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authorJuan Linietsky <reduzio@gmail.com>2017-08-26 00:40:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-26 00:47:28 -0300
commit1894157c9fab05984428d83a743b0fe1d720c80c (patch)
tree817530eb75258c3dc6c73d4eb276af7b61761b06 /servers/visual
parentd9e94fa0c308f8f157e71fb03bab5834308b56ee (diff)
-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/rasterizer.h17
-rw-r--r--servers/visual/visual_server_raster.h18
-rw-r--r--servers/visual/visual_server_scene.cpp584
-rw-r--r--servers/visual/visual_server_scene.h42
-rw-r--r--servers/visual/visual_server_wrap_mt.h18
5 files changed, 5 insertions, 674 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 3b4ba313e6..a75ce1cf35 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -376,23 +376,6 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
- /* ROOM API */
-
- virtual RID room_create() = 0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
- virtual void room_clear_bounds(RID p_room) = 0;
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0)=0;
-
- virtual RID portal_create() = 0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
- virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
-
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index fff37a71b3..70492afe83 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -811,23 +811,6 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* ROOM API */
-
- BIND0R(RID, room_create)
- BIND4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
- BIND1(room_clear_bounds, RID)
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0);
-
- BIND0R(RID, portal_create)
- BIND2(portal_set_shape, RID, const Vector<Point2> &)
- BIND2(portal_set_enabled, RID, bool)
- BIND2(portal_set_disable_distance, RID, float)
- BIND2(portal_set_disabled_color, RID, const Color &)
-
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
@@ -1011,7 +994,6 @@ public:
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
- BIND2(instance_set_room, RID, RID)
BIND2(instance_set_extra_visibility_margin, RID, real_t)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index fb298e3ed7..fc9583d793 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -156,58 +156,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
return gi_probe->lights.insert(A);
}
-#if 0
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
-
- A->portal_info->candidate_set.insert(B);
- B->portal_info->candidate_set.insert(A);
-
- self->_portal_attempt_connect(A);
- //attempt to conncet portal A (will go through B anyway)
- //this is a little hackish, but works fine in practice
-
- } else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
-
- if (B->base_type==INSTANCE_GI_PROBE) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND_V(B->base_type!=INSTANCE_GI_PROBE_SAMPLER,NULL);
- B->gi_probe_sampler_info->gi_probes.insert(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
-
- B->auto_rooms.insert(A);
- A->room_info->owned_autoroom_geometry.insert(B);
-
- self->_instance_validate_autorooms(B);
-
-
- } else {
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return NULL;
- }
-
-
- A->light_info->affected.insert(B);
- B->lights.insert(A);
- B->light_cache_dirty=true;
-
-
- }
-#endif
-
return NULL;
}
void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
@@ -269,57 +217,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
gi_probe->lights.erase(E);
}
-#if 0
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
-
-
- A->portal_info->candidate_set.erase(B);
- B->portal_info->candidate_set.erase(A);
-
- //after disconnecting them, see if they can connect again
- self->_portal_attempt_connect(A);
- self->_portal_attempt_connect(B);
-
- } else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
-
- if (B->base_type==INSTANCE_GI_PROBE) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND(B->base_type!=INSTANCE_GI_PROBE_SAMPLER);
- B->gi_probe_sampler_info->gi_probes.erase(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
-
- B->auto_rooms.erase(A);
- B->valid_auto_rooms.erase(A);
- A->room_info->owned_autoroom_geometry.erase(B);
-
- }else {
-
-
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return;
- }
-
-
- A->light_info->affected.erase(B);
- B->lights.erase(A);
- B->light_cache_dirty=true;
-
- }
-#endif
}
RID VisualServerScene::scenario_create() {
@@ -467,125 +364,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
}
}
instance->materials.clear();
-
-#if 0
- if (instance->light_info) {
-
- if (instance->scenario && instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
- rasterizer->free(instance->light_info->instance);
- memdelete(instance->light_info);
- instance->light_info=NULL;
- }
-
-
-
- if ( instance->room ) {
-
- instance_set_room(p_instance,RID());
- /*
- if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
- instance->room->room_info->owned_geometry_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_PORTAL) {
- print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
- instance->room->room_info->owned_portal_instances.erase(instance->RE);
- } else if (instance->base_type==INSTANCE_ROOM)
- instance->room->room_info->owned_room_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_LIGHT)
- instance->room->room_info->owned_light_instances.erase(instance->RE);
-
