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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-04 15:40:05 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-04 15:40:05 +0100 |
commit | 1504c961125c76f007bc2ff061c3854effbe3e56 (patch) | |
tree | 192a5581b86e46cc5f0cad7ab9709a33bc769174 /servers/visual | |
parent | 99c4faf83769f7016a8657ff6aa82ef26766fa14 (diff) | |
parent | 9f266cf7e5aa0c9953599453595a5720e9d0b08f (diff) |
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b6258469e8..7a42bc475e 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; |