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authorIndah Sylvia <ISylvox@yahoo.com>2017-08-07 17:17:31 +0700
committerIndah Sylvia <ISylvox@yahoo.com>2017-08-07 18:24:35 +0700
commit5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch)
tree3f0dcef53a38d356a40fd7adce40387f21904a18 /servers/visual/visual_server_wrap_mt.h
parent7e4970214c92fec0e7262f36765764a81e28b2be (diff)
Makes all Godot API's methods Lower Case
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index e6ce3f6a54..6c98082b98 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -430,7 +430,7 @@ public:
FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
FUNC2(instance_set_layer_mask, RID, uint32_t)
FUNC2(instance_set_transform, RID, const Transform &)
- FUNC2(instance_attach_object_instance_ID, RID, ObjectID)
+ FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)