- instance->RE=NULL;*/
- }
-
-
-
-
-
-
- if (instance->portal_info) {
-
- _portal_disconnect(instance,true);
- memdelete(instance->portal_info);
- instance->portal_info=NULL;
-
- }
-
- if (instance->gi_probe_info) {
-
- while(instance->gi_probe_info->owned_instances.size()) {
-
- Instance *owned=instance->gi_probe_info->owned_instances.front()->get();
- owned->gi_probe=NULL;
- owned->data.gi_probe=NULL;
- owned->data.gi_probe_octree_xform=NULL;
- owned->BLE=NULL;
- instance->gi_probe_info->owned_instances.pop_front();
- }
-
- memdelete(instance->gi_probe_info);
- instance->gi_probe_info=NULL;
-
- }
-
- if (instance->scenario && instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- }
-
-
- if (instance->room_info) {
-
- for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
-
- _portal_disconnect(E->get(),true);
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- if (instance->room_info->disconnected_child_portals.size()) {
- ERR_PRINT("BUG: Disconnected portals remain!");
- }
- memdelete(instance->room_info);
- instance->room_info=NULL;
-
- }
-
- if (instance->particles_info) {
-
- rasterizer->free( instance->particles_info->instance );
- memdelete(instance->particles_info);
- instance->particles_info=NULL;
-
- }
-
- if (instance->gi_probe_sampler_info) {
-
- while (instance->gi_probe_sampler_info->owned_instances.size()) {
-
- instance_geometry_set_gi_probe_sampler(instance->gi_probe_sampler_info->owned_instances.front()->get()->self,RID());
- }
-
- if (instance->gi_probe_sampler_info->sampled_light.is_valid()) {
- rasterizer->free(instance->gi_probe_sampler_info->sampled_light);
- }
- memdelete( instance->gi_probe_sampler_info );
- instance->gi_probe_sampler_info=NULL;
- }
-#endif
}
instance->base_type = VS::INSTANCE_NONE;
@@ -646,64 +424,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
if (scenario)
_instance_queue_update(instance, true, true);
-
-#if 0
- if (rasterizer->is_mesh(p_base)) {
- instance->base_type=INSTANCE_MESH;
- instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
- instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
- } else if (rasterizer->is_multimesh(p_base)) {
- instance->base_type=INSTANCE_MULTIMESH;
- } else if (rasterizer->is_immediate(p_base)) {
- instance->base_type=INSTANCE_IMMEDIATE;
- } else if (rasterizer->is_particles(p_base)) {
- instance->base_type=INSTANCE_PARTICLES;
- instance->particles_info=memnew( Instance::ParticlesInfo );
- instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
- } else if (rasterizer->is_light(p_base)) {
-
- instance->base_type=INSTANCE_LIGHT;
- instance->light_info = memnew( Instance::LightInfo );
- instance->light_info->instance = rasterizer->light_instance_create(p_base);
- if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
-
- instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
- }
-
- } else if (room_owner.owns(p_base)) {
- instance->base_type=INSTANCE_ROOM;
- instance->room_info = memnew( Instance::RoomInfo );
- instance->room_info->room=room_owner.get(p_base);
- } else if (portal_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_PORTAL;
- instance->portal_info = memnew(Instance::PortalInfo);
- instance->portal_info->portal=portal_owner.get(p_base);
- } else if (gi_probe_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_GI_PROBE;
- instance->gi_probe_info=memnew(Instance::BakedLightInfo);
- instance->gi_probe_info->gi_probe=gi_probe_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
- } else if (gi_probe_sampler_owner.owns(p_base)) {
-
-
- instance->base_type=INSTANCE_GI_PROBE_SAMPLER;
- instance->gi_probe_sampler_info=memnew( Instance::BakedLightSamplerInfo);
- instance->gi_probe_sampler_info->sampler=gi_probe_sampler_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
-
- } else {
- ERR_EXPLAIN("Invalid base RID for instance!")
- ERR_FAIL();
- }
-
- instance_dependency_map[ p_base ].insert( instance->self );
-#endif
}
}
void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
@@ -894,8 +614,6 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton)
void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
}
-void VisualServerScene::instance_set_room(RID p_instance, RID p_room) {
-}
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
@@ -978,11 +696,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
switch (p_flags) {
- case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
-
- instance->visible_in_all_rooms = p_enabled;
-
- } break;
case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
instance->baked_light = p_enabled;
@@ -1067,58 +780,12 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
}
}
-#if 0
- else if (p_instance->base_type == INSTANCE_ROOM) {
-
- p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
- } else if (p_instance->base_type == INSTANCE_GI_PROBE) {
-
- Transform scale;
- scale.basis.scale(p_instance->gi_probe_info->gi_probe->octree_aabb.size);
- scale.origin=p_instance->gi_probe_info->gi_probe->octree_aabb.pos;
- //print_line("scale: "+scale);
- p_instance->gi_probe_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
- }
-
-#endif
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
Rect3 new_aabb;
-#if 0
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- //portals need to be transformed in a special way, so they don't become too wide if they have scale..
