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author | Rémi Verschelde <remi@verschelde.fr> | 2015-11-23 11:40:52 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2015-11-23 11:40:52 +0100 |
commit | aa30e01f264220dcfd63c60c731a7e9c7ef6ee2b (patch) | |
tree | a895677189c27551c9ebfc373992873ca801531a /servers/visual/shader_language.cpp | |
parent | 74e0c76216bdcb9d6b516dded2bee5f1b509cbd0 (diff) | |
parent | dd00452997122029dd2f74a278574d781fd2bf5f (diff) |
Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 6532c3f0ac..6c5f64edd9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1113,7 +1113,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ { "SPECULAR_EXP", TYPE_FLOAT}, { "SHADE_PARAM", TYPE_FLOAT}, { "LIGHT", TYPE_VEC3}, - { "POINT_COORD", TYPE_VEC2}, + { "SHADOW", TYPE_VEC3 }, + { "POINT_COORD", TYPE_VEC2 }, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, { "TIME", TYPE_FLOAT}, |