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authorRémi Verschelde <rverschelde@gmail.com>2023-01-29 14:12:38 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-29 14:12:38 +0100
commitfca400450c03cad3e7c42ea3bafe9a469d063bfd (patch)
tree0146ded79f14f7db2a2fd463fb9b551456cec9e5 /servers/rendering_server.cpp
parent10b47d03c852514f59df934fdf4182f51b2cecb7 (diff)
parent0b28c1f8edf1e5bc812a29096ca8e0903c389458 (diff)
Merge pull request #72291 from clayjohn/GL-item-cap
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4ef562adcb..97907bed48 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2875,7 +2875,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
// Number of commands that can be drawn per frame.
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);