- Transform portal_xform = p_instance->data.transform;
- portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
- p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
- int point_count=p_instance->portal_info->portal->shape.size();
- p_instance->portal_info->transformed_point_cache.resize(point_count);
-
- AABB portal_aabb;
-
- for(int i=0;i<point_count;i++) {
-
- Point2 src = p_instance->portal_info->portal->shape[i];
- Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
- p_instance->portal_info->transformed_point_cache[i]=point;
- if (i==0)
- portal_aabb.pos=point;
- else
- portal_aabb.expand_to(point);
- }
-
- portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
-
- new_aabb = portal_aabb;
-
- } else {
-#endif
new_aabb = p_instance->transform.xform(p_instance->aabb);
-#if 0
- }
-#endif
p_instance->transformed_aabb = new_aabb;
@@ -1145,33 +812,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
pairable = true;
}
-#if 0
-
- if (p_instance->base_type == VS::INSTANCE_PORTAL) {
-
- pairable_mask=(1<<INSTANCE_PORTAL);
- pairable=true;
- }
-
- if (p_instance->base_type == VS::INSTANCE_GI_PROBE_SAMPLER) {
-
- pairable_mask=(1<<INSTANCE_GI_PROBE);
- pairable=true;
- }
-
-
- if (!p_instance->room && (1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- base_type|=VS::INSTANCE_ROOMLESS_MASK;
- }
-
- if (p_instance->base_type == VS::INSTANCE_ROOM) {
-
- pairable_mask=INSTANCE_ROOMLESS_MASK;
- pairable=true;
- }
-#endif
-
// not inside octree
p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
@@ -1184,23 +824,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
-#if 0
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- _portal_attempt_connect(p_instance);
- }
-
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- _instance_validate_autorooms(p_instance);
- }
-
- if (p_instance->base_type == INSTANCE_ROOM) {
-
- for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
- _instance_validate_autorooms(E->get());
- }
-#endif
}
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
@@ -1235,15 +858,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
-#if 0
-
- case VisualServer::INSTANCE_PARTICLES: {
-
- new_aabb = rasterizer->particles_get_aabb(p_instance->base);
-
-
- } break;
-#endif
case VisualServer::INSTANCE_LIGHT: {
new_aabb = VSG::storage->light_get_aabb(p_instance->base);
@@ -1260,49 +874,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
-#if 0
- case VisualServer::INSTANCE_ROOM: {
-
- Room *room = room_owner.get( p_instance->base );
- ERR_FAIL_COND(!room);
- new_aabb=room->bounds.get_aabb();
-
- } break;
- case VisualServer::INSTANCE_PORTAL: {
-
- Portal *portal = portal_owner.get( p_instance->base );
- ERR_FAIL_COND(!portal);
- for (int i=0;i<portal->shape.size();i++) {
-
- Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
- if (i==0) {
-
- new_aabb.pos=point;
- new_aabb.size.z=0.01; // make it not flat for octree
- } else {
-
- new_aabb.expand_to(point);
- }
- }
-
- } break;
- case VisualServer::INSTANCE_GI_PROBE: {
-
- BakedLight *gi_probe = gi_probe_owner.get( p_instance->base );
- ERR_FAIL_COND(!gi_probe);
- new_aabb=gi_probe->octree_aabb;
-
- } break;
- case VisualServer::INSTANCE_GI_PROBE_SAMPLER: {
-
- BakedLightSampler *gi_probe_sampler = gi_probe_sampler_owner.get( p_instance->base );
- ERR_FAIL_COND(!gi_probe_sampler);
- float radius = gi_probe_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
-
- new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
-
- } break;
-#endif
default: {}
}
@@ -1736,98 +1307,17 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
reflection_probe_cull_count = 0;
-//light_samplers_culled=0;
+ //light_samplers_culled=0;
-/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
+ /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
//print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
-/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
-// compute portals
-#if 0
- exterior_visited=false;
- exterior_portal_cull_count=0;
-
- if (room_cull_enabled) {
- for(int i=0;i<cull_count;i++) {
-
- Instance *ins = instance_cull_result[i];
- ins->last_render_pass=render_pass;
+ /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
+ //removed, will replace with culling
- if (ins->base_type!=INSTANCE_PORTAL)
- continue;
-
- if (ins->room)
- continue;
-
- ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
- exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
-
- }
-
- room_cull_count = p_scenario->octree.cull_point(camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
-
-
- Set<Instance*> current_rooms;
- Set<Instance*> portal_rooms;
- //add to set
- for(int i=0;i<room_cull_count;i++) {
-
- if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
- current_rooms.insert(room_cull_result[i]);
- }
- if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
- //assume inside that room if also inside the portal..
