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authorRémi Verschelde <rverschelde@gmail.com>2019-01-04 15:40:05 +0100
committerGitHub <noreply@github.com>2019-01-04 15:40:05 +0100
commit1504c961125c76f007bc2ff061c3854effbe3e56 (patch)
tree192a5581b86e46cc5f0cad7ab9709a33bc769174 /servers/visual
parent99c4faf83769f7016a8657ff6aa82ef26766fa14 (diff)
parent9f266cf7e5aa0c9953599453595a5720e9d0b08f (diff)
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/shader_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index b6258469e8..7a42bc475e 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;