diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-17 10:08:33 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-03-17 10:08:33 +0100 |
commit | f995f479652fc390c90030e65737b2ded21c9a8e (patch) | |
tree | 6c81623ba3c36dc776e5b12a6a8fceef2de298e2 /servers/rendering | |
parent | 28774e652e4d656bdeec7bb0c26f7451297b5cb0 (diff) | |
parent | 57e5a33623130ead5aeb5369c7a40410a1afc79b (diff) |
Merge pull request #59062 from BastiaanOlij/storagerd_texture
Diffstat (limited to 'servers/rendering')
37 files changed, 2944 insertions, 2276 deletions
diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub index 0939b68482..06d1d28b08 100644 --- a/servers/rendering/SCsub +++ b/servers/rendering/SCsub @@ -5,3 +5,4 @@ Import("env") env.add_source_files(env.servers_sources, "*.cpp") SConscript("renderer_rd/SCsub") +SConscript("storage/SCsub") diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h new file mode 100644 index 0000000000..194b5b5cfe --- /dev/null +++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* rasterizer_canvas_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_CANVAS_DUMMY_H +#define RASTERIZER_CANVAS_DUMMY_H + +#include "servers/rendering/renderer_canvas_render.h" + +class RasterizerCanvasDummy : public RendererCanvasRender { +public: + PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } + void free_polygon(PolygonID p_polygon) override {} + + void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} + void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} + + RID light_create() override { return RID(); } + void light_set_texture(RID p_rid, RID p_texture) override {} + void light_set_use_shadow(RID p_rid, bool p_enable) override {} + void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} + void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} + + void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} + RID occluder_polygon_create() override { return RID(); } + void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} + void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} + void set_shadow_texture_size(int p_size) override {} + + bool free(RID p_rid) override { return true; } + void update() override {} + + RasterizerCanvasDummy() {} + ~RasterizerCanvasDummy() {} +}; + +#endif // !RASTERIZER_CANVAS_DUMMY_H diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h new file mode 100644 index 0000000000..b3fbc18c46 --- /dev/null +++ b/servers/rendering/dummy/rasterizer_dummy.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* rasterizer_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_DUMMY_H +#define RASTERIZER_DUMMY_H + +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "scene/resources/mesh.h" +#include "servers/rendering/dummy/rasterizer_canvas_dummy.h" +#include "servers/rendering/dummy/rasterizer_scene_dummy.h" +#include "servers/rendering/dummy/rasterizer_storage_dummy.h" +#include "servers/rendering/dummy/storage/canvas_texture_storage.h" +#include "servers/rendering/dummy/storage/texture_storage.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering_server.h" + +class RasterizerDummy : public RendererCompositor { +private: + uint64_t frame = 1; + double delta = 0; + +protected: + RasterizerCanvasDummy canvas; + RendererDummy::CanvasTextureStorage canvas_texture_storage; + RendererDummy::TextureStorage texture_storage; + RasterizerStorageDummy storage; + RasterizerSceneDummy scene; + +public: + RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; }; + RendererTextureStorage *get_texture_storage() override { return &texture_storage; }; + RendererStorage *get_storage() override { return &storage; } + RendererCanvasRender *get_canvas() override { return &canvas; } + RendererSceneRender *get_scene() override { return &scene; } + + void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} + + void initialize() override {} + void begin_frame(double frame_step) override { + frame++; + delta = frame_step; + } + + void prepare_for_blitting_render_targets() override {} + void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} + + void end_frame(bool p_swap_buffers) override { + if (p_swap_buffers) { + DisplayServer::get_singleton()->swap_buffers(); + } + } + + void finalize() override {} + + static RendererCompositor *_create_current() { + return memnew(RasterizerDummy); + } + + static void make_current() { + _create_func = _create_current; + } + + bool is_low_end() const override { return true; } + uint64_t get_frame_number() const override { return frame; } + double get_frame_delta_time() const override { return delta; } + + RasterizerDummy() {} + ~RasterizerDummy() {} +}; + +#endif // RASTERIZER_DUMMY_H diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h new file mode 100644 index 0000000000..3855222554 --- /dev/null +++ b/servers/rendering/dummy/rasterizer_scene_dummy.h @@ -0,0 +1,217 @@ +/*************************************************************************/ +/* rasterizer_scene_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_SCENE_DUMMY_H +#define RASTERIZER_SCENE_DUMMY_H + +#include "servers/rendering/renderer_scene_render.h" + +class RasterizerSceneDummy : public RendererSceneRender { +public: + GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } + void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} + void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} + void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} + void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} + void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} + void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} + void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} + void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} + void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} + void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} + void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {} + void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {} + + uint32_t geometry_instance_get_pair_mask() override { return 0; } + void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} + void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} + void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {} + + void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} + + /* SHADOW ATLAS API */ + + RID shadow_atlas_create() override { return RID(); } + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} + void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} + bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } + + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} + int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } + void set_directional_shadow_count(int p_count) override {} + + /* SDFGI UPDATE */ + + void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } + AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } + uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } + + /* SKY API */ + + RID sky_allocate() override { return RID(); } + void sky_initialize(RID p_rid) override {} + void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} + void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} + void sky_set_material(RID p_sky, RID p_material) override {} + Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } + + /* ENVIRONMENT API */ + + RID environment_allocate() override { return RID(); } + void environment_initialize(RID p_rid) override {} + void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {} + void environment_set_sky(RID p_env, RID p_sky) override {} + void environment_set_sky_custom_fov(RID p_env, float p_scale) override {} + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {} + void environment_set_bg_color(RID p_env, const Color &p_color) override {} + void environment_set_bg_energy(RID p_env, float p_energy) override {} + void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} + void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {} + + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {} + void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} + void environment_glow_set_use_high_quality(bool p_enable) override {} + + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {} + void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {} + void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} + void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {} + void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} + + void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {} + + void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} + void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} + void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} + + void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} + + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} + + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {} + void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} + void environment_set_volumetric_fog_filter_active(bool p_enable) override {} + + Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } + + bool is_environment(RID p_env) const override { return false; } + RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; } + int environment_get_canvas_max_layer(RID p_env) const override { return 0; } + + RID camera_effects_allocate() override { return RID(); } + void camera_effects_initialize(RID p_rid) override {} + void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {} + void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {} + + void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {} + void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {} + + void shadows_quality_set(RS::ShadowQuality p_quality) override {} + void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} + + RID light_instance_create(RID p_light) override { return RID(); } + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} + void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} + void light_instance_mark_visible(RID p_light_instance) override {} + + RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } + void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} + void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} + RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } + Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } + + RID reflection_atlas_create() override { return RID(); } + int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } + void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} + + RID reflection_probe_instance_create(RID p_probe) override { return RID(); } + void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} + void reflection_probe_release_atlas_index(RID p_instance) override {} + bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } + bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } + bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } + bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } + + RID decal_instance_create(RID p_decal) override { return RID(); } + void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} + + RID lightmap_instance_create(RID p_lightmap) override { return RID(); } + void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} + + RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} + bool voxel_gi_needs_update(RID p_probe) const override { return false; } + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} + + void voxel_gi_set_quality(RS::VoxelGIQuality) override {} + + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} + void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} + + void set_scene_pass(uint64_t p_pass) override {} + void set_time(double p_time, double p_step) override {} + void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} + + RID render_buffers_create() override { return RID(); } + void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {} + void gi_set_use_half_resolution(bool p_enable) override {} + + void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} + bool screen_space_roughness_limiter_is_active() const override { return false; } + + void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} + void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} + + TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } + + bool free(RID p_rid) override { return false; } + void update() override {} + void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} + + virtual void decals_set_filter(RS::DecalFilter p_filter) override {} + virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {} + + RasterizerSceneDummy() {} + ~RasterizerSceneDummy() {} +}; + +#endif // !RASTERIZER_SCENE_DUMMY_H diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h index 8f82356d11..1c8258da32 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/dummy/rasterizer_storage_dummy.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_dummy.h */ +/* rasterizer_storage_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,265 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_DUMMY_H -#define RASTERIZER_DUMMY_H +#ifndef RASTERIZER_STORAGE_DUMMY_H +#define RASTERIZER_STORAGE_DUMMY_H -#include "core/templates/rid_owner.h" -#include "core/templates/self_list.h" -#include "scene/resources/mesh.h" -#include "servers/rendering/renderer_compositor.h" -#include "servers/rendering/renderer_scene_render.h" -#include "servers/rendering_server.h" - -class RasterizerSceneDummy : public RendererSceneRender { -public: - GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {} - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {} - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {} - - uint32_t geometry_instance_get_pair_mask() override { return 0; } - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {} - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} - - /* SHADOW ATLAS API */ - - RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} - int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } - void set_directional_shadow_count(int p_count) override {} - - /* SDFGI UPDATE */ - - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } - - /* SKY API */ - - RID sky_allocate() override { return RID(); } - void sky_initialize(RID p_rid) override {} - void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} - void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} - void sky_set_material(RID p_sky, RID p_material) override {} - Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - /* ENVIRONMENT API */ - - RID environment_allocate() override { return RID(); } - void environment_initialize(RID p_rid) override {} - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {} - void environment_set_sky(RID p_env, RID p_sky) override {} - void environment_set_sky_custom_fov(RID p_env, float p_scale) override {} - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {} - void environment_set_bg_color(RID p_env, const Color &p_color) override {} - void environment_set_bg_energy(RID p_env, float p_energy) override {} - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {} - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {} - void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} - void