- if (room_cull_result[i]->room) {
- portal_rooms.insert(room_cull_result[i]->room);
- }
-
- SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
- room_cull_count--;
- i--;
- }
- }
-
- //remove from set if it has a parent room or BSP doesn't contain
- for(int i=0;i<room_cull_count;i++) {
- Instance *r = room_cull_result[i];
-
- //check inside BSP
- Vector3 room_local_point = r->room_info->affine_inverse.xform( camera->transform.origin );
-
- if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
-
- current_rooms.erase(r);
- continue;
- }
-
- //check parent
- while (r->room) {// has parent room
-
- current_rooms.erase(r);
- r=r->room;
- }
-
- }
-
- if (current_rooms.size()) {
- //camera is inside a room
- // go through rooms
- for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
- _cull_room(camera,E->get());
- }
-
- } else {
- //start from exterior
- _cull_room(camera,NULL);
-
- }
- }
-
-#endif
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
for (int i = 0; i < cull_count; i++) {
@@ -1895,71 +1385,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;
-#if 0
- bool discarded=false;
-
- if (ins->draw_range_end>0) {
-
- float d = cull_range.nearp.distance_to(ins->data.transform.origin);
- if (d<0)
- d=0;
- discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
-
-
- }
-
- if (!discarded) {
-
- // test if this geometry should be visible
-
- if (room_cull_enabled) {
-
-
- if (ins->visible_in_all_rooms) {
- keep=true;
- } else if (ins->room) {
-
- if (ins->room->room_info->last_visited_pass==render_pass)
- keep=true;
- } else if (ins->auto_rooms.size()) {
-
-
- for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
-
- if (E->get()->room_info->last_visited_pass==render_pass) {
- keep=true;
- break;
- }
- }
- } else if(exterior_visited)
- keep=true;
- } else {
-
- keep=true;
- }
-
-
- }
-
-
- if (keep) {
- // update cull range
- float min,max;
- ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
-
- if (min<cull_range.min)
- cull_range.min=min;
- if (max>cull_range.max)
- cull_range.max=max;
-
- if (ins->sampled_light && ins->sampled_light->gi_probe_sampler_info->last_pass!=render_pass) {
- if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
- light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
- ins->sampled_light->gi_probe_sampler_info->last_pass=render_pass;
- }
- }
- }
-#endif
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
@@ -3467,7 +2892,6 @@ bool VisualServerScene::free(RID p_rid) {
Instance *instance = instance_owner.get(p_rid);
- instance_set_room(p_rid, RID());
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 910e75c3e3..177521e267 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -137,38 +137,6 @@ public:
virtual void camera_set_environment(RID p_camera, RID p_env);
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
- /*
-
- struct RoomInfo {
-
- Transform affine_inverse;
- Room *room;
- List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
- List<Instance*> owned_room_instances;
- List<Instance*> owned_light_instances; //not used, but just for the sake of it
- Set<Instance*> disconnected_child_portals;
- Set<Instance*> owned_autoroom_geometry;
- uint64_t last_visited_pass;
- RoomInfo() { last_visited_pass=0; }
-
- };
-
- struct InstancePortal {
-
- Portal *portal;
- Set<Instance*> candidate_set;
- Instance *connected;
- uint64_t last_visited_pass;
-
- Plane plane_cache;
- Vector<Vector3> transformed_point_cache;
-
-
- PortalInfo() { connected=NULL; last_visited_pass=0;}
- };
-*/
-
/* SCENARIO API */
struct Instance;
@@ -236,10 +204,6 @@ public:
float lod_end_hysteresis;
RID lod_instance;
- Instance *room;
- SelfList<Instance> room_item;
- bool visible_in_all_rooms;
-
uint64_t last_render_pass;
uint64_t last_frame_pass;
@@ -263,7 +227,7 @@ public:
}
Instance()
- : scenario_item(this), update_item(this), room_item(this) {
+ : scenario_item(this), update_item(this) {
octree_id = 0;
scenario = NULL;
@@ -281,9 +245,6 @@ public:
lod_begin_hysteresis = 0;
lod_end_hysteresis = 0;
- room = NULL;
- visible_in_all_rooms = false;
-
last_render_pass = 0;
last_frame_pass = 0;
version = 1;
@@ -496,7 +457,6 @@ public:
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
- virtual void instance_set_room(RID p_instance, RID p_room);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index ca040e9355..476412a4f1 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -250,23 +250,6 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* ROOM API */
-
- FUNC0R(RID, room_create)
- FUNC4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
- FUNC1(room_clear_bounds, RID)
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0);
-
- FUNC0R(RID, portal_create)
- FUNC2(portal_set_shape, RID, const Vector<Point2> &)
- FUNC2(portal_set_enabled, RID, bool)
- FUNC2(portal_set_disable_distance, RID, float)
- FUNC2(portal_set_disabled_color, RID, const Color &)
-
/* BAKED LIGHT API */
FUNC0R(RID, gi_probe_create)
@@ -438,7 +421,6 @@ public:
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
- FUNC2(instance_set_room, RID, RID)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)