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authorclayjohn <claynjohn@gmail.com>2023-01-26 12:14:45 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-26 12:14:45 -0800
commiteefddb07bc23f454a38a3b61524cf73ea2cc02e7 (patch)
tree628afbcb4850dd0248b423fc9db81be68a715c11 /servers/rendering
parent44c0bfc94d81e758b39a8ee43df5915d64200ed6 (diff)
Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 91e9879bae..a8a7075047 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8243,6 +8243,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {