summaryrefslogtreecommitdiff
path: root/servers/rendering_server.h
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-20 00:10:21 +0100
committerGitHub <noreply@github.com>2021-01-20 00:10:21 +0100
commit8a6d4dd5ed770f4dc464bbc6af912b96c63bbc2c (patch)
tree357c7089c986be1f7d9a97e275424ffc326c6a8d /servers/rendering_server.h
parentf768d8651687cd80da85043c4446b9e0a50f39ef (diff)
parent099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (diff)
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
Diffstat (limited to 'servers/rendering_server.h')
-rw-r--r--servers/rendering_server.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 74bdb344bd..1d83f1ae48 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -856,7 +856,10 @@ public:
VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
VIEWPORT_DEBUG_DRAW_GI_BUFFER,
VIEWPORT_DEBUG_DRAW_DISABLE_LOD,
-
+ VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
+ VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;