diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-02-13 17:00:37 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-13 17:00:37 +0300 |
commit | ef51726ff3cd60e0caf9ce55c9c85cc47bfe0420 (patch) | |
tree | 89e1744f14fee887d361af48b643a39b8ddad9b1 /servers/visual/shader_language.cpp | |
parent | dcfe44f4479ddbf3518d3e753fbf242845402ae4 (diff) | |
parent | 516aa46fe565180b2c59d7753ee835a7e716c225 (diff) |
Merge pull request #36176 from Chaosus/shader_fix_const_crash
Fix shader crash if pass const argument to 'out/inout' parameter
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 115 |
1 files changed, 87 insertions, 28 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 2a0492709c..a5b028b15b 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -903,6 +903,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String if (r_data_type) { *r_data_type = p_builtin_types[p_identifier].type; } + if (r_is_const) { + *r_is_const = p_builtin_types[p_identifier].constant; + } if (r_type) { *r_type = IDENTIFIER_BUILTIN_VAR; } @@ -3066,6 +3069,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons Token tk = _get_token(); TkPos pos = _get_tkpos(); + bool is_const = false; + if (tk.type == TK_PARENTHESIS_OPEN) { //handle subexpression @@ -3457,40 +3462,82 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int i = 0; i < call_function->arguments.size(); i++) { int argidx = i + 1; - if (argidx < func->arguments.size() && is_sampler_type(call_function->arguments[i].type)) { - //let's see where our argument comes from - Node *n = func->arguments[argidx]; - ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable - VariableNode *vn = static_cast<VariableNode *>(n); - StringName varname = vn->name; - if (shader->uniforms.has(varname)) { - //being sampler, this either comes from a uniform - ShaderNode::Uniform *u = &shader->uniforms[varname]; - ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously - //propagate - if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) { - return NULL; + if (argidx < func->arguments.size()) { + if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) { + bool error = false; + Node *n = func->arguments[argidx]; + if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) { + error = true; + } else if (n->type == Node::TYPE_ARRAY) { + ArrayNode *an = static_cast<ArrayNode *>(n); + if (an->call_expression != NULL) { + error = true; + } + } else if (n->type == Node::TYPE_VARIABLE) { + VariableNode *vn = static_cast<VariableNode *>(n); + if (vn->is_const) { + error = true; + } else { + StringName varname = vn->name; + if (shader->uniforms.has(varname)) { + error = true; + } else { + if (p_builtin_types.has(varname)) { + BuiltInInfo info = p_builtin_types[varname]; + if (info.constant) { + error = true; + } + } + } + } + } else if (n->type == Node::TYPE_MEMBER) { + MemberNode *mn = static_cast<MemberNode *>(n); + if (mn->basetype_const) { + error = true; + } } - } else if (p_builtin_types.has(varname)) { - //a built-in - if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) { + if (error) { + _set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier))); return NULL; } - } else { - //or this comes from an argument, but nothing else can be a sampler - bool found = false; - for (int j = 0; j < base_function->arguments.size(); j++) { - if (base_function->arguments[j].name == varname) { - if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) { - base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>(); + } + if (is_sampler_type(call_function->arguments[i].type)) { + //let's see where our argument comes from + Node *n = func->arguments[argidx]; + ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable + VariableNode *vn = static_cast<VariableNode *>(n); + StringName varname = vn->name; + if (shader->uniforms.has(varname)) { + //being sampler, this either comes from a uniform + ShaderNode::Uniform *u = &shader->uniforms[varname]; + ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously + //propagate + if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) { + return NULL; + } + } else if (p_builtin_types.has(varname)) { + //a built-in + if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) { + return NULL; + } + } else { + //or this comes from an argument, but nothing else can be a sampler + bool found = false; + for (int j = 0; j < base_function->arguments.size(); j++) { + if (base_function->arguments[j].name == varname) { + if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) { + base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>(); + } + base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i); + found = true; + break; } - base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i); - found = true; - break; } + ERR_CONTINUE(!found); } - ERR_CONTINUE(!found); } + } else { + break; } } } @@ -3504,7 +3551,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons DataType data_type; IdentifierType ident_type; - bool is_const = false; int array_size = 0; StringName struct_name; @@ -3812,6 +3858,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons MemberNode *mn = alloc_node<MemberNode>(); mn->basetype = dt; + mn->basetype_const = is_const; mn->datatype = member_type; mn->base_struct_name = st; mn->struct_name = member_struct_name; @@ -5359,6 +5406,18 @@ String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types) return valid_types; } +String ShaderLanguage::_get_qualifier_str(ArgumentQualifier p_qualifier) const { + switch (p_qualifier) { + case ArgumentQualifier::ARGUMENT_QUALIFIER_IN: + return "in"; + case ArgumentQualifier::ARGUMENT_QUALIFIER_OUT: + return "out"; + case ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT: + return "inout"; + } + return ""; +} + Error ShaderLanguage::_validate_datatype(DataType p_type) { if (VisualServer::get_singleton()->is_low_end()) { bool invalid_type = false; |