environment_glow_set_use_high_quality(bool p_enable) override {} - - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {} - void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {} - void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} - void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {} - void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} - - void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {} - - void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} - void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} - void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} - - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {} - void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} - void environment_set_volumetric_fog_filter_active(bool p_enable) override {} - - Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - bool is_environment(RID p_env) const override { return false; } - RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; } - int environment_get_canvas_max_layer(RID p_env) const override { return 0; } - - RID camera_effects_allocate() override { return RID(); } - void camera_effects_initialize(RID p_rid) override {} - void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {} - void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {} - - void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {} - void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {} - - void shadows_quality_set(RS::ShadowQuality p_quality) override {} - void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} - - RID light_instance_create(RID p_light) override { return RID(); } - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} - void light_instance_mark_visible(RID p_light_instance) override {} - - RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } - void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} - void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} - RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } - Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } - - RID reflection_atlas_create() override { return RID(); } - int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} - - RID reflection_probe_instance_create(RID p_probe) override { return RID(); } - void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} - void reflection_probe_release_atlas_index(RID p_instance) override {} - bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } - bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } - bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } - - RID decal_instance_create(RID p_decal) override { return RID(); } - void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} - - RID lightmap_instance_create(RID p_lightmap) override { return RID(); } - void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} - - RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } - void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} - bool voxel_gi_needs_update(RID p_probe) const override { return false; } - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} - - void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} - - void set_scene_pass(uint64_t p_pass) override {} - void set_time(double p_time, double p_step) override {} - void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} - - RID render_buffers_create() override { return RID(); } - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {} - void gi_set_use_half_resolution(bool p_enable) override {} - - void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} - bool screen_space_roughness_limiter_is_active() const override { return false; } - - void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} - void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} - - TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } - - bool free(RID p_rid) override { return false; } - void update() override {} - void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} - - virtual void decals_set_filter(RS::DecalFilter p_filter) override {} - virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {} - - RasterizerSceneDummy() {} - ~RasterizerSceneDummy() {} -}; +#include "servers/rendering/renderer_storage.h" +#include "storage/texture_storage.h" class RasterizerStorageDummy : public RendererStorage { public: - bool can_create_resources_async() const override { return false; } - - /* TEXTURE API */ - struct DummyTexture { - Ref<Image> image; - }; - mutable RID_PtrOwner<DummyTexture> texture_owner; - - RID texture_allocate() override { - DummyTexture *texture = memnew(DummyTexture); - ERR_FAIL_COND_V(!texture, RID()); - return texture_owner.make_rid(texture); - } - void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { - DummyTexture *t = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!t); - t->image = p_image->duplicate(); - } - - void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {} - void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {} - void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {} - void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {} - void texture_proxy_initialize(RID p_texture, RID p_base) override {} - void texture_proxy_update(RID p_proxy, RID p_base) override {} - - void texture_2d_placeholder_initialize(RID p_texture) override {} - void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {} - void texture_3d_placeholder_initialize(RID p_texture) override {} - - Ref<Image> texture_2d_get(RID p_texture) const override { - DummyTexture *t = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!t, Ref<Image>()); - return t->image; - } - - Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); } - Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); } - - void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); } - void texture_set_size_override(RID p_texture, int p_width, int p_height) override {} - - void texture_set_path(RID p_texture, const String &p_path) override {} - String texture_get_path(RID p_texture) const override { return String(); } - - void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {} - - void texture_debug_usage(List<RS::TextureInfo> *r_info) override {} - void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {} - Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); } - - void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - - /* CANVAS TEXTURE API */ - - RID canvas_texture_allocate() override { return RID(); } - void canvas_texture_initialize(RID p_rid) override {} - void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {} - void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {} - - void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {} - void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {} - /* SHADER API */ RID shader_allocate() override { return RID(); } @@ -481,6 +230,9 @@ public: AABB decal_get_aabb(RID p_decal) const override { return AABB(); } + void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + /* VOXEL GI API */ RID voxel_gi_allocate() override { return RID(); } @@ -682,11 +434,8 @@ public: RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; } bool free(RID p_rid) override { - if (texture_owner.owns(p_rid)) { - // delete the texture - DummyTexture *texture = texture_owner.get_or_null(p_rid); - texture_owner.free(p_rid); - memdelete(texture); + if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) { + RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid); return true; } return false; @@ -721,81 +470,4 @@ public: ~RasterizerStorageDummy() {} }; -class RasterizerCanvasDummy : public RendererCanvasRender { -public: - PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } - void free_polygon(PolygonID p_polygon) override {} - - void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} - - RID light_create() override { return RID(); } - void light_set_texture(RID p_rid, RID p_texture) override {} - void light_set_use_shadow(RID p_rid, bool p_enable) override {} - void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} - void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} - - void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} - RID occluder_polygon_create() override { return RID(); } - void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} - void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} - void set_shadow_texture_size(int p_size) override {} - - bool free(RID p_rid) override { return true; } - void update() override {} - - RasterizerCanvasDummy() {} - ~RasterizerCanvasDummy() {} -}; - -class RasterizerDummy : public RendererCompositor { -private: - uint64_t frame = 1; - double delta = 0; - -protected: - RasterizerCanvasDummy canvas; - RasterizerStorageDummy storage; - RasterizerSceneDummy scene; - -public: - RendererStorage *get_storage() override { return &storage; } - RendererCanvasRender *get_canvas() override { return &canvas; } - RendererSceneRender *get_scene() override { return &scene; } - - void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} - - void initialize() override {} - void begin_frame(double frame_step) override { - frame++; - delta = frame_step; - } - - void prepare_for_blitting_render_targets() override {} - void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} - - void end_frame(bool p_swap_buffers) override { - if (p_swap_buffers) { - DisplayServer::get_singleton()->swap_buffers(); - } - } - - void finalize() override {} - - static RendererCompositor *_create_current() { - return memnew(RasterizerDummy); - } - - static void make_current() { - _create_func = _create_current; - } - - bool is_low_end() const override { return true; } - uint64_t get_frame_number() const override { return frame; } - double get_frame_delta_time() const override { return delta; } - - RasterizerDummy() {} - ~RasterizerDummy() {} -}; - -#endif // RASTERIZER_DUMMY_H +#endif // !RASTERIZER_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h new file mode 100644 index 0000000000..daa3ac5e42 --- /dev/null +++ b/servers/rendering/dummy/storage/canvas_texture_storage.h @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H +#define CANVAS_TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/storage/canvas_texture_storage.h" + +namespace RendererDummy { + +class CanvasTextureStorage : public RendererCanvasTextureStorage { +public: + virtual RID canvas_texture_allocate() override { return RID(); }; + virtual void canvas_texture_initialize(RID p_rid) override{}; + virtual void canvas_texture_free(RID p_rid) override{}; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; +}; + +} // namespace RendererDummy + +#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h new file mode 100644 index 0000000000..d40a1842a4 --- /dev/null +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_DUMMY_H +#define TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/rendering_server_globals.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererDummy { + +class TextureStorage : public RendererTextureStorage { +private: + struct DummyTexture { + Ref<Image> image; + }; + mutable RID_PtrOwner<DummyTexture> texture_owner; + +public: + static TextureStorage *get_singleton() { + // Here we cheat until we can retire RasterizerStorageDummy::free() + + return (TextureStorage *)RSG::texture_storage; + }; + + virtual bool can_create_resources_async() const override { return false; } + + DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual RID texture_allocate() override { + DummyTexture *texture = memnew(DummyTexture); + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); + }; + + virtual void texture_free(RID p_rid) override { + // delete the texture + DummyTexture *texture = texture_owner.get_or_null(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + }; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + t->image = p_image->duplicate(); + }; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{}; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override{}; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_placeholder_initialize(RID p_texture) override{}; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!t, Ref<Image>()); + return t->image; + }; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{}; + + virtual void texture_set_path(RID p_texture, const String &p_path) override{}; + virtual String texture_get_path(RID p_texture) const override { return String(); }; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{}; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; +}; + +} // namespace RendererDummy + +#endif // !TEXTURE_STORAGE_DUMMY_H diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index a96f873088..56eaa396c8 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -34,6 +34,7 @@ #include "renderer_viewport.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" +#include "servers/rendering/storage/canvas_texture_storage.h" static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; @@ -1530,26 +1531,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { } RID RendererCanvasCull::canvas_texture_allocate() { - return RSG::storage->canvas_texture_allocate(); + return RSG::canvas_texture_storage->canvas_texture_allocate(); } void RendererCanvasCull::canvas_texture_initialize(RID p_rid) { - RSG::storage->canvas_texture_initialize(p_rid); + RSG::canvas_texture_storage->canvas_texture_initialize(p_rid); } void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); + RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); } void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { - RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); + RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); } void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); + RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); } void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); + RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); } void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index e58fd7bebc..c2bc2c03d0 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -34,6 +34,8 @@ #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_storage.h" +#include "servers/rendering/storage/canvas_texture_storage.h" +#include "servers/rendering/storage/texture_storage.h" #include "servers/rendering_server.h" class RendererSceneRender; @@ -70,6 +72,8 @@ protected: public: static RendererCompositor *create(); + virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0; + virtual RendererTextureStorage *get_texture_storage() = 0; virtual RendererStorage *get_storage() = 0; virtual RendererCanvasRender *get_canvas() = 0; virtual RendererSceneRender *get_scene() = 0; diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub index 64e613ab91..d3ad381965 100644 --- a/servers/rendering/renderer_rd/SCsub +++ b/servers/rendering/renderer_rd/SCsub @@ -7,3 +7,4 @@ env.add_source_files(env.servers_sources, "*.cpp") SConscript("forward_clustered/SCsub") SConscript("forward_mobile/SCsub") SConscript("shaders/SCsub") +SConscript("storage_rd/SCsub") diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index f1bd179f44..3aabc5058e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2213,7 +2213,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (p_radiance_texture.is_valid()) { radiance_texture = p_radiance_texture; } else { - radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } RD::Uniform u; u.binding = 2; @@ -2230,7 +2230,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (ref_texture.is_valid()) { u.append_id(ref_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); } uniforms.push_back(u); } @@ -2244,7 +2244,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } u.append_id(texture); uniforms.push_back(u); @@ -2256,7 +2256,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { u.append_id(directional_shadow_get_texture()); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } uniforms.push_back(u); } @@ -2265,12 +2265,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = storage->lightmap_get_texture(base); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { u.append_id(default_tex); @@ -2283,7 +2283,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); @@ -2313,7 +2313,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID(); - RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2322,7 +2322,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID(); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2332,7 +2332,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); u.append_id(texture); uniforms.push_back(u); } @@ -2342,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID(); - RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2352,7 +2352,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID(); - RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2362,7 +2362,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID(); - RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2374,7 +2374,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers); } else { - t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } u.append_id(t); uniforms.push_back(u); @@ -2386,7 +2386,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers)); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } @@ -2405,10 +2405,10 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) { vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers); if (vfog.is_null()) { - vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } } else { - vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(vfog); uniforms.push_back(u); @@ -2418,7 +2418,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 19; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID(); - RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2446,7 +2446,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te } { // No radiance texture. - RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -2456,7 +2456,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te { // No reflection atlas. - RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -2469,7 +2469,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2479,7 +2479,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2490,7 +2490,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { u.append_id(default_tex); } @@ -2504,7 +2504,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { u.append_id(default_tex); } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 957b490664..99584ad757 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -315,7 +315,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (p_radiance_texture.is_valid()) { radiance_texture = p_radiance_texture; } else { - radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } RD::Uniform u; u.binding = 2; @@ -332,7 +332,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (ref_texture.is_valid()) { u.append_id(ref_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); } uniforms.push_back(u); } @@ -346,7 +346,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } u.append_id(texture); uniforms.push_back(u); @@ -358,7 +358,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { u.append_id(directional_shadow_get_texture()); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } uniforms.push_back(u); } @@ -369,12 +369,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = storage->lightmap_get_texture(base); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { u.append_id(default_tex); @@ -390,7 +390,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_VOXEL_GI_INSTANCESS); - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { if (i < (int)p_voxel_gi_instances.size()) { RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]); @@ -421,7 +421,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID(); - RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -430,7 +430,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID(); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index e6fc50afbf..9a1c4505fa 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -358,7 +358,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI bool use_normal; bool use_specular; - bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); + bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); //something odd happened if (!success) { _bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size); @@ -977,7 +977,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo } else { screen = storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer - screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } u.append_id(screen); @@ -2245,6 +2245,8 @@ void RendererCanvasRenderRD::update() { } RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { + canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton(); + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; { //create default samplers @@ -2575,8 +2577,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); } - default_canvas_texture = storage->canvas_texture_allocate(); - storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); + canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size"); @@ -2696,6 +2698,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { } RD::get_singleton()->free(state.shadow_texture); - storage->free(default_canvas_texture); + canvas_texture_storage->canvas_texture_free(default_canvas_texture); //pipelines don't need freeing, they are all gone after shaders are gone } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 84f64b6fda..c0138c4fe0 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -37,10 +37,14 @@ #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_compiler.h" class RendererCanvasRenderRD : public RendererCanvasRender { + RendererRD::CanvasTextureStorage *canvas_texture_storage; + RendererRD::TextureStorage *texture_storage; RendererStorageRD *storage; enum { diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index e8978e7dca..bbd1498417 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -46,7 +46,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID for (int i = 0; i < p_amount; i++) { RID texture = storage->render_target_get_texture(p_render_targets[i].render_target); ERR_CONTINUE(texture.is_null()); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); ERR_CONTINUE(rd_texture.is_null()); // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in. @@ -155,6 +155,8 @@ void RendererCompositorRD::finalize() { memdelete(scene); memdelete(canvas); memdelete(storage); + memdelete(texture_storage); + memdelete(canvas_texture_storage); //only need to erase these, the rest are erased by cascade blit.shader.version_free(blit.shader_version); @@ -165,9 +167,9 @@ void RendererCompositorRD::finalize() { void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { RD::get_singleton()->prepare_screen_for_drawing(); - RID texture = storage->texture_allocate(); - storage->texture_2d_initialize(texture, p_image); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID texture = texture_storage->texture_allocate(); + texture_storage->texture_2d_initialize(texture, p_image); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); RID uset; { @@ -235,7 +237,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color RD::get_singleton()->swap_buffers(); - storage->free(texture); + texture_storage->texture_free(texture); } RendererCompositorRD *RendererCompositorRD::singleton = nullptr; @@ -283,6 +285,8 @@ RendererCompositorRD::RendererCompositorRD() { singleton = this; time = 0; + canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage); + texture_storage = memnew(RendererRD::TextureStorage); storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index e526b95677..07df38b2b2 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -39,12 +39,16 @@ #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" class RendererCompositorRD : public RendererCompositor { protected: UniformSetCacheRD *uniform_set_cache; RendererCanvasRenderRD *canvas; + RendererRD::CanvasTextureStorage *canvas_texture_storage; + RendererRD::TextureStorage *texture_storage; RendererStorageRD *storage; RendererSceneRenderRD *scene; @@ -88,6 +92,8 @@ protected: static uint64_t frame; public: + RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }; + RendererTextureStorage *get_texture_storage() { return texture_storage; }; RendererStorage *get_storage() { return storage; } RendererCanvasRender *get_canvas() { return canvas; } RendererSceneRender *get_scene() { return scene; } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 8f0e1d36db..7d79bf7707 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -40,6 +40,7 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF // SDFGI void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_gi->storage; gi = p_gi; num_cascades = p_env->sdfgi_cascades; @@ -377,7 +378,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -620,7 +621,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -633,7 +634,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -646,7 +647,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -659,7 +660,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1108,6 +1109,8 @@ void RendererSceneGIRD::SDFGI::update_cascades() { } void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) { Vector<RD::Uniform> uniforms; { @@ -1118,7 +1121,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1131,7 +1134,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1144,7 +1147,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1157,7 +1160,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -2807,6 +2810,8 @@ RendererSceneGIRD::~RendererSceneGIRD() { } void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + storage = p_storage; /* GI */ @@ -2924,7 +2929,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); uniforms.push_back(u); } { @@ -3023,6 +3028,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme } void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + r_voxel_gi_instances_used = 0; // feels a little dirty to use our container this way but.... @@ -3085,7 +3092,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra } if (texture == RID()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } if (texture != rb->gi.voxel_gi_textures[i]) { @@ -3121,6 +3128,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra } void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RD::get_singleton()->draw_command_begin_label("GI Render"); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); @@ -3186,7 +3195,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3199,7 +3208,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3212,7 +3221,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3225,7 +3234,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3237,7 +3246,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi) { u.append_id(rb->sdfgi->occlusion_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } @@ -3279,7 +3288,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi) { u.append_id(rb->sdfgi->lightprobe_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); } uniforms.push_back(u); } @@ -3301,7 +3310,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(buffer); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index f2d1a17099..d51b1bf691 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -45,6 +45,7 @@ #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 14207c6620..ad9b2e62fa 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2490,7 +2490,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.exposure_texture = rb->luminance.current; tonemap.auto_exposure_grey = env->auto_exp_scale; } else { - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (can_use_effects && env && env->glow_enabled) { @@ -2506,15 +2506,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.glow_texture = rb->blur[1].texture; if (env->glow_map.is_valid()) { tonemap.glow_map_strength = env->glow_map_strength; - tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map); + tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map); } else { tonemap.glow_map_strength = 0.0f; - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } else { - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -2536,7 +2536,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2546,7 +2546,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2606,14 +2606,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr } tonemap.use_glow = false; - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_auto_exposure = false; - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2623,7 +2623,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2656,7 +2656,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); if (shadow_atlas_texture.is_null()) { - shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -2716,7 +2716,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } } @@ -4364,7 +4364,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e u.binding = 1; ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } else { u.append_id(shadow_atlas->depth); } @@ -4380,7 +4380,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (directional_shadow.depth.is_valid()) { u.append_id(directional_shadow.depth); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); copy_uniforms.push_back(u); @@ -4545,7 +4545,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 19; - RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID(); u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture); uniforms.push_back(u); @@ -5600,6 +5600,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; singleton = this; } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 4a86ced322..e302db2631 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -41,6 +41,7 @@ #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" @@ -92,6 +93,7 @@ class RendererSceneRenderRD : public RendererSceneRender { friend RendererSceneGIRD; protected: + RendererRD::TextureStorage *texture_storage; RendererStorageRD *storage; double time; double time_step = 0; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 45fc37bd02..1785a6b180 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -33,6 +33,7 @@ #include "core/math/math_defs.h" #include "renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" //////////////////////////////////////////////////////////////////////////////// @@ -621,6 +622,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) { } RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) { return texture_uniform_sets[p_version]; } @@ -632,7 +635,7 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) { u.append_id(radiance); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } uniforms.push_back(u); } @@ -648,9 +651,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); @@ -667,9 +670,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); @@ -793,6 +796,7 @@ RendererSceneSkyRD::RendererSceneSkyRD() { } void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; { @@ -972,7 +976,7 @@ void sky() { RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); u.append_id(vfog); uniforms.push_back(u); } @@ -1006,21 +1010,21 @@ void sky() { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index f00931cf47..2a17a86e42 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -35,1114 +35,13 @@ #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" -bool RendererStorageRD::can_create_resources_async() const { - return true; -} - -Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { - Ref<Image> image = p_image->duplicate(); - - switch (p_image->get_format()) { - case Image::FORMAT_L8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //luminance - case Image::FORMAT_LA8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; - } break; //luminance-alpha - case Image::FORMAT_R8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RG8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGB8: { - //this format is not mandatory for specification, check if supported first - if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBA8: { - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGBA4444: { - r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGB565: { - r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RF: { - r_format.format = RD::DATA_FORMAT_R32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float - case Image::FORMAT_RGF: { - r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBF: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - image->convert(Image::FORMAT_RGBAF); - } - - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAF: { - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RH: { - r_format.format = RD::DATA_FORMAT_R16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //half float - case Image::FORMAT_RGH: { - r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBH: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->convert(Image::FORMAT_RGBAH); - } - - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAH: { - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RGBE9995: { - r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; -#ifndef _MSC_VER -#warning TODO need to make a function in Image to swap bits for this -#endif - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; - } break; - case Image::FORMAT_DXT1: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //s3tc bc1 - case Image::FORMAT_DXT3: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //bc2 - case Image::FORMAT_DXT5: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; //bc3 - case Image::FORMAT_RGTC_R: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGTC_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_BPTC_RGBA: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //btpc bc7 - case Image::FORMAT_BPTC_RGBF: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float bc6h - case Image::FORMAT_BPTC_RGBFU: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //unsigned float bc6hu - case Image::FORMAT_ETC2_R11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //etc2 - case Image::FORMAT_ETC2_R11S: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //signed: {} break; NOT srgb. - case Image::FORMAT_ETC2_RG11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC2_RG11S: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC: - case Image::FORMAT_ETC2_RGB8: { - //ETC2 is backwards compatible with ETC1, and all modern platforms support it - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RGB8A1: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RA_AS_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_DXT5_RA_AS_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - - default: { - } - } - - return image; -} - -RID RendererStorageRD::texture_allocate() { - return texture_owner.allocate_rid(); -} - -void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(p_image->is_empty()); - - TextureToRDFormat ret_format; - Ref<Image> image = _validate_texture_format(p_image, ret_format); - - Texture texture; - - texture.type = Texture::TYPE_2D; - - texture.width = p_image->get_width(); - texture.height = p_image->get_height(); - texture.layers = 1; - texture.mipmaps = p_image->get_mipmap_count() + 1; - texture.depth = 1; - texture.format = p_image->get_format(); - texture.validated_format = image->get_format(); - - texture.rd_type = RD::TEXTURE_TYPE_2D; - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = 1; - rd_format.array_layers = 1; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<uint8_t> data = image->get_data(); //use image data - Vector<Vector<uint8_t>> data_slices; - data_slices.push_back(data); - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { - ERR_FAIL_COND(p_layers.size() == 0); - - ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); - ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0)); - - TextureToRDFormat ret_format; - Vector<Ref<Image>> images; - { - int valid_width = 0; - int valid_height = 0; - bool valid_mipmaps = false; - Image::Format valid_format = Image::FORMAT_MAX; - - for (int i = 0; i < p_layers.size(); i++) { - ERR_FAIL_COND(p_layers[i]->is_empty()); - - if (i == 0) { - valid_width = p_layers[i]->get_width(); - valid_height = p_layers[i]->get_height(); - valid_format = p_layers[i]->get_format(); - valid_mipmaps = p_layers[i]->has_mipmaps(); - } else { - ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); - ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); - ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); - ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); - } - - images.push_back(_validate_texture_format(p_layers[i], ret_format)); - } - } - - Texture texture; - - texture.type = Texture::TYPE_LAYERED; - texture.layered_type = p_layered_type; - - texture.width = p_layers[0]->get_width(); - texture.height = p_layers[0]->get_height(); - texture.layers = p_layers.size(); - texture.mipmaps = p_layers[0]->get_mipmap_count() + 1; - texture.depth = 1; - texture.format = p_layers[0]->get_format(); - texture.validated_format = images[0]->get_format(); - - switch (p_layered_type) { - case RS::TEXTURE_LAYERED_2D_ARRAY: { - texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY; - } break; - case RS::TEXTURE_LAYERED_CUBEMAP: { - texture.rd_type = RD::TEXTURE_TYPE_CUBE; - } break; - case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { - texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - } break; - } - - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = 1; - rd_format.array_layers = texture.layers; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<Vector<uint8_t>> data_slices; - for (int i = 0; i < images.size(); i++) { - Vector<uint8_t> data = images[i]->get_data(); //use image data - data_slices.push_back(data); - } - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { - ERR_FAIL_COND(p_data.size() == 0); - Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); - if (verr != Image::VALIDATE_3D_OK) { - ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); - } - - TextureToRDFormat ret_format; - Image::Format validated_format = Image::FORMAT_MAX; - Vector<uint8_t> all_data; - uint32_t mipmap_count = 0; - Vector<Texture::BufferSlice3D> slices; - { - Vector<Ref<Image>> images; - uint32_t all_data_size = 0; - images.resize(p_data.size()); - for (int i = 0; i < p_data.size(); i++) { - TextureToRDFormat f; - images.write[i] = _validate_texture_format(p_data[i], f); - if (i == 0) { - ret_format = f; - validated_format = images[0]->get_format(); - } - - all_data_size += images[i]->get_data().size(); - } - - all_data.resize(all_data_size); //consolidate all data here - uint32_t offset = 0; - Size2i prev_size; - for (int i = 0; i < p_data.size(); i++) { - uint32_t s = images[i]->get_data().size(); - - memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); - { - Texture::BufferSlice3D slice; - slice.size.width = images[i]->get_width(); - slice.size.height = images[i]->get_height(); - slice.offset = offset; - slice.buffer_size = s; - slices.push_back(slice); - } - offset += s; - - Size2i img_size(images[i]->get_width(), images[i]->get_height()); - if (img_size != prev_size) { - mipmap_count++; - } - prev_size = img_size; - } - } - - Texture texture; - - texture.type = Texture::TYPE_3D; - texture.width = p_width; - texture.height = p_height; - texture.depth = p_depth; - texture.mipmaps = mipmap_count; - texture.format = p_data[0]->get_format(); - texture.validated_format = validated_format; - - texture.buffer_size_3d = all_data.size(); - texture.buffer_slices_3d = slices; - - texture.rd_type = RD::TEXTURE_TYPE_3D; - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = texture.depth; - rd_format.array_layers = 1; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<Vector<uint8_t>> data_slices; - data_slices.push_back(all_data); //one slice - - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) { - Texture *tex = texture_owner.get_or_null(p_base); - ERR_FAIL_COND(!tex); - Texture proxy_tex = *tex; - - proxy_tex.rd_view.format_override = tex->rd_format; - proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - if (proxy_tex.rd_texture_srgb.is_valid()) { - proxy_tex.rd_view.format_override = tex->rd_format_srgb; - proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - } - proxy_tex.proxy_to = p_base; - proxy_tex.is_render_target = false; - proxy_tex.is_proxy = true; - proxy_tex.proxies.clear(); - - texture_owner.initialize_rid(p_texture, proxy_tex); - - tex->proxies.push_back(p_texture); -} - -void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { - ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); - - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->is_render_target); - ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); - ERR_FAIL_COND(p_image->get_format() != tex->format); - - if (tex->type == Texture::TYPE_LAYERED) { - ERR_FAIL_INDEX(p_layer, tex->layers); - } - -#ifdef TOOLS_ENABLED - tex->image_cache_2d.unref(); -#endif - TextureToRDFormat f; - Ref<Image> validated = _validate_texture_format(p_image, f); - - RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); -} - -void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - _texture_2d_update(p_texture, p_image, p_layer, false); -} - -void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->type != Texture::TYPE_3D); - Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); - if (verr != Image::VALIDATE_3D_OK) { - ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); - } - - Vector<uint8_t> all_data; - { - Vector<Ref<Image>> images; - uint32_t all_data_size = 0; - images.resize(p_data.size()); - for (int i = 0; i < p_data.size(); i++) { - Ref<Image> image = p_data[i]; - if (image->get_format() != tex->validated_format) { - image = image->duplicate(); - image->convert(tex->validated_format); - } - all_data_size += images[i]->get_data().size(); - images.push_back(image); - } - - all_data.resize(all_data_size); //consolidate all data here - uint32_t offset = 0; - - for (int i = 0; i < p_data.size(); i++) { - uint32_t s = images[i]->get_data().size(); - memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); - offset += s; - } - } - - RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); -} - -void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(!tex->is_proxy); - Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); - ERR_FAIL_COND(!proxy_to); - ERR_FAIL_COND(proxy_to->is_proxy); - - if (tex->proxy_to.is_valid()) { - //unlink proxy - if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { - RD::get_singleton()->free(tex->rd_texture); - tex->rd_texture = RID(); - } - if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { - RD::get_singleton()->free(tex->rd_texture_srgb); - tex->rd_texture_srgb = RID(); - } - Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); - ERR_FAIL_COND(!prev_tex); - prev_tex->proxies.erase(p_texture); - } - - *tex = *proxy_to; - - tex->proxy_to = p_proxy_to; - tex->is_render_target = false; - tex->is_proxy = true; - tex->proxies.clear(); - proxy_to->proxies.push_back(p_texture); - - tex->rd_view.format_override = tex->rd_format; - tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - if (tex->rd_texture_srgb.is_valid()) { - tex->rd_view.format_override = tex->rd_format_srgb; - tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - } -} - -//these two APIs can be used together or in combination with the others. -void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - texture_2d_initialize(p_texture, image); -} - -void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; - if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { - images.push_back(image); - } else { - //cube - for (int i = 0; i < 6; i++) { - images.push_back(image); - } - } - - texture_2d_layered_initialize(p_texture, images, p_layered_type); -} - -void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; - //cube - for (int i = 0; i < 4; i++) { - images.push_back(image); - } - - texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); -} - -Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instantiate(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) { - tex->image_cache_2d = image; - } -#endif - - return image; -} - -Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instantiate(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - - return image; -} - -Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); - ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); - - Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - - ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); - - Vector<Ref<Image>> ret; - - for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { - const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; - ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); - ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); - Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size); - - Ref<Image> img; - img.instantiate(); - img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); - ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); - if (tex->format != tex->validated_format) { - img->convert(tex->format); - } - - ret.push_back(img); - } - - return ret; -} - -void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy - Texture *by_tex = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!by_tex); - ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy - - if (tex == by_tex) { - return; - } - - if (tex->rd_texture_srgb.is_valid()) { - RD::get_singleton()->free(tex->rd_texture_srgb); - } - RD::get_singleton()->free(tex->rd_texture); - - if (tex->canvas_texture) { - memdelete(tex->canvas_texture); - tex->canvas_texture = nullptr; - } - - Vector<RID> proxies_to_update = tex->proxies; - Vector<RID> proxies_to_redirect = by_tex->proxies; - - *tex = *by_tex; - - tex->proxies = proxies_to_update; //restore proxies, so they can be updated - - if (tex->canvas_texture) { - tex->canvas_texture->diffuse = p_texture; //update - } - - for (int i = 0; i < proxies_to_update.size(); i++) { - texture_proxy_update(proxies_to_update[i], p_texture); - } - for (int i = 0; i < proxies_to_redirect.size(); i++) { - texture_proxy_update(proxies_to_redirect[i], p_texture); - } - //delete last, so proxies can be updated - texture_owner.free(p_by_texture); - - if (decal_atlas.textures.has(p_texture)) { - //belongs to decal atlas.. - - decal_atlas.dirty = true; //mark it dirty since it was most likely modified - } -} - -void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->type != Texture::TYPE_2D); - tex->width_2d = p_width; - tex->height_2d = p_height; -} - -void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->path = p_path; -} - -String RendererStorageRD::texture_get_path(RID p_texture) const { - return String(); -} - -void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_3d_callback_ud = p_userdata; - tex->detect_3d_callback = p_callback; -} - -void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_normal_callback_ud = p_userdata; - tex->detect_normal_callback = p_callback; -} - -void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_roughness_callback_ud = p_userdata; - tex->detect_roughness_callback = p_callback; -} - -void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) { -} - -void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { -} - -void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { -} - -Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) { - return texture_2d_get_size(p_proxy); -} - /* CANVAS TEXTURE */ -void RendererStorageRD::CanvasTexture::clear_sets() { - if (cleared_cache) { - return; - } - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { - RD::get_singleton()->free(uniform_sets[i][j]); - uniform_sets[i][j] = RID(); - } - } - } - cleared_cache = true; -} - -RendererStorageRD::CanvasTexture::~CanvasTexture() { - clear_sets(); -} - void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { @@ -1237,149 +136,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { } } -RID RendererStorageRD::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} -void RendererStorageRD::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } - - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_filter = p_filter; - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_repeat = p_repeat; - ct->clear_sets(); -} - -bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { - CanvasTexture *ct = nullptr; - - Texture *t = texture_owner.get_or_null(p_texture); - - if (t) { - //regular texture - if (!t->canvas_texture) { - t->canvas_texture = memnew(CanvasTexture); - t->canvas_texture->diffuse = p_texture; - } - - ct = t->canvas_texture; - } else { - ct = canvas_texture_owner.get_or_null(p_texture); - } - - if (!ct) { - return false; //invalid texture RID - } - - RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; - ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); - - RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; - ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); - - RID uniform_set = ct->uniform_sets[filter][repeat]; - if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //create and update - Vector<RD::Uniform> uniforms; - { //diffuse - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - - t = texture_owner.get_or_null(ct->diffuse); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->size_cache = Size2i(1, 1); - } else { - u.append_id(t->rd_texture); - ct->size_cache = Size2i(t->width_2d, t->height_2d); - } - uniforms.push_back(u); - } - { //normal - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - - t = texture_owner.get_or_null(ct->normal_map); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); - ct->use_normal_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_normal_cache = true; - } - uniforms.push_back(u); - } - { //specular - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - - t = texture_owner.get_or_null(ct->specular); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->use_specular_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_specular_cache = true; - } - uniforms.push_back(u); - } - { //sampler - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 3; - u.append_id(sampler_rd_get_default(filter, repeat)); - uniforms.push_back(u); - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); - ct->uniform_sets[filter][repeat] = uniform_set; - ct->cleared_cache = false; - } - - r_uniform_set = uniform_set; - r_size = ct->size_cache; - r_specular_shininess = ct->specular_color; - r_use_normal = ct->use_normal_cache; - r_use_specular = ct->use_specular_cache; - - return true; -} - /* SHADER API */ RID RendererStorageRD::shader_allocate() { @@ -1487,7 +243,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); - if (p_texture.is_valid() && texture_owner.owns(p_texture)) { + if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) { if (!shader->default_texture_parameter.has(p_name)) { shader->default_texture_parameter[p_name] = Map<int, RID>(); } @@ -2642,11 +1398,12 @@ RendererStorageRD::MaterialData::~MaterialData() { } void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { - RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton; + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + #ifdef TOOLS_ENABLED - Texture *roughness_detect_texture = nullptr; + RendererRD::Texture *roughness_detect_texture = nullptr; RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R; - Texture *normal_detect_texture = nullptr; + RendererRD::Texture *normal_detect_texture = nullptr; #endif bool uses_global_textures = false; @@ -2732,19 +1489,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); } break; default: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } break; } } break; @@ -2753,27 +1510,27 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } break; default: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE); } break; } } break; case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); } break; case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_SAMPLER3D: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } break; case ShaderLanguage::TYPE_ISAMPLER2DARRAY: case ShaderLanguage::TYPE_USAMPLER2DARRAY: case ShaderLanguage::TYPE_SAMPLER2DARRAY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } break; default: { @@ -2795,7 +1552,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); for (int j = 0; j < textures.size(); j++) { - Texture *tex = singleton->texture_owner.get_or_null(textures[j]); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]); if (tex) { rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; @@ -2817,7 +1574,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari #endif } if (rd_texture.is_null()) { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } #ifdef TOOLS_ENABLED if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) { @@ -4946,6 +3703,8 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool } void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -5248,14 +4007,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; if (i < collision_3d_textures_used) { - Texture *t = texture_owner.get_or_null(collision_3d_textures[i]); - if (t && t->type == Texture::TYPE_3D) { + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); + if (t && t->type == RendererRD::Texture::TYPE_3D) { rd_tex = t->rd_texture; } } if (rd_tex == RID()) { - rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE]; + rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(rd_tex); } @@ -5268,7 +4027,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt if (collision_heightmap_texture.is_valid()) { u.append_id(collision_heightmap_texture); } else { - u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); } @@ -6991,9 +5750,9 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, return; } - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); + ERR_FAIL_COND(p_texture.is_valid() && !RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)); - if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) { + if (decal->textures[p_type].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) { texture_remove_from_decal_atlas(decal->textures[p_type]); } @@ -7398,6 +6157,8 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) { } void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); @@ -7405,17 +6166,17 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool //erase lightmap users if (lm->light_texture.is_valid()) { - Texture *t = texture_owner.get_or_null(lm->light_texture); + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } - Texture *t = texture_owner.get_or_null(p_light); + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; - RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE]; + RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); if (!t) { if (using_lightmap_array) { if (lm->array_index >= 0) { @@ -7593,9 +6354,9 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) { void RendererStorageRD::_update_render_target(RenderTarget *rt) { if (rt->texture.is_null()) { //create a placeholder until updated - rt->texture = texture_allocate(); - texture_2d_placeholder_initialize(rt->texture); - Texture *tex = texture_owner.get_or_null(rt->texture); + rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate(); + RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); tex->is_render_target = true; } @@ -7642,7 +6403,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { { //update texture - Texture *tex = texture_owner.get_or_null(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); //free existing textures if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { @@ -7678,7 +6439,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { Vector<RID> proxies = tex->proxies; //make a copy, since update may change it for (int i = 0; i < proxies.size(); i++) { - texture_proxy_update(proxies[i], rt->texture); + RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture); } } } @@ -8341,6 +7102,21 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { return RS::INSTANCE_NONE; } +void RendererStorageRD::decal_atlas_remove_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + decal_atlas.textures.erase(p_texture); + //there is not much a point of making it dirty, just let it be. + } +} + +void RendererStorageRD::decal_atlas_mark_dirty_on_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + //belongs to decal atlas.. + + decal_atlas.dirty = true; //mark it dirty since it was most likely modified + } +} + void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { if (!decal_atlas.textures.has(p_texture)) { DecalAtlas::Texture t; @@ -8406,7 +7182,7 @@ void RendererStorageRD::_update_decal_atlas() { while ((K = decal_atlas.textures.next(K))) { DecalAtlas::SortItem &si = itemsv.write[idx]; - Texture *src_tex = texture_owner.get_or_null(*K); + RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K); si.size.width = (src_tex->width / border) + 1; si.size.height = (src_tex->height / border) + 1; @@ -8555,7 +7331,7 @@ void RendererStorageRD::_update_decal_atlas() { const RID *K = nullptr; while ((K = decal_atlas.textures.next(K))) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); - Texture *src_tex = texture_owner.get_or_null(*K); + RendererRD::Texture *src_tex = RendererRD::TextureStorage::get_singleton()->get_texture(*K); effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); } @@ -9265,47 +8041,10 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const { } bool RendererStorageRD::free(RID p_rid) { - if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.get_or_null(p_rid); - - ERR_FAIL_COND_V(!t, false); - ERR_FAIL_COND_V(t->is_render_target, false); - - if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) { - //erase this first, as it's a dependency of the one below - RD::get_singleton()->free(t->rd_texture_srgb); - } - if (RD::get_singleton()->texture_is_valid(t->rd_texture)) { - RD::get_singleton()->free(t->rd_texture); - } - - if (t->is_proxy && t->proxy_to.is_valid()) { - Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); - if (proxy_to) { - proxy_to->proxies.erase(p_rid); - } - } - - if (decal_atlas.textures.has(p_rid)) { - decal_atlas.textures.erase(p_rid); - //there is not much a point of making it dirty, just let it be. - } - - for (int i = 0; i < t->proxies.size(); i++) { - Texture *p = texture_owner.get_or_null(t->proxies[i]); - ERR_CONTINUE(!p); - p->proxy_to = RID(); - p->rd_texture = RID(); - p->rd_texture_srgb = RID(); - } - - if (t->canvas_texture) { - memdelete(t->canvas_texture); - } - texture_owner.free(p_rid); - - } else if (canvas_texture_owner.owns(p_rid)) { - canvas_texture_owner.free(p_rid); + if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { + RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); + } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); } else if (shader_owner.owns(p_rid)) { Shader *shader = shader_owner.get_or_null(p_rid); //make material unreference this @@ -9367,7 +8106,7 @@ bool RendererStorageRD::free(RID p_rid) { } else if (decal_owner.owns(p_rid)) { Decal *decal = decal_owner.get_or_null(p_rid); for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { - if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) { + if (decal->textures[i].is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(decal->textures[i])) { texture_remove_from_decal_atlas(decal->textures[i]); } } @@ -9421,7 +8160,7 @@ bool RendererStorageRD::free(RID p_rid) { _clear_render_target(rt); if (rt->texture.is_valid()) { - Texture *tex = texture_owner.get_or_null(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); tex->is_render_target = false; free(rt->texture); } @@ -9504,6 +8243,8 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr; RendererStorageRD::RendererStorageRD() { base_singleton = this; + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + for (int i = 0; i < SHADER_TYPE_MAX; i++) { shader_data_request_func[i] = nullptr; } @@ -9518,8 +8259,7 @@ RendererStorageRD::RendererStorageRD() { memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE); global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size); - { //create default textures - + { // default atlas texture RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; @@ -9529,18 +8269,6 @@ RendererStorageRD::RendererStorageRD() { Vector<uint8_t> pv; pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); @@ -9550,211 +8278,12 @@ RendererStorageRD::RendererStorageRD() { } { + //take the chance and initialize decal atlas to something