From 0b28c1f8edf1e5bc812a29096ca8e0903c389458 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 28 Jan 2023 20:36:17 -0800 Subject: Remove cap on number of items drawn in frame in 2D gl_compatibility render Also clean up some names to make the overall organization more clear Also remove cap on items per batch --- servers/rendering_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 4ef562adcb..97907bed48 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2875,7 +2875,7 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); // Number of commands that can be drawn per frame. - GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384); + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); -- cgit v1.2.3