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authorYuri Roubinsky <chaosus89@gmail.com>2020-03-19 18:36:10 +0300
committerGitHub <noreply@github.com>2020-03-19 18:36:10 +0300
commit6407b60fbf6c2cf308905273512b778b0b721da0 (patch)
tree2de9afbc967c9c9e4e510bae52393ddd93a91319 /servers/visual/shader_language.cpp
parent500086587ab450681bdfa8d03a11dbda6cfcfbf4 (diff)
parentdbffa2e0bb0969ebc9416cc813cd8f73ce7cce57 (diff)
Merge pull request #37166 from Chaosus/shader_time
Makes shader 'TIME' available in custom functions by default
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e73f8b8fc4..713b54e1ba 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -6284,6 +6284,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
builtin_types = p_functions[name].built_ins;
}
+ if (p_functions.has("global")) { // Adds global variables: 'TIME'
+ for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) {
+ builtin_types.insert(E->key(), E->value());
+ }
+ }
+
ShaderNode::Function function;
function.callable = !p_functions.has(name);