Vector<Vector<uint8_t>> vpv; vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - - //take the chance and initialize decal atlas to something decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); decal_atlas.texture_srgb = decal_atlas.texture; } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 128); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT; - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap white array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default 3D - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.depth = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_3D; - - Vector<uint8_t> pv; - pv.resize(64 * 4); - for (int i = 0; i < 64; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - for (int i = 0; i < 64; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 1; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } } //default samplers @@ -9970,7 +8499,7 @@ RendererStorageRD::RendererStorageRD() { } for (int i = 0; i < lightmap_textures.size(); i++) { - lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE]; + lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } } @@ -10177,11 +8706,6 @@ RendererStorageRD::~RendererStorageRD() { memdelete_arr(global_variables.buffer_dirty_regions); RD::get_singleton()->free(global_variables.buffer); - //def textures - for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { - RD::get_singleton()->free(default_rd_textures[i]); - } - //def samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 9416d04cdd..16f1b265a3 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -41,9 +41,12 @@ #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_compiler.h" + class RendererStorageRD : public RendererStorage { public: static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { @@ -179,22 +182,6 @@ public: typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); static void _material_uniform_set_erased(void *p_material); - enum DefaultRDTexture { - DEFAULT_RD_TEXTURE_WHITE, - DEFAULT_RD_TEXTURE_BLACK, - DEFAULT_RD_TEXTURE_NORMAL, - DEFAULT_RD_TEXTURE_ANISO, - DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, - DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, - DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, - DEFAULT_RD_TEXTURE_CUBEMAP_WHITE, - DEFAULT_RD_TEXTURE_3D_WHITE, - DEFAULT_RD_TEXTURE_3D_BLACK, - DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, - DEFAULT_RD_TEXTURE_2D_UINT, - DEFAULT_RD_TEXTURE_MAX - }; - enum DefaultRDBuffer { DEFAULT_RD_BUFFER_VERTEX, DEFAULT_RD_BUFFER_NORMAL, @@ -212,113 +199,8 @@ public: }; private: - /* CANVAS TEXTURE API (2D) */ - - struct CanvasTexture { - RID diffuse; - RID normal_map; - RID specular; - Color specular_color = Color(1, 1, 1, 1); - float shininess = 1.0; - - RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - - Size2i size_cache = Size2i(1, 1); - bool use_normal_cache = false; - bool use_specular_cache = false; - bool cleared_cache = true; - void clear_sets(); - ~CanvasTexture(); - }; - - RID_Owner<CanvasTexture, true> canvas_texture_owner; - /* TEXTURE API */ - struct Texture { - enum Type { - TYPE_2D, - TYPE_LAYERED, - TYPE_3D - }; - - Type type; - RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY; - - RenderingDevice::TextureType rd_type; - RID rd_texture; - RID rd_texture_srgb; - RenderingDevice::DataFormat rd_format; - RenderingDevice::DataFormat rd_format_srgb; - RD::TextureView rd_view; - - Image::Format format; - Image::Format validated_format; - - int width; - int height; - int depth; - int layers; - int mipmaps; - - int height_2d; - int width_2d; - - struct BufferSlice3D { - Size2i size; - uint32_t offset = 0; - uint32_t buffer_size = 0; - }; - Vector<BufferSlice3D> buffer_slices_3d; - uint32_t buffer_size_3d = 0; - - bool is_render_target; - bool is_proxy; - - Ref<Image> image_cache_2d; - String path; - - RID proxy_to; - Vector<RID> proxies; - Set<RID> lightmap_users; - - RS::TextureDetectCallback detect_3d_callback = nullptr; - void *detect_3d_callback_ud = nullptr; - - RS::TextureDetectCallback detect_normal_callback = nullptr; - void *detect_normal_callback_ud = nullptr; - - RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; - void *detect_roughness_callback_ud = nullptr; - - CanvasTexture *canvas_texture = nullptr; - }; - - struct TextureToRDFormat { - RD::DataFormat format; - RD::DataFormat format_srgb; - RD::TextureSwizzle swizzle_r; - RD::TextureSwizzle swizzle_g; - RD::TextureSwizzle swizzle_b; - RD::TextureSwizzle swizzle_a; - TextureToRDFormat() { - format = RD::DATA_FORMAT_MAX; - format_srgb = RD::DATA_FORMAT_MAX; - swizzle_r = RD::TEXTURE_SWIZZLE_R; - swizzle_g = RD::TEXTURE_SWIZZLE_G; - swizzle_b = RD::TEXTURE_SWIZZLE_B; - swizzle_a = RD::TEXTURE_SWIZZLE_A; - } - }; - - //textures can be created from threads, so this RID_Owner is thread safe - mutable RID_Owner<Texture, true> texture_owner; - - Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); - - RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; RID default_rd_storage_buffer; @@ -1308,52 +1190,6 @@ private: EffectsRD *effects = nullptr; public: - virtual bool can_create_resources_async() const; - - /* TEXTURE API */ - - virtual RID texture_allocate(); - - virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image); - virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type); - virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent - virtual void texture_proxy_initialize(RID p_texture, RID p_base); - - virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); - - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data); - virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); - - //these two APIs can be used together or in combination with the others. - virtual void texture_2d_placeholder_initialize(RID p_texture); - virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type); - virtual void texture_3d_placeholder_initialize(RID p_texture); - - virtual Ref<Image> texture_2d_get(RID p_texture) const; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const; - - virtual void texture_replace(RID p_texture, RID p_by_texture); - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); - - virtual void texture_set_path(RID p_texture, const String &p_path); - virtual String texture_get_path(RID p_texture) const; - - virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata); - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info); - - virtual void texture_set_proxy(RID p_proxy, RID p_base); - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); - - virtual Size2 texture_size_with_proxy(RID p_proxy); - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); - RID decal_atlas_get_texture() const; RID decal_atlas_get_texture_srgb() const; _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { @@ -1367,33 +1203,6 @@ public: //internal usage - _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { - if (p_texture.is_null()) { - return RID(); - } - Texture *tex = texture_owner.get_or_null(p_texture); - - if (!tex) { - return RID(); - } - return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; - } - - _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { - if (p_texture.is_null()) { - return Size2i(); - } - Texture *tex = texture_owner.get_or_null(p_texture); - - if (!tex) { - return Size2i(); - } - return Size2i(tex->width_2d, tex->height_2d); - } - - _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { - return default_rd_textures[p_texture]; - } _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { return default_rd_samplers[p_filter][p_repeat]; } @@ -1405,19 +1214,6 @@ public: void sampler_rd_set_default(float p_mipmap_bias); - /* CANVAS TEXTURE API */ - - RID canvas_texture_allocate(); - void canvas_texture_initialize(RID p_canvas_texture); - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture); - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess); - - virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter); - virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat); - - bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); - /* SHADER API */ RID shader_allocate(); @@ -1926,7 +1722,7 @@ public: const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - return texture_owner.owns(light->projector); + return light_owner.owns(light->projector); } _FORCE_INLINE_ bool light_is_negative(RID p_light) const { @@ -2010,6 +1806,12 @@ public: virtual void decal_set_fade(RID p_decal, float p_above, float p_below); virtual void decal_set_normal_fade(RID p_decal, float p_fade); + void decal_atlas_mark_dirty_on_texture(RID p_texture); + void decal_atlas_remove_texture(RID p_texture); + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { const Decal *decal = decal_owner.get_or_null(p_decal); return decal->extents; diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp new file mode 100644 index 0000000000..3299b93ee2 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp @@ -0,0 +1,235 @@ +/*************************************************************************/ +/* canvas_texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "canvas_texture_storage.h" +#include "texture_storage.h" + +// Until we move things into their own storage classes, also include our old class +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" + +using namespace RendererRD; + +/////////////////////////////////////////////////////////////////////////// +// CanvasTexture + +void CanvasTexture::clear_sets() { + if (cleared_cache) { + return; + } + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { + RD::get_singleton()->free(uniform_sets[i][j]); + uniform_sets[i][j] = RID(); + } + } + } + cleared_cache = true; +} + +CanvasTexture::~CanvasTexture() { + clear_sets(); +} + +/////////////////////////////////////////////////////////////////////////// +// CanvasTextureStorage + +CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr; + +CanvasTextureStorage *CanvasTextureStorage::get_singleton() { + return singleton; +} + +CanvasTextureStorage::CanvasTextureStorage() { + singleton = this; +} + +CanvasTextureStorage::~CanvasTextureStorage() { + singleton = nullptr; +} + +RID CanvasTextureStorage::canvas_texture_allocate() { + return canvas_texture_owner.allocate_rid(); +} + +void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) { + canvas_texture_owner.initialize_rid(p_rid); +} + +void CanvasTextureStorage::canvas_texture_free(RID p_rid) { + canvas_texture_owner.free(p_rid); +} + +void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + switch (p_channel) { + case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { + ct->diffuse = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { + ct->normal_map = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { + ct->specular = p_texture; + } break; + } + + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->specular_color.r = p_specular_color.r; + ct->specular_color.g = p_specular_color.g; + ct->specular_color.b = p_specular_color.b; + ct->specular_color.a = p_shininess; + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->texture_filter = p_filter; + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->texture_repeat = p_repeat; + ct->clear_sets(); +} + +bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { + RendererStorageRD *storage = RendererStorageRD::base_singleton; + + CanvasTexture *ct = nullptr; + TextureStorage *texture_storage = TextureStorage::get_singleton(); + Texture *t = texture_storage->get_texture(p_texture); + + // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture + + if (t) { + //regular texture + if (!t->canvas_texture) { + t->canvas_texture = memnew(CanvasTexture); + t->canvas_texture->diffuse = p_texture; + } + + ct = t->canvas_texture; + } else { + ct = get_canvas_texture(p_texture); + } + + if (!ct) { + return false; //invalid texture RID + } + + RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; + ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); + + RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; + ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); + + RID uniform_set = ct->uniform_sets[filter][repeat]; + if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //create and update + Vector<RD::Uniform> uniforms; + { //diffuse + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + + t = texture_storage->get_texture(ct->diffuse); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->size_cache = Size2i(1, 1); + } else { + u.append_id(t->rd_texture); + ct->size_cache = Size2i(t->width_2d, t->height_2d); + } + uniforms.push_back(u); + } + { //normal + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + + t = texture_storage->get_texture(ct->normal_map); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); + ct->use_normal_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_normal_cache = true; + } + uniforms.push_back(u); + } + { //specular + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + + t = texture_storage->get_texture(ct->specular); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->use_specular_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_specular_cache = true; + } + uniforms.push_back(u); + } + { //sampler + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 3; + u.append_id(storage->sampler_rd_get_default(filter, repeat)); + uniforms.push_back(u); + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); + ct->uniform_sets[filter][repeat] = uniform_set; + ct->cleared_cache = false; + } + + r_uniform_set = uniform_set; + r_size = ct->size_cache; + r_specular_shininess = ct->specular_color; + r_use_normal = ct->use_normal_cache; + r_use_specular = ct->use_specular_cache; + + return true; +} diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h new file mode 100644 index 0000000000..6d3868edd5 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_RD_H +#define CANVAS_TEXTURE_STORAGE_RD_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/canvas_texture_storage.h" + +namespace RendererRD { + +class CanvasTexture { +public: + RID diffuse; + RID normal_map; + RID specular; + Color specular_color = Color(1, 1, 1, 1); + float shininess = 1.0; + + RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + + Size2i size_cache = Size2i(1, 1); + bool use_normal_cache = false; + bool use_specular_cache = false; + bool cleared_cache = true; + + void clear_sets(); + ~CanvasTexture(); +}; + +class CanvasTextureStorage : public RendererCanvasTextureStorage { +private: + static CanvasTextureStorage *singleton; + + RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner; + +public: + static CanvasTextureStorage *get_singleton(); + + CanvasTextureStorage(); + virtual ~CanvasTextureStorage(); + + CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; + bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; + + virtual RID canvas_texture_allocate() override; + virtual void canvas_texture_initialize(RID p_rid) override; + virtual void canvas_texture_free(RID p_rid) override; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; + + bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); +}; + +} // namespace RendererRD + +#endif // !CANVAS_TEXTURE_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp new file mode 100644 index 0000000000..acdaaae7a4 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -0,0 +1,1420 @@ +/*************************************************************************/ +/* texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_storage.h" + +// only include until we have DecalStorage sorted +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" + +using namespace RendererRD; + +/////////////////////////////////////////////////////////////////////////// +// Texture + +void Texture::cleanup() { + if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) { + //erase this first, as it's a dependency of the one below + RD::get_singleton()->free(rd_texture_srgb); + } + if (RD::get_singleton()->texture_is_valid(rd_texture)) { + RD::get_singleton()->free(rd_texture); + } + if (canvas_texture) { + memdelete(canvas_texture); + } +} + +/////////////////////////////////////////////////////////////////////////// +// TextureStorage + +TextureStorage *TextureStorage::singleton = nullptr; + +TextureStorage *TextureStorage::get_singleton() { + return singleton; +} + +TextureStorage::TextureStorage() { + singleton = this; + + { //create default textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 128); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT; + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap white array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default 3D + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.depth = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_3D; + + Vector<uint8_t> pv; + pv.resize(64 * 4); + for (int i = 0; i < 64; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + for (int i = 0; i < 64; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } +} + +TextureStorage::~TextureStorage() { + singleton = nullptr; + + //def textures + for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { + texture_free(default_rd_textures[i]); + } +} + +bool TextureStorage::can_create_resources_async() const { + return true; +} + +RID TextureStorage::texture_allocate() { + return texture_owner.allocate_rid(); +} + +void TextureStorage::texture_free(RID p_texture) { + Texture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + ERR_FAIL_COND(t->is_render_target); + + t->cleanup(); + + if (t->is_proxy && t->proxy_to.is_valid()) { + Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); + if (proxy_to) { + proxy_to->proxies.erase(p_texture); + } + } + + RendererStorageRD::base_singleton->decal_atlas_remove_texture(p_texture); + + for (int i = 0; i < t->proxies.size(); i++) { + Texture *p = texture_owner.get_or_null(t->proxies[i]); + ERR_CONTINUE(!p); + p->proxy_to = RID(); + p->rd_texture = RID(); + p->rd_texture_srgb = RID(); + } + + texture_owner.free(p_texture); +} + +void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { + TextureToRDFormat ret_format; + Ref<Image> image = _validate_texture_format(p_image, ret_format); + + Texture texture; + + texture.type = Texture::TYPE_2D; + + texture.width = p_image->get_width(); + texture.height = p_image->get_height(); + texture.layers = 1; + texture.mipmaps = p_image->get_mipmap_count() + 1; + texture.depth = 1; + texture.format = p_image->get_format(); + texture.validated_format = image->get_format(); + + texture.rd_type = RD::TEXTURE_TYPE_2D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = 1; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<uint8_t> data = image->get_data(); //use image data + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(data); + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { + ERR_FAIL_COND(p_layers.size() == 0); + + ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); + ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0)); + + TextureToRDFormat ret_format; + Vector<Ref<Image>> images; + { + int valid_width = 0; + int valid_height = 0; + bool valid_mipmaps = false; + Image::Format valid_format = Image::FORMAT_MAX; + + for (int i = 0; i < p_layers.size(); i++) { + ERR_FAIL_COND(p_layers[i]->is_empty()); + + if (i == 0) { + valid_width = p_layers[i]->get_width(); + valid_height = p_layers[i]->get_height(); + valid_format = p_layers[i]->get_format(); + valid_mipmaps = p_layers[i]->has_mipmaps(); + } else { + ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); + ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); + ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); + ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); + } + + images.push_back(_validate_texture_format(p_layers[i], ret_format)); + } + } + + Texture texture; + + texture.type = Texture::TYPE_LAYERED; + texture.layered_type = p_layered_type; + + texture.width = p_layers[0]->get_width(); + texture.height = p_layers[0]->get_height(); + texture.layers = p_layers.size(); + texture.mipmaps = p_layers[0]->get_mipmap_count() + 1; + texture.depth = 1; + texture.format = p_layers[0]->get_format(); + texture.validated_format = images[0]->get_format(); + + switch (p_layered_type) { + case RS::TEXTURE_LAYERED_2D_ARRAY: { + texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY; + } break; + case RS::TEXTURE_LAYERED_CUBEMAP: { + texture.rd_type = RD::TEXTURE_TYPE_CUBE; + } break; + case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { + texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; + } break; + } + + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = 1; + rd_format.array_layers = texture.layers; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + for (int i = 0; i < images.size(); i++) { + Vector<uint8_t> data = images[i]->get_data(); //use image data + data_slices.push_back(data); + } + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(p_data.size() == 0); + + Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + TextureToRDFormat ret_format; + Image::Format validated_format = Image::FORMAT_MAX; + Vector<uint8_t> all_data; + uint32_t mipmap_count = 0; + Vector<Texture::BufferSlice3D> slices; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + TextureToRDFormat f; + images.write[i] = _validate_texture_format(p_data[i], f); + if (i == 0) { + ret_format = f; + validated_format = images[0]->get_format(); + } + + all_data_size += images[i]->get_data().size(); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + Size2i prev_size; + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + + memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); + { + Texture::BufferSlice3D slice; + slice.size.width = images[i]->get_width(); + slice.size.height = images[i]->get_height(); + slice.offset = offset; + slice.buffer_size = s; + slices.push_back(slice); + } + offset += s; + + Size2i img_size(images[i]->get_width(), images[i]->get_height()); + if (img_size != prev_size) { + mipmap_count++; + } + prev_size = img_size; + } + } + + Texture texture; + + texture.type = Texture::TYPE_3D; + texture.width = p_width; + texture.height = p_height; + texture.depth = p_depth; + texture.mipmaps = mipmap_count; + texture.format = p_data[0]->get_format(); + texture.validated_format = validated_format; + + texture.buffer_size_3d = all_data.size(); + texture.buffer_slices_3d = slices; + + texture.rd_type = RD::TEXTURE_TYPE_3D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = texture.depth; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(all_data); //one slice + + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { + Texture *tex = texture_owner.get_or_null(p_base); + ERR_FAIL_COND(!tex); + Texture proxy_tex = *tex; + + proxy_tex.rd_view.format_override = tex->rd_format; + proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + if (proxy_tex.rd_texture_srgb.is_valid()) { + proxy_tex.rd_view.format_override = tex->rd_format_srgb; + proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + } + proxy_tex.proxy_to = p_base; + proxy_tex.is_render_target = false; + proxy_tex.is_proxy = true; + proxy_tex.proxies.clear(); + + texture_owner.initialize_rid(p_texture, proxy_tex); + + tex->proxies.push_back(p_texture); +} + +void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); + + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->is_render_target); + ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); + ERR_FAIL_COND(p_image->get_format() != tex->format); + + if (tex->type == Texture::TYPE_LAYERED) { + ERR_FAIL_INDEX(p_layer, tex->layers); + } + +#ifdef TOOLS_ENABLED + tex->image_cache_2d.unref(); +#endif + TextureToRDFormat f; + Ref<Image> validated = _validate_texture_format(p_image, f); + + RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); +} + +void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { + _texture_2d_update(p_texture, p_image, p_layer, false); +} + +void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_3D); + + Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + Vector<uint8_t> all_data; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + Ref<Image> image = p_data[i]; + if (image->get_format() != tex->validated_format) { + image = image->duplicate(); + image->convert(tex->validated_format); + } + all_data_size += images[i]->get_data().size(); + images.push_back(image); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); + offset += s; + } + } + + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); +} + +void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(!tex->is_proxy); + Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); + ERR_FAIL_COND(!proxy_to); + ERR_FAIL_COND(proxy_to->is_proxy); + + if (tex->proxy_to.is_valid()) { + //unlink proxy + if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { + RD::get_singleton()->free(tex->rd_texture); + tex->rd_texture = RID(); + } + if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { + RD::get_singleton()->free(tex->rd_texture_srgb); + tex->rd_texture_srgb = RID(); + } + Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); + ERR_FAIL_COND(!prev_tex); + prev_tex->proxies.erase(p_texture); + } + + *tex = *proxy_to; + + tex->proxy_to = p_proxy_to; + tex->is_render_target = false; + tex->is_proxy = true; + tex->proxies.clear(); + proxy_to->proxies.push_back(p_texture); + + tex->rd_view.format_override = tex->rd_format; + tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + if (tex->rd_texture_srgb.is_valid()) { + tex->rd_view.format_override = tex->rd_format_srgb; + tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + } +} + +//these two APIs can be used together or in combination with the others. +void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + texture_2d_initialize(p_texture, image); +} + +void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + Vector<Ref<Image>> images; + if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { + images.push_back(image); + } else { + //cube + for (int i = 0; i < 6; i++) { + images.push_back(image); + } + } + + texture_2d_layered_initialize(p_texture, images, p_layered_type); +} + +void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + Vector<Ref<Image>> images; + //cube + for (int i = 0; i < 4; i++) { + images.push_back(image); + } + + texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); +} + +Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + +#ifdef TOOLS_ENABLED + if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { + return tex->image_cache_2d; + } +#endif + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instantiate(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) { + tex->image_cache_2d = image; + } +#endif + + return image; +} + +Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instantiate(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + + return image; +} + +Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); + ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); + + Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + + ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); + + Vector<Ref<Image>> ret; + + for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { + const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; + ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); + ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); + Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size); + + Ref<Image> img; + img.instantiate(); + img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); + ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); + if (tex->format != tex->validated_format) { + img->convert(tex->format); + } + + ret.push_back(img); + } + + return ret; +} + +void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy + Texture *by_tex = texture_owner.get_or_null(p_by_texture); + ERR_FAIL_COND(!by_tex); + ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy + + if (tex == by_tex) { + return; + } + + if (tex->rd_texture_srgb.is_valid()) { + RD::get_singleton()->free(tex->rd_texture_srgb); + } + RD::get_singleton()->free(tex->rd_texture); + + if (tex->canvas_texture) { + memdelete(tex->canvas_texture); + tex->canvas_texture = nullptr; + } + + Vector<RID> proxies_to_update = tex->proxies; + Vector<RID> proxies_to_redirect = by_tex->proxies; + + *tex = *by_tex; + + tex->proxies = proxies_to_update; //restore proxies, so they can be updated + + if (tex->canvas_texture) { + tex->canvas_texture->diffuse = p_texture; //update + } + + for (int i = 0; i < proxies_to_update.size(); i++) { + texture_proxy_update(proxies_to_update[i], p_texture); + } + for (int i = 0; i < proxies_to_redirect.size(); i++) { + texture_proxy_update(proxies_to_redirect[i], p_texture); + } + //delete last, so proxies can be updated + texture_owner.free(p_by_texture); + + RendererStorageRD::base_singleton->decal_atlas_mark_dirty_on_texture(p_texture); +} + +void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_2D); + + tex->width_2d = p_width; + tex->height_2d = p_height; +} + +void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->path = p_path; +} + +String TextureStorage::texture_get_path(RID p_texture) const { + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, String()); + + return tex->path; +} + +void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_3d_callback_ud = p_userdata; + tex->detect_3d_callback = p_callback; +} + +void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_normal_callback_ud = p_userdata; + tex->detect_normal_callback = p_callback; +} + +void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_roughness_callback_ud = p_userdata; + tex->detect_roughness_callback = p_callback; +} + +void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) { +} + +void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { +} + +Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) { + return texture_2d_get_size(p_proxy); +} + +Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { + Ref<Image> image = p_image->duplicate(); + + switch (p_image->get_format()) { + case Image::FORMAT_L8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //luminance + case Image::FORMAT_LA8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; + } break; //luminance-alpha + case Image::FORMAT_R8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RG8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGB8: { + //this format is not mandatory for specification, check if supported first + if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBA8: { + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGBA4444: { + r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGB565: { + r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RF: { + r_format.format = RD::DATA_FORMAT_R32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float + case Image::FORMAT_RGF: { + r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBF: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + image->convert(Image::FORMAT_RGBAF); + } + + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAF: { + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RH: { + r_format.format = RD::DATA_FORMAT_R16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //half float + case Image::FORMAT_RGH: { + r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBH: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->convert(Image::FORMAT_RGBAH); + } + + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAH: { + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RGBE9995: { + r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; +#ifndef _MSC_VER +#warning TODO need to make a function in Image to swap bits for this +#endif + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; + } break; + case Image::FORMAT_DXT1: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //s3tc bc1 + case Image::FORMAT_DXT3: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //bc2 + case Image::FORMAT_DXT5: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; //bc3 + case Image::FORMAT_RGTC_R: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGTC_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_BPTC_RGBA: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //btpc bc7 + case Image::FORMAT_BPTC_RGBF: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float bc6h + case Image::FORMAT_BPTC_RGBFU: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //unsigned float bc6hu + case Image::FORMAT_ETC2_R11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //etc2 + case Image::FORMAT_ETC2_R11S: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //signed: {} break; NOT srgb. + case Image::FORMAT_ETC2_RG11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC2_RG11S: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC: + case Image::FORMAT_ETC2_RGB8: { + //ETC2 is backwards compatible with ETC1, and all modern platforms support it + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_ETC2_RGBA8: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RGB8A1: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RA_AS_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_DXT5_RA_AS_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + + default: { + } + } + + return image; +} diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h new file mode 100644 index 0000000000..5d8d165a08 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -0,0 +1,230 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_RD_H +#define TEXTURE_STORAGE_RD_H + +#include "canvas_texture_storage.h" +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererRD { + +enum DefaultRDTexture { + DEFAULT_RD_TEXTURE_WHITE, + DEFAULT_RD_TEXTURE_BLACK, + DEFAULT_RD_TEXTURE_NORMAL, + DEFAULT_RD_TEXTURE_ANISO, + DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, + DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, + DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, + DEFAULT_RD_TEXTURE_CUBEMAP_WHITE, + DEFAULT_RD_TEXTURE_3D_WHITE, + DEFAULT_RD_TEXTURE_3D_BLACK, + DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, + DEFAULT_RD_TEXTURE_2D_UINT, + DEFAULT_RD_TEXTURE_MAX +}; + +class Texture { +public: + enum Type { + TYPE_2D, + TYPE_LAYERED, + TYPE_3D + }; + + Type type; + RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY; + + RenderingDevice::TextureType rd_type; + RID rd_texture; + RID rd_texture_srgb; + RenderingDevice::DataFormat rd_format; + RenderingDevice::DataFormat rd_format_srgb; + + RD::TextureView rd_view; + + Image::Format format; + Image::Format validated_format; + + int width; + int height; + int depth; + int layers; + int mipmaps; + + int height_2d; + int width_2d; + + struct BufferSlice3D { + Size2i size; + uint32_t offset = 0; + uint32_t buffer_size = 0; + }; + Vector<BufferSlice3D> buffer_slices_3d; + uint32_t buffer_size_3d = 0; + + bool is_render_target; + bool is_proxy; + + Ref<Image> image_cache_2d; + String path; + + RID proxy_to; + Vector<RID> proxies; + + Set<RID> lightmap_users; + + RS::TextureDetectCallback detect_3d_callback = nullptr; + void *detect_3d_callback_ud = nullptr; + + RS::TextureDetectCallback detect_normal_callback = nullptr; + void *detect_normal_callback_ud = nullptr; + + RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; + void *detect_roughness_callback_ud = nullptr; + + CanvasTexture *canvas_texture = nullptr; + + void cleanup(); +}; + +class TextureStorage : public RendererTextureStorage { +private: + static TextureStorage *singleton; + + //textures can be created from threads, so this RID_Owner is thread safe + mutable RID_Owner<Texture, true> texture_owner; + + struct TextureToRDFormat { + RD::DataFormat format; + RD::DataFormat format_srgb; + RD::TextureSwizzle swizzle_r; + RD::TextureSwizzle swizzle_g; + RD::TextureSwizzle swizzle_b; + RD::TextureSwizzle swizzle_a; + TextureToRDFormat() { + format = RD::DATA_FORMAT_MAX; + format_srgb = RD::DATA_FORMAT_MAX; + swizzle_r = RD::TEXTURE_SWIZZLE_R; + swizzle_g = RD::TEXTURE_SWIZZLE_G; + swizzle_b = RD::TEXTURE_SWIZZLE_B; + swizzle_a = RD::TEXTURE_SWIZZLE_A; + } + }; + + Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); + void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false); + +public: + static TextureStorage *get_singleton(); + + RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; + + _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { + return default_rd_textures[p_texture]; + } + + TextureStorage(); + virtual ~TextureStorage(); + + Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual bool can_create_resources_async() const override; + + virtual RID texture_allocate() override; + virtual void texture_free(RID p_rid) override; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; + virtual void texture_3d_placeholder_initialize(RID p_texture) override; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override; + + virtual void texture_set_path(RID p_texture, const String &p_path) override; + virtual String texture_get_path(RID p_texture) const override; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override; + + //internal usage + + _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { + if (p_texture.is_null()) { + return RID(); + } + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + + if (!tex) { + return RID(); + } + return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; + } + + _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { + if (p_texture.is_null()) { + return Size2i(); + } + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + + if (!tex) { + return Size2i(); + } + return Size2i(tex->width_2d, tex->height_2d); + } +}; + +} // namespace RendererRD + +#endif // !_TEXTURE_STORAGE_RD_H diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index ca3d3a048d..af4c697751 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -121,59 +121,6 @@ public: Set<Dependency *> dependencies; }; - virtual bool can_create_resources_async() const = 0; - /* TEXTURE API */ - - virtual RID texture_allocate() = 0; - - virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; - virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; - virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent - - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; - virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; - - //these two APIs can be used together or in combination with the others. - virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; - virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; - virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; - - virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; - - virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - - virtual void texture_set_path(RID p_texture, const String &p_path) = 0; - virtual String texture_get_path(RID p_texture) const = 0; - - virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; - - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; - - virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - - /* CANVAS TEXTURE API */ - - virtual RID canvas_texture_allocate() = 0; - virtual void canvas_texture_initialize(RID p_rid) = 0; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; - /* SHADER API */ virtual RID shader_allocate() = 0; @@ -397,6 +344,9 @@ public: virtual AABB decal_get_aabb(RID p_decal) const = 0; + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + /* VOXEL GI API */ virtual RID voxel_gi_allocate() = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index b448a15d8e..f492c5e9bd 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -293,7 +293,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::Light *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture); + Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture); tsize *= cl->scale; Vector2 offset = tsize / 2.0; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index d93aad5d7b..af02e25cd9 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -398,6 +398,8 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : RendererSceneCull *sr = memnew(RendererSceneCull); RSG::scene = sr; RSG::rasterizer = RendererCompositor::create(); + RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage(); + RSG::texture_storage = RSG::rasterizer->get_texture_storage(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); sr->set_scene_render(RSG::rasterizer->get_scene()); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 4a8944ccdd..8c93308e38 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -126,54 +126,53 @@ public: #include "servers/server_wrap_mt_common.h" -//from now on, calls forwarded to this singleton -#define ServerName RendererStorage -#define server_name RSG::storage - /* TEXTURE API */ -#define FUNCRIDTEX0(m_type) \ - virtual RID m_type##_create() override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \ - } \ - return ret; \ +#define ServerName RendererTextureStorage +#define server_name RSG::texture_storage + +#define FUNCRIDTEX0(m_type) \ + virtual RID m_type##_create() override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \ + } \ + return ret; \ } -#define FUNCRIDTEX1(m_type, m_type1) \ - virtual RID m_type##_create(m_type1 p1) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \ - } \ - return ret; \ +#define FUNCRIDTEX1(m_type, m_type1) \ + virtual RID m_type##_create(m_type1 p1) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \ + } \ + return ret; \ } -#define FUNCRIDTEX2(m_type, m_type1, m_type2) \ - virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1, p2); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \ - } \ - return ret; \ +#define FUNCRIDTEX2(m_type, m_type1, m_type2) \ + virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1, p2); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \ + } \ + return ret; \ } -#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ - virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \ - } \ - return ret; \ +#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \ + } \ + return ret; \ } //these go pass-through, as they can be called from any thread @@ -214,6 +213,13 @@ public: FUNC2(texture_set_force_redraw_if_visible, RID, bool) +//from now on, calls forwarded to this singleton +#undef ServerName +#undef server_name + +#define ServerName RendererStorage +#define server_name RSG::storage + /* SHADER API */ FUNCRIDSPLIT(shader) @@ -246,7 +252,9 @@ public: virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override { RID mesh = RSG::storage->mesh_allocate(); - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { + // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!! + + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { if (Thread::get_caller_id() == server_thread) { command_queue.flush_if_pending(); } diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index b8b06b5eea..83aa8959c1 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -32,6 +32,8 @@ bool RenderingServerGlobals::threaded = false; +RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr; +RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr; RendererStorage *RenderingServerGlobals::storage = nullptr; RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr; RendererCompositor *RenderingServerGlobals::rasterizer = nullptr; diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 4351830a5f..2bef490760 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -34,6 +34,8 @@ #include "servers/rendering/renderer_canvas_cull.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" +#include "servers/rendering/storage/canvas_texture_storage.h" +#include "servers/rendering/storage/texture_storage.h" class RendererCanvasCull; class RendererViewport; @@ -43,6 +45,8 @@ class RenderingServerGlobals { public: static bool threaded; + static RendererCanvasTextureStorage *canvas_texture_storage; + static RendererTextureStorage *texture_storage; static RendererStorage *storage; static RendererCanvasRender *canvas_render; static RendererCompositor *rasterizer; diff --git a/servers/rendering/storage/SCsub b/servers/rendering/storage/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/storage/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h new file mode 100644 index 0000000000..ad4c67f649 --- /dev/null +++ b/servers/rendering/storage/canvas_texture_storage.h @@ -0,0 +1,51 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_H +#define CANVAS_TEXTURE_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererCanvasTextureStorage { +public: + virtual ~RendererCanvasTextureStorage(){}; + + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_free(RID p_rid) = 0; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; +}; + +#endif // !CANVAS_TEXTURE_STORAGE_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h new file mode 100644 index 0000000000..bef5e3e146 --- /dev/null +++ b/servers/rendering/storage/texture_storage.h @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_H +#define TEXTURE_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererTextureStorage { +public: + virtual bool can_create_resources_async() const = 0; + + virtual ~RendererTextureStorage(){}; + + virtual RID texture_allocate() = 0; + virtual void texture_free(RID p_rid) = 0; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; + + virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; + + virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; + + virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; +}; + +#endif // !TEXTURE_STORAGE_H |