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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-23 22:19:20 +0200
committerGitHub <noreply@github.com>2020-02-11 12:02:06 +0100
commite3b76fd040cc8cb1114feaaf41d0f264bab7c10d (patch)
treef48afb3a75e1cce147a1178949e66ecf170d831a /servers/visual/rasterizer_rd/shader_compiler_rd.cpp
parentd08bf966ebb315d5b6624cebe7a7247934df325a (diff)
parentbfa834a78ab32b967beb5c22c84425da513d7e19 (diff)
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
Diffstat (limited to 'servers/visual/rasterizer_rd/shader_compiler_rd.cpp')
-rw-r--r--servers/visual/rasterizer_rd/shader_compiler_rd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp b/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
index d67a8f0622..8052fba656 100644
--- a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
@@ -461,6 +461,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
+ if (E->get().array_size > 0) {
+ vcode += "[";
+ vcode += itos(E->get().array_size);
+ vcode += "]";
+ }
vcode += ";\n";
r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;