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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-18 17:03:10 +0100
committerGitHub <noreply@github.com>2019-11-18 17:03:10 +0100
commit17ee8d0465726fc7b6b657a5d14bda46565edf33 (patch)
treec6125153b7462b7dd88605830d423de474f584d6 /servers/visual
parent4f10d47f19f40e6cf1d85e9462b5417991dbced2 (diff)
parent6c3be2ca74bdfb0cc133529749fac1112df26945 (diff)
Merge pull request #33706 from madmiraal/fix-c4146-warning
Fix Visual Studio throwing C4146 warning.
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9babc99349..316a94556d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3769,8 +3769,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
- // FIXME: This can't work on uint
- nv.uint = -cn->values[i].uint;
+ // Intentionally wrap the unsigned int value, because GLSL does.
+ nv.uint = 0 - cn->values[i].uint;
} break;
case TYPE_FLOAT: {
nv.real = -cn->values[i].real;