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authorAnton Yabchinskiy <arn@bestmx.ru>2015-04-04 09:31:21 +0300
committerAnton Yabchinskiy <arn@bestmx.ru>2015-04-04 09:31:21 +0300
commit16746f157f83d666079ba3266acec13d35b84c3f (patch)
tree8c872d18ccdef90a15e72622cd0139e0e64801a6 /servers/visual/shader_language.cpp
parent43713810deaadfec6a1656767cf5520073e58a06 (diff)
parent5d99e15e43d5a446b35d48e8a3b08a478f1998a9 (diff)
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index af65a7a639..4ad8aa6c71 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1171,7 +1171,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
{ "LIGHT_VEC", TYPE_VEC2},
{ "LIGHT_HEIGHT", TYPE_FLOAT},
{ "LIGHT_COLOR", TYPE_VEC4},
+ { "LIGHT_UV", TYPE_VEC2},
{ "LIGHT", TYPE_VEC4},
+ { "SHADOW", TYPE_VEC4},
{ "POINT_COORD", TYPE_VEC2},
// { "SCREEN_POS", TYPE_VEC2},
// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},