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authorrzllmr <30299783+rzllmr@users.noreply.github.com>2019-08-03 21:32:13 +0200
committerrzllmr <30299783+rzllmr@users.noreply.github.com>2019-08-03 21:32:13 +0200
commit653039151a91291eda757f72674b6b968770cf51 (patch)
tree7b6c1a3a072cdbb40da4498daaac9d87b786236b /servers/visual/shader_language.cpp
parente14e08cfc57fc23ae40f0649841836e50970b39c (diff)
Fix row-column-swap in TileMap palette
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751
Diffstat (limited to 'servers/visual/shader_language.cpp')
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