {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3039,7 +3039,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3048,7 +3048,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (expression[next_op - 1].is_op) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3064,7 +3064,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
// can be followed by a unary op in a valid combination,
// due to how precedence works, unaries will always disappear first
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